Hi,
I want to create a text-based adventure that will be played by a player for more than 30 minutes, thus, I'm going to need save/load functionality AT SOME POINT. I don't currently need it, but will eventually, so how do I do this? I know how to end the game, and thus create failure states, but not sure how to create save/load.
It is built-in. If there is a command bar, the player can just type SAVE. If played on-line there is a save button top right, and for the desktop version you can save via the file menu.
Ok, how do you go about loading the game then? Good to know on the save functionality is built in.
Quest saves your game as (your save game name).quest-save.
to restore your game, just load that file.
On the web player, when you go to the game's web page, if you have a save game, you willget the choice of continuing or restarting.