Global variables

Is it possible to create a global variable, i.e a game's attribute in a library? Just because the library will be simpler to use.
Thanks,
Thierry


for quest, Attributes are its global VARIABLES (as long as the Object that holds/contains the Attribute, exists / still exists, of course)

Attributes must be inside of an Element (Object, Verb, Function, Turnscript, Object Type, etc):

// 'mygame.aslx' Game File:

<asl version="550">
  <include ref="mylib.aslx" />
</attr>

// 'mylib.aslx' Library File:

<library>
  <attr name="strength" type="int">100</attr>
</library>

// ERROR!

VS

// 'mygame.aslx' Game File:

<asl version="550">
  <include ref="mylib.aslx" />
  <object name="room">
  </object>
</attr>

// 'mylib.aslx' Library File:

<library>
  <object name="HK">
    <attr name="parent" type="object">room</attr>
    <attr name="strength" type="int">100</attr>
  </object>
</library>

// NO error

oh... you mean actually with the 'game' Game Object's Attributes?

I don't think so... well... maybe you can have the 'game' Game Object, be in a library... depends how the quest initialization process/order works... no idea if you can or can't...

it would look like this:

// 'mygame.aslx' Game File:

<asl version="550">
  <include ref="mylib.aslx">
</asl>

// 'mylib.aslx' Library File:

<library>
  <game name="xxx">
    <attr name="state" type="int">0</attr>
  </game>
</library>

// but, I don't know how the initialization works, in whether you can have the 'game' Game Object (and thus its Attributes inside of it), initialized from a library file, or whether your 'game' Game Object MUST be in your game file.

// Quest requires: the 'game' Game Object' and a Player Object to be inside of a Room Object

Quest does not support global variables as such. Instead, create an object in the library, and set its attributes.


This topic is now closed. Topics are closed after 60 days of inactivity.

Support

Forums