Setting an attribute to null

I want an NPC to lose the ability to be asked/told/given anything when the 'dead' flag is on.
I have a turn script which checks the dead flag and modifies things accordingly, but obviously, I really don't want to have to rewrite the entire dictionary of keys to have each response "if 'dead' then 'No response'."

If I just have the script set the ask attribute to null will that break things or will it just switch to default behaviour? There's no resurrection or anything so not worried about saving the dictionary to restore or w/e.


Log in to post a reply.

Support

Forums