Deeper/Save&Load/The Pixie

So I was playing Deeper, published by The Pixie, and noticed the loading issue mentioned elsewhere on this forum. I'm new to coding so forgive me if I'm wrong, but I think I have a basic quick-fix for missing stats breaking the game upon loading a save file.

My first suggestion is to add a script that, if upon doing the end_of_turn stat_check, finds that stats are missing, brings up a popup allowing you to set the stats(health, strength, agility, intelligence, stamina;). This would take away from the "emersion" of the game, but the alternative is not being able to play after saving. There have been plenty of times in this game where I've gotten pretty far and don't want to restart completely, then I die and everything crashes.

Another suggestion is including a cookie in which to store info like inventory, stats, dungeon layout, etc. Use the idea suggested above about sensing missing stats, and run script to source from the cookie file instead of using the presets.

Another option is to have the stat defaults set to 1, and incorporating an in-game option for manually changing stats. I'd suggest the demon always found on level three, or the trader Kam. You would just need to add an option to request stat changes.

I'm currently playing with the code for your game, The Pixie, and seeing if I can come up with any more ridiculous skims to help be able to save. Hopefully something comes of it, because I have an unhealthy obsession with this game. Right now I reset points to a 30 point buy to make dying less frequent, but I don't have a quick-fix for needing to end a session and pick up later yet.
Any ideas anybody?


I don't see why making a function that saves your stats would be out of the question. Especially for The Pixie.

...But that's your second suggestion, isn't it?

Why does The Pixie have that issue anyway? Is his stat system too complicated? I never had any problem with missing stats, whether saving or restarting.


I can't imagine how the save system could be broken; hearing that makes me tempted to download the game and see if I can understand it. Could be an interesting problem.


I was not aware of any issues with save/load in Deeper. I will try to get that fixed (unfortunately I have messed around with the code so it may not be that soon!).

Saving a game during play is just like saving a game in the editor; Quest saves every object, every function, etc. in an XML file. It is a simple system that has not changed for years; it is very unlikely there is any issue with it. However, there are issues surrounding the processes.

The first is that when Quest saves is checks your game more thoroughly than at any other time, so errors in code that may not have come to light can stop the save process altogether.

The second is that after loading the game, your fancy UI may not load properly because things are happening slightly differently to when the game starts (and this is the issue with Deeper it seems; and I thought I checked that before uploading each version).


This topic is now closed. Topics are closed after 60 days of inactivity.

Support

Forums