Is there a way for the game to tell what day and month it is out of the year in Real Life. I would like seasonal things in my game for example to activate during certain months and days. Is that possible?
Anonynn.
I've been trying to figure out how to do it using Java, but to no avail.
I would like to know how to do this as well.
I would say... yes...
It is in the source code for Quest...
But... getting to it may be a problem.
maybe this can help? (right from the 'library and code samples' forum board)
http://textadventures.co.uk/forum/samples/topic/5496/real-time-clock-uses-js
HK,
That works!
It shows the actual time and date in a status panel.
I had to create a game with the file that was posted along with it.
Then, I had to set up each JS on its own. (I just pasted that whole section into one JS at first, but, upon reading the code in the game file, I realized each needed to be set up separately.
Now, if I can only figure out how to print that output (the time and date) via msg (""). . .
maybe this can be of help:
http://docs.textadventures.co.uk/quest/guides/javascript.html
HK,
You're pretty awesome!
I always look through the documentation first, but there's so much of it!
I've been around for 5 years, so I've seen/am-aware of lots of the information posted/threaded/etc here... it's just a matter of finding it... laughs. (and trying to re-learn the doc site, as Pixie is adding content and/or re-organizing it... argh-lol... I'm used to its prior organization, and am struggling to learn where everything is being re-organized to, and/or there's an old page and a new page, with the old page having some more useful info and/or links, whereas the new page doesn't), and/or Pixie is moving some of the content to the quest github page(s) and/or his-pixie's-quest github pages too.
Thanks a lot! I'll check it out :D
I appreciate all the responses!
Anonynn.