Stop scrolling

Hi All,

I'm wanting to stop the game from scrolling to the bottom, as one or two of my pages are little long. I'd rather not split them so there is no random split between dialogue.

I have seen there is javascript code that can be used to stop this. My question is, where do I enter it? I have tried copy and pasting the info from this article:

http://textadventures.co.uk/forum/quest/topic/yg5cx4tgfu2onjrcc6a4ow/page-immediately-scrolls-to-bottom

into various places but it's still doing it. Any help would be appreciated.

Thanks,

Rachel


Never mind, please close. I managed to find it :)


I used the same code from the other topic, but I faced a problem. How to make the game scroll again, at least for a few commands and pages?


I used the same code from the other topic, but I faced a problem. How to make the game scroll again, at least for a few commands and pages?

I think you could use JS.eval("addTextAndScroll = addText;") to disable automatic scrolling when output is printed; and then manually call JS.scrollToEnd() when you want it to scroll. Or JS.eval("AddTextAndScroll = function(text) {addText(text); scrollToEnd();};") to restore the default automatic scrolling.

If you have parts where scrolling is enabled or disabled, remember that this won't be restored when a saved game is loaded. You would need to check in the UI Initialisation script whether autoscrolling should be turned on at the moment, and disable it otherwise.


Nothing is happening. I tried a few combinations.

Let me explain: I have a page with an image on top and the text. The floating frame wasn't good enough for me, because the room for the text was too little. So I decided let it scroll by user intervention. To do so, I had to remove the auto scrolling as a game start script.

However, when the player uses the "Look at", the description gets sunk down in the page and out of sight, so, I guess the better is forcing a scroll down only on pages with long descriptions, where it may happen.

I used the Run Script for the Look At like this:

msg ("Flip to next page.")
JS.scrollToEnd ()


Was that using the modified addTextAndScroll instead of disabling scrollToEnd?


What I'm currently using is JS.eval ("scrollToEnd = function () {};") as a Start Script

Then, inside the "Look at" option I'm running:

msg ("Flip to next page.")
JS.scrollToEnd ()


Now I put JS.scrollToEnd() in Game, "when entering a room".

In the "look at" I put :
JS.JS.eval ("AddTextAndScroll = function(text) {addText(text); scrollToEnd();};")
msg ("Flip to next page.")


I did say that you could try putting JS.eval("addTextAndScroll = addText;") instead of JS.eval ("scrollToEnd = function () {};").

  • JS.eval("addTextAndScroll = addText;") stops JS.scrollToEnd() being automatically run after every msg.
  • JS.eval ("AddTextAndScroll = function(text) {addText(text); scrollToEnd();};") starts JS.scrollToEnd() being automatically run after every msg again (the default behaviour).
  • JS.eval ("scrollToEnd = function () {};") makes the function scrollToEnd do nothing – so the previous 2 will have no effect.

Also,

What I'm currently using is JS.eval ("scrollToEnd = function () {};") as a Start Script

I hope you mean UI Initialisation script. If you put it in the start script, it will revert to default behaviour when loading a saved game.


Hmmm... It's not working. I will do this: I'm finishing a sort of DEMO version to publish and seek if anyone is interested to act as my editor.

Can you a look into the real thing? It will save you from wasting work.

But thank you anyway!


SamuelBacker

Hello all here


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