Are there limits?

I am asking about mechanical limits of Quest.

I have been doing some scripting and I noticed that my game has just decided to abort/skip some operations.

I have a loop function, that runs around 30 scripts and the loop repeats probably 10x20 times.
I add one more script, the thing and the loop breaks down and just repeats once.
I remove that script and everything goes normal.

I imagine Quest can have some memory limitations?


Well never mind, I found a workaround to the issue.

All I had to do was split the loop script into two separate loop scripts and everything works fine.


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