I am asking about mechanical limits of Quest.
I have been doing some scripting and I noticed that my game has just decided to abort/skip some operations.
I have a loop function, that runs around 30 scripts and the loop repeats probably 10x20 times.
I add one more script, the thing and the loop breaks down and just repeats once.
I remove that script and everything goes normal.
I imagine Quest can have some memory limitations?
Well never mind, I found a workaround to the issue.
All I had to do was split the loop script into two separate loop scripts and everything works fine.