Basic rundown: I'm trying to make it so if you've seen two pages a link to a new page gets added, and I can't figure out the specific coding for it.
My girlfriend knows javascript, and suggested using && as such:
if (HasSeenPage(CHECK BAG) && HasSeenPage(FEEL WALLS)) {
AddPageLink (Page1, Page2, "continue")
}
But when I try implementing it in the game, I just get an error message. Any suggestions for a work around that QuestBook would like?
K.V.
Thank you! I just tried that, and while I didn't get an error message this time, the page didn't get added while in-game.
Hrmm...
Have you seen "CHECK BAG" and "FEEL WALLS"?
If yes, are you trying to add "continue" to Page1? Because that should be working.
Here is a working example game in which "Go back to Page 1" only prints on Page3 when you've seen Page1 and Page2:
<!--Saved by Quest 5.8.6702.19121-->
<asl version="550">
<include ref="GamebookCore.aslx" />
<game name="And Tester">
<gameid>fa763e53-ed0a-4394-87b2-074aba388494</gameid>
<version>1.0</version>
<firstpublished>2018</firstpublished>
</game>
<object name="Page1">
<description>This is page 1. Type a description here, and then create links to other pages below.</description>
<options type="stringdictionary">
<item>
<key>Page2</key>
<value>This link goes to page 2</value>
</item>
<item>
<key>Page3</key>
<value>And this link goes to page 3</value>
</item>
</options>
<object name="player">
<inherit name="defaultplayer" />
</object>
</object>
<object name="Page2">
<description>This is page 2. Type a description here, and then create links to other pages below.</description>
<options type="stringdictionary">
<item>
<key>Page3</key>
<value>Go to Page3</value>
</item>
</options>
</object>
<object name="Page3">
<inherit name="scripttext" />
<description>This is page 3. Type a description here, and then create links to other pages below.</description>
<script type="script">
if (HasSeenPage(Page1) and HasSeenPage(Page2)) {
AddPageLink (Page3, Page1, "Go back to Page 1")
}
</script>
<options type="stringdictionary">
<item>
<key>Page2</key>
<value>Go to Page 2</value>
</item>
</options>
</object>
</asl>
Yeah, I checked it multiple times. I had it so it didn't clear pages when you went to a new one so I could see everywhere I'd been, too.
Your code is mimics pretty much exactly what I have. I'm going to play with it more when I get home and hopefully I'll have it figured out soon.
Thank you!
After playing around with a test game, I figured out what I was doing wrong.
I was putting a HasSeenPage(FEEL WALLS) ON the page labeled FEEL WALLS , which would mess up the coding.
I am a fool who is very slowly learning and thank you so much K.V. ahahaha