Getting Random Numbers.

I can't quite remember the code for this.

GetRandomInt (0, 10)

msg ("The outcome is + GetRandomInt + ")

or something like that xD?

Anonynn.


// generic syntax example:

// 'Variable' VARIABLE:
NAME_OF_Variable = GetRandomInt (MIN_VALUE, MAX_VALUE)

// 'Attribute' VARIABLE:

NAME_OF_OBJECT.NAME_OF_ATTRIBUTE = GetRandomInt (MIN_VALUE, MAX_VALUE)

// -------

// an example (from 1 to 10: 1, 2, 3, 4, 5, 6, 7, 8, 9, or 10):

// 'Variable' VARIABLE:

random_integer_variable = GetRandomInt (1, 10)

// or:

// 'Attribute' VARIABLE:

// create ("example_object")
// example_object.random_integer_attribute = GetRandomInt (1, 10)

// 'Variable' VARIABLE:

msg ("The outcome is " + random_integer_variable + ".")
// or:
// msg ("The outcome is {random_integer_variable}.")

// or:

// 'Attribute' VARIABLE:

// msg ("The outcome is " + example_object.random_integer_attribute + ".")
// or:
// msg ("The outcome is {example_object.random_integer_attribute}.")

Thanks HK! I appreciate it :D

Anonynn.


For the gamebook aficionados, it looks like this in the text processor:

{eval:GetRandomInt(0,10)}

Or

{=GetRandomInt(0,10)}

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