Change start room?

Hello there!

Is it possible to add a room later and say it's the new start room?
Or to move the rooms in the list?

I just started working with quest an I'm a bit overwhelmed. :)

Thank you!


the starting room is whatever room you put/have the 'player' Player Object within, you can simply drag and drop in the GUI/Editor's left side's 'tree of stuff'


unfortunately, the GUI/Editor has a 'sorting' built-in feature, so it'll re-arrange (re-sort) your stuff around from how you've structured/arranged your stuff in the left side's 'tree of stuff'

though, you can use Objects as organizational folders too:

you never actually are using these Objects during game play, they're just acting as folders for your own organization, for example:

Objects
-> 'game' Game Settings Object
->-> Commands
->-> Verbs
-> 'story_part_one' Object
->-> 'room' Room Object
->->-> 'player' Player Object
->-> 'room_2' Room Object
-> 'story-part_two' Object
->-> 'room_3' Room Object
->-> 'room_4' Room Object
-> 'equipment' Object
->-> 'weapon' Object
->->-> 'sword' Object'
->->->-> 'katana' Object
->-> 'armor' Object
->-> 'clothing' Object
Functions
Timers
Walkthrough
Advanced
-> Included libraries
->-> English.aslx
->-> Core.aslx
-> Templates
-> Dynamtic Templates
-> Object Types
-> Javascript (JS)

'room', 'room_2', 'room_3', and 'room_4' Room Objects would all be given Exits, letting you actually visit/use them during game play, whereas the 'story_part_one', 'story_part_two', 'equipment', 'weapon', 'armor', 'clothing', and 'sword' Objects are merely for you, to organize your Objects (useful if you've got lots of Objects). The 'katana' Object would be an in-game-used item/equipment, though it'd not be a room that the player can go within... lol.

(you don't have to use Exits to move amongst your rooms, by the way... as there's another way of doing movement)


there's a tutorial (if you don't already know of it) to help with the basics of using quest's GUI/Editor, but you'll still be quite overwhelmed when you try to do stuff on your own... as it takes time to learn and really understand what everything is and etc:

http://docs.textadventures.co.uk/quest/#Tutorial

there's also Xanmag's 'tutorials and templates' game ( http://textadventures.co.uk/forum/games/topic/5940/quest-tutorials-and-templates-published ) as a tutorial 2, to help bridge the huge gap between the tutorial and trying to do stuff on your own (trying to make your own game and the various parts of it) and Onimike has some youtube video tutorials too, but I don't know their link off-hand.


just ask a lot of questions (we're small, but a very friendly and helpful community), and slowly you'll start to learn and things will make more sense... it takes time though....


if you're interested, you can also learn to code/program too in quest and in general (non-quest).

I myself knew aboslutely ZERO ( you can see my thread when I started out with quest ~5 years ago, I too was so overwhelmed by everything after I went through the tutorial: http://textadventures.co.uk/forum/quest/topic/3348/noobie-hks-help-me-thread ), and through quest I've learned to program and am taking programming school classes now.


Thank you very, very much! <3


just edited in a bit more to my previous post just now (sorry about that), so you might want to refresh and take a look at what I added.

I try to help, but get some stuff wrong at times and/or am just not good at explaining/helping. Though, Pixie and others, are very good at helping with stuff.


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