Are Rogue-likes and D&D games possible additions to Quest?

Keeping it in the realm of oldschool, I think being able to create rogue-likes without the need for code, as well as create full blown maps and campaigns for D&D-like sessions for online play with a group of people using Quest's simple point and click style would be great! It would bring even more people to Quest and open up all new avenues of approach and ideas for game makers and fans alike. Obviously other commitments are due first, but any possible chance for additions to the Quest Family in the near future?

Ps. Also I am not sure if this is the right place for it, but I do not see a suggestions section so... ^_^


Quest is more for the text story games of the past.
Rogue-like are more graphic based... (picture or tile )


I'm not sure if this is due to the fect that the program was built in Visual Studio, or that the makers and keepers of Quest are very adamant at making text adventures only, but the Quest keepers/hold up-ers don't like the idea of anything that's not text based.

But one guy did make a working copy of Space Invaders. It's a pretty fun game. Also, I've seen people make Visual Novel (game books with large pictures, and as little as possible text) type games.

ThePixie, myself, and a few others have made games with combat and larger than usual, at least for this website, maps. But they are all text adventures.


I've been under different user names and emails on and off here for quite a while, even before there was the CYOA part to Quest. I have a game that was basically 90% complete before updates ruined it and I had to chop up old bits to get it working again. >_<

My game once it is ready to be uploaded, with any luck will have a LOT of pictures and sounds to compliment the text adventure. The core is still the text, but I have my reasons for wanting to include pictures and such and it is not a selfish one.

D&D table top is about the same age as text adventuring anyway and rogue-likes are not THAT far behind. I may have to check out that Space Invaders game you made mention of, if nothing else than simply because it was made using Quest and should be quite interesting. I have other ideas of my own, with tricks if I can get them to work. But rogue-like coding and D&D is not one of them. And I figure it may help fill the void.

Imagine with simple drop down mechanics that Quest is famous for, you could generate intricate, heavily story driven missions. There is already a mapper in Quest. Something more detailed, either random or author generated with only the DM could either see all of the map or dungeon.

A fog of war could persist for the unknown or simply have traps and certain enemies and objects and doors hidden for the rest of the players. The DM could either have the monsters randomly generated or he could place them himself.

Of course the game would take into account all dice rolls and calculations which I find is the toughest part to any D&D game myself. And you could play with other people all at the same time, if that was a functionality. Not sure of the miniatures, even if they were made simple at first, others would on their own expand upon them. Just throwing out some ideas.


There are a lot of different parts to what you want.

D&D style combat
There is a library that you can use (if using the desktop version):
https://github.com/ThePix/quest/wiki/CombatLib

It does the dice rolling, but could be adapted so the player does.

Multi-player
There was a multi-player Quest many years ago (using a very different version of Quest, so no help here), but it was abandoned because no one used it. To get multi-player to work, one thing you need is a huge player base so there are more than one person on at a time, and that never happened. That said, the scenario you describe could work in that regard.
If you want each player to be on their own PC, this is the starting point:
https://textadventures.co.uk/forum/samples/topic/4013/online-multiplayer-w-node-js

Alternatively, you could look at hotseating:
http://textadventures.co.uk/forum/quest/topic/asfulckka0snofdp9tu5eq/multiplayer-game

Random dungeons
This is possible, but does take some coding. All the locations apart from the first three in this game are randomly generated:
https://textadventures.co.uk/games/view/em15b32xd0o-y-ysvgrtcg/deeper

Mapping
The built-in map feature already does a fog of war. How easy that would be to integrate with random dungeons I am not sure, but one way or another this is doable.

No coding
No coding is fine for standard situations, but not for new stuff. If you want a standard container, no problem. If you want a container that does something unique, you need to code.


My game once it is ready to be uploaded, with any luck will have a LOT of pictures and sounds to compliment the text adventure. The core is still the text, but I have my reasons for wanting to include pictures and such and it is not a selfish one.

Good luck with that. This site has a 20MB upload limit.


Maybe I am not explaining my thoughts well enough. I am suggesting these be made a functional part of Quest, much like the TA and CYOA are now, in so much that a person who wants to make rogue-likes would come here before going some where else and a person who wants to map/create an online D&D-like table top game would come here as well. Not to fiddle with code and try to make something resemble what they want, which would discourage them in most cases and never come back.

In other words, when they bring up the main Quest interface, instead of only having two game options greet them TA and CYOA, they have four with RL and D&D included. And when I am advertising/promoting Quest (and I do, a LOT) I can say to my RL and D&D buddies as well, "come on over here and have a look see!" ^_^

This isn't so much just for me, but anyone interested and yourselves. Both are gaining a resurgance in popularity and both are wonderful ways to tell stories in their own way.

I will have to check out those links Pixie, thank you. I was unaware Q was at one time online player enabled. That was either before my time or during one of my long hibernation cycles... ^_^

And only 20mb limit to upload to the Q webversion or even the desktop one? I prefer the desktop anyway as last I heard it had more features and functionalities and on a random internet disconnect my work would still be saved. Since I have never uploaded the game I guess no warning of the 20mb would appear would it? Makes me wonder how many pics I can actually use before I hit that limit...

No way to circumvent or stretch that limit? At the very least you guys would be stuck with different versions of the exact same game. ^_^ My game would be to promote Quest as well as other things already mentioned.


With regards to the limit, that is for uploading to this site. One way around it is to host the images on another site, and just link to them.

Multiplayer was before my time, so I guess around ten years ago.

What you are suggesting is a good idea, but not something that would be simple to add. One issue is that there are a lot of approaches - just look how many versions of D&D there are, plus all the other RPG games. RPGs do seem to be popular with authors, and it may be worth looking at at some point.


Yea I thought about the hyperlinks after I posted and was in the shower... Funny the things you think about during that daily routine... ^_^

However if I hosted the game myself or used another website, provided they did not have the 20mb limit, nothing would stop the game from going past that limit correct?

Oh I do not pretend to think that incorporating a R-L or even a D&D into Q is so easily forth coming. Much like TA (not to be confused with T&A ^_^ ) and the later add on of the CYOA and the fact that both are still being worked on and updated, both R-L and D&D would start small and accumalte into something wonderful.


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