Do we still need to map up and down from rooms?
I am just beginning to use maps in games.
While making the first few games, I added the code to map up and down from rooms as I created the exits.
...but I just started making a new game with the map enabled, and I forgot to add the bits to map up and down...
The map still seems to work correctly.
Maybe Quest has been updated to handle this itself since the guide I'm following was written?
Is this to change the map's level when a direction other than up or down moves you up or down? (Like going EAST, up the ramp?)
Yes, that "Vertical Movement" bit is for traveling east and up simultaneously, for example. If you only have 1 level, then you shouldn't need vertical mapping.