Creating a attack script that works on different objects

I am making an attack mechanic in my game, preferably a single script, that can work with different objects, maybe a function or command that can be called on depending on the weapon. I have created a sword that gives the player an attack attribute and a monster for testing but I can't figure out how to make the sword work with attacking the monster, any help?

I'll report the spam.

I would check out ThePixie's zombie apocalypse tutorial on github.

Ok thank you.

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