I have an incremented countdown (of sorts) in the game's start script which prints time remaining at one minute intervals, from 5 down to 0.
At zero I want to kill my player, but only if they haven't escaped the room. How would I cancel the countdown and move player script from the start script if they escape in time?
Having said that, if the player does escape it will trigger a game end script, so I'm guessing that will stop the one on start, yes??
I've scrapped that idea, Xan. It's just timed messages / voice announcements now.
In fact it's ready to play (see relevant section)