Read all timers?

Hello.

Does anyone know how to read all timers (even the ones you created directly in the code)?

Best regards
Sven
ScriptGames


Not sure if you can, as the 'Timer' Element isn't an Object/OBJECT (see below), if you can, you might have to dig into the internal coding, and find out where and how the 'Timer' Elements are handled.


I believe that the 'Command' Element and/or the 'Turnscript' Element are actually Objects/OBJECTS, so you can 'foreach' through all of them, as you can use an Object List to hold them, though I think there's already built-in stuff for doing this stuff for them.


Hmm. Too bad. The only elements missing from the Developer sidebar.


This topic is now closed. Topics are closed after 60 days of inactivity.

Support

Forums