Disambiguate 'key' and 'keyhole' in the same room?

Hello

What is the easiest way to avoid ambiguity between key and keyhole in the same room? 'Examine key' produces 'which 'key do you mean?' if I'm carrying the key in the same room as the keyhole, which looks a bit odd. Is there a way to disable partial name matches for individual objects, or something else more blindingly obvious that I am overlooking (beyond just changing the name altogether...difficult to think what else to call a keyhole, though)?

Thanks, as ever.


If there is an exact match, it shouldn't consider partial matches. So if you have objects called "key" and "keyhole", a player typing "look key" should get the key only.

However, if there's a "keyhole" and a "rusty key", those are equally likely to match. In that case, you would want to go to the key's "Object" tab and add "key" to its list of alternate aliases.


Got it, thanks very much. I had 'key' as an alias in the Setup tab, but not the Object tab. It now works as it should.


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