Containers With Surface Objects

Recently I've run into a number of examples of containers that also have surface objects and have struggled to find a good way to represent them in Quest. An example would be a torch with batteries inside and a switch on the outside; another would be a fridge with magnets stuck to the outside and food inside. In Quest, an object can be a container OR a surface but not both at the same time. Is there a neat solution out there?


I can't think of an easy one. But if you don't mind overriding FormatObjectList, it shouldn't be hard to do. Maybe give an object a flag to indicate if it's in or on its parent; or give a container an attribute referring to a scenery container inside it that could be used to separate the in/on objects.


Thanks mrangel. I think your reply means I haven't missed anything obvious in Quest. I ended up creating a tailored solution for each case but all feel clumsy, which prompted my posting.


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