Hi. I was rtying to divide with the % symbol, but so far I hadn't gotten it to work. Do you know how to divide and get the remainder with the % symbol? Does my code work?

My code:

```
Route 24.divisiblenum = Route 24.count2
Route 24.divisiblenum = Route 24.divisiblenum - 1
Route 24.ideology = Route 24.divisiblenum % 5
if (result = 0) {
msg ("The number is divisible by 5.")
firsttime {
if (roll > 0 and roll < 26) {
SpawnSentret (Route 24)
}
else if (roll > 25 and roll < 51) {
SpawnHoothoot (Route 24)
}
else if (roll > 50 and roll < 76) {
SpawnSpinarak (Route 24)
}
}
otherwise {
if (roll > 0 and roll < 21) {
SpawnSentret (Route 24)
}
else if (roll > 20 and roll < 41) {
SpawnHoothoot (Route 24)
}
else if (roll > 40 and roll < 61) {
SpawnSpinarak (Route 24)
}
}
}
```

(filler for getting my edited post, updated/posted)

factoring/divisibility and odd/even modulus (%) arithmetic operation:

example: only using/checking prime numbers, aside from '2', to make it easy/simple for me

```
COUNT = GetRandomInt (0,1000)
if (COUNT % 2 = 1) {
msg ("COUNT is an ODD number/amount")
} else if (COUNT % 2 = 0) {
msg ("COUNT is an EVEN number/amount")
msg ("COUNT IS DIVISIBLE BY 2")
} else if (COUNT % 3 = 0) {
msg ("COUNT IS DIVISIBLE BY 3")
} else if (COUNT % 5 = 0) {
msg ("COUNT IS DIVISIBLE BY 5")
} else if (COUNT % 7 = 0) {
msg ("COUNT IS DIVISIBLE BY 7")
} else if (COUNT % 11 = 0) {
msg ("COUNT IS DIVISIBLE BY 11")
} else if (COUNT % 13 = 0) {
msg ("COUNT IS DIVISIBLE BY 13")
}
// etc etc etc else ifs
```

how cyclic modulus (%) arithmetic operation works:

COUNT % MODULUS_VALUE = [0 to MODULUS_VALUE - 1]

00 % 2 = R0 = 0 // EVEN // 0 is divisible by 2

01 % 2 = R1 = 1 // ODD

02 % 2 = R0 = 0 // EVEN // 2 is divisible by 2

03 % 2 = R1 = 1 // ODD

04 % 2 = R0 = 0 // EVEN // 4 is divisible by 2

05 % 2 = R1 = 1 // ODD

06 % 2 = R0 = 0 // EVEN // 6 is divisible by 2

etc etc etc

00 % 3 = R0 = 0 // 0 is divisible by 3

01 % 3 = R1 = 1

02 % 3 = R2 = 2

03 % 3 = R0 = 0 // 3 is divisible by 3

04 % 3 = R1 = 1

05 % 3 = R2 = 2

06 % 3 = R0 = 0 // 6 is divisible by 3

07 % 3 = R1 = 1

08 % 3 = R2 = 2

09 % 3 = R0 = 0 // 9 is divisible by 3

etc etc etc

00 % 4 = R0 = 0 // 0 is divisible by 4

01 % 4 = R1 = 1

02 % 4 = R2 = 2

03 % 4 = R3 = 3

04 % 4 = R0 = 0 // 4 is divisible by 4

05 % 4 = R1 = 1

06 % 4 = R2 = 2

07 % 4 = R3 = 3

08 % 4 = R0 = 0 // 8 is divisible by 4

09 % 4 = R1 = 1

10 % 4 = R2 = 2

11 % 4 = R3 = 3

12 % 4 = R0 = 0 // 12 is divisible by 4

etc etc etc

00 % 5 = R0 = 0 // 0 is divisible by 5

01 % 5 = R1 = 1

02 % 5 = R2 = 2

03 % 5 = R3 = 3

04 % 5 = R4 = 4

05 % 5 = R0 = 0 // 5 is divisible by 5

06 % 5 = R1 = 1

07 % 5 = R2 = 2

08 % 5 = R3 = 3

09 % 5 = R4 = 4

10 % 5 = R0 = 0 // 10 is divisible by 5

11 % 5 = R1 = 1

12 % 5 = R2 = 2

13 % 5 = R3 = 3

14 % 5 = R4 = 4

15 % 5 = R0 = 0 // 15 is divisible by 5

MODULUS 12: such as for civilian hours (am/pm):

00 % 12 = R00 = 00 // 0 is divisible by 12

01 % 12 = R01 = 01

02 % 12 = R02 = 02

03 % 12 = R03 = 03

04 % 12 = R04 = 04

05 % 12 = R05 = 05

06 % 12 = R06 = 06

07 % 12 = R07 = 07

08 % 12 = R08 = 08

09 % 12 = R09 = 09

10 % 12 = R10 = 10

11 % 12 = R11 = 11

12 % 12 = R00 = 00 // 12 is divisible by 12

13 % 12 = R01 = 01

14 % 12 = R02 = 02

15 % 12 = R03 = 03

16 % 12 = R04 = 04

17 % 12 = R05 = 05

18 % 12 = R06 = 06

19 % 12 = R07 = 07

20 % 12 = R08 = 08

21 % 12 = R09 = 09

22 % 12 = R10 = 10

23 % 12 = R11 = 11

24 % 12 = R00 = 00 // 24 is divisible by 12

25 % 12 = R01 = 01

MODULUS 24: such as for military hours:

00 % 24 = R00 = 00 // 0 is divisible by 24

01 % 24 = R01 = 01

02 % 24 = R02 = 02

03 % 24 = R03 = 03

04 % 24 = R04 = 04

05 % 24 = R05 = 05

06 % 24 = R06 = 06

07 % 24 = R07 = 07

08 % 24 = R08 = 08

09 % 24 = R09 = 09

10 % 24 = R10 = 10

11 % 24 = R11 = 11

12 % 24 = R12 = 12

13 % 24 = R13 = 13

14 % 24 = R14 = 14

15 % 24 = R15 = 15

16 % 24 = R16 = 16

17 % 24 = R17 = 17

18 % 24 = R18 = 18

19 % 24 = R19 = 19

20 % 24 = R20 = 20

21 % 24 = R21 = 21

22 % 24 = R22 = 22

23 % 24 = R23 = 23

24 % 24 = R00 = 00 // 24 is divisible by 24

25 % 24 = R01 = 01

MODULUS 60: such as for seconds and minutes:

000 % 60 = R00 = 00 // 0 is divisible by 60

001 % 60 = R01 = 01

(....)

059 % 60 = R59 = 59

060 % 60 = R00 = 00 // 60 is divisible by 60

061 % 60 = R01 = 01

(...)

119 % 60 = R59 = 59

120 % 60 = R00 = 00 // 120 is divisible by 60

121 % 60 = R01 = 01

You have:

`Route 24.ideology = Route 24.divisiblenum % 5`

Okay, so you're creating a new attribute named `ideology`

which contains 0 if `divisiblenum`

is divisible by 5.

This probably works.

But you don't use `ideology`

anywhere else in your code.

Then you have:

`if (result = 0) {`

You haven't given `result`

a value, so this will cause an error.

Did you perhaps mean `if (Route 24.ideology = 0) {`

?

@HK: You seem to be using the word *modulus* when you mean *modulo*.

The **modulo operator** (%) finds the modulus (remainder) of a division. The *modulus operator* is something completely different.

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