Can a timer be stopped with any player input, but be restarted after say 15 seconds after being stopped if there is no further player input?

Share some code if you can...:)

"player input" when the player runs a command, or when the player is typing in the command bar?

In the case of the former, I wouldn't expect it to be too hard.

In the latter case you'd have to use javascript; which is probably better for running timers anyway.

Any key press I would say. I may have to work it out differently once I see it in action in game.

I would assume you could stop the main timer with input/text input and as you stop the first timer, start a second to run the first timer again when it reaches 15secs. Once the second timer reaches its 15sec limit, reset it to zero then run as required.


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