Compatibility web <-> Desktop

Hello everyone.

A simple question (I think)

Some features are only available in the Desktop version as stated in the docs.

But what does that mean?
Is it just a matter of not being able to do certain things when you are using the web editor?
Or does it mean that a game created in the Desktop version might not be able to play correctly online, if these features are used?

BR
Benny


It is just the editor that is different.

That said, on-line playing can be slower because of the lag, and I would advise against having timers and events firing more frequently than every half a minute.

Also, when you upload, save the game, and then play from the saved game to check all is well. There were issues with more elaborate UIs in earlier versions; they should be resolved but do check.

Oh, and there is a 20 Mb size limit for uploads.

But the code runs the same!


just to add to pixie's post:

you can do everything but you won't have some of the GUI/Editor's features/controls/options for them, instead you'll ahve to use scripting to do what you want, which we can help you with, if you don't know coding/scripting and/or can't learn it, and/or don't want to learn it, lol.


Thanks.

Sounds good.

So I don't have to choose up front whether the game will ultimately live online or not.

(And I am not afraid of scripting :-))


online of course has it's online/networking issues: compatibility, speed/lag/latency/timing, etc etc etc

(making multi-player games online is not easy: got to really know networking, to get the timing working well and reduce latency and errors/compatibility-issues as much as possible, lol)

(which is why Pixie suggested to stay away from using the quest timing features: the 'Timer' Elements and etc stuff)

but otherwise, they're the same, if you can do/know its scripting


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