Quick QuestKit Question [SOLVED]

If you would use QuestKit, just post to let me know. If enough people seem interested, I'll see if I can make a few improvements. (No promises!)


Was that the thing where you could upload games on the site? I might try it, I guess.


No, ma'am. This is the thing where you have to write a game completely in code, and it in no way resembles any Quest code.

This is like a console version of a completely different version of Quest which outputs website files (or allows you to play from the command line).

It works like this:
http://docs.textadventures.co.uk/questkit/


When I get better (and if it had features I wanted that Quest don't have) I'd surely use it.
I'm still very far away from leaving a GUI oriented way of creating so at the moment: Quest is my drug of choice.


I thought the first steps of QuestKit would have been to evaluate ASLX files directly in the browser via a Javascript engine and to start the game directly in Javascript, so that one would no longer need a server or a quest installation. That would still be brilliant.


QuestKit's format looks simple enough to me. At least simpler than squiffy!I

Edit: Weird typo.


A Quest that runs in the browser is the way forward ultimately. Presumably you could fit a GUI editor to it (and that could be server based).


I thought the first steps of QuestKit would have been to evaluate ASLX files directly in the browser via a Javascript engine and to start the game directly in Javascript

I thought that was what Quest 6 was once destined to become by including QuestJS. I've noticed that Alex mentioned different ideas about the future of Quest a few times. I probably missed one of his later posts.

Currently:
QuestKit converts a YAML file to a website (or just JS, if you choose that option; or you can run the game in CLI). It can be installed via NPM.

QuestJS tries very hard to convert .quest files in ASLX format to a website.

Quest 6 - the editor outputs .aslx or .quest files; a good bit of the player's code was converted from VB.NET to TypeScript, which Alex said would allow it to be run in a browser on a server and only successfully plays a bare bones Quest game (or that's all I can get it to do; games will load (including The Mansion), but nothing works once they are loaded).


I see where QuestKit is described differently:

https://textadventures.co.uk/forum/questkit/topic/5852/is-questkit-still-happening#40529

I was talking about QuestKit in its current form, but, after going through all the code, I think I may go back to trying to make QuestJS work!

YAML isn't hard at all, but I think most Quest authors are using the GUI.

If we can get QuestJS working:

We can (of course) just use it to convert .quest files to websites, but I bet we can also get Quest to output the .quest file to QuestJS and have it compile to a website, all in one step when clicking 'PUBLISH' (if that option is enabled in the settings).


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