((SG)) Developer Mode 2.5 - Development tool for better testing the running game

DevMode 2.5

Compatible with Quest 5.7 and later.


If the development mode is activated, new commands are available in the current game with which you can interact without detours via the change scripts. It is also possible to start the game with another player or in another room. Additionally, attributes can be adjusted in advance for the developer mode. An initialization script for developer mode only is also available. PS: Inspired by Pixie's Cheating-Code. ;-)


The code has been slightly modified to be closer to JSON. Instead of semicolons, commas are now used in lists and dictionaries. The code that can be changed at runtime has been named FlyScript.


Now with a runtime table with all objects for controlling the object attributes, including the possibility to change the values at runtime. The code inside is in FlyScript.


Preview DevMode


To download the library simply right-click here and select "Save as..."!


You want to see all libraries of scriptgames? Just click here!


Have fun with the library!

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This looks amazing!
I'l will try for sure but I think you need people way better than me (coders) to really give it a run!

Either way; well done! Brilliant.


Thank you for the compliment. :-)


I will be leaving DevMode enabled when publishing beta versions. The testers will most assuredly appreciate it!


Version 1.16:

  • Acts independently of the integrated DevMode for further development.
  • Error fixed when DevMode is switched off.

Sweet! ^_^


Version 1.21:

  • Added Messages on success.
  • Added Togglecommand.
  • languages integrated again. Compatible with Quest 5.7 and higher.

Version 1.5:

  • Editable debug table added.
  • The code to be executed in DevMode slightly changed.
  • It is now closer to JSON. Comma separators are now used instead of semicolons.
  • The code language was named FlyScript (referring to the name 'on the fly').
  • The commands are now only available in English. This is more uniform in the overall context.

Version 1.6:

  • All exits, turn scripts and commands added

Version 1.7:

  • A popup menu has been added under the names of the debug table. With this the object commands can be executed, as well as an update of the table.

Version 1.8:

  • Added the ability to place the sidebar to the right or left of the page margin.

Version 1.8.2:

  • The sidebar strip no longer hides any content of the game.

Version 2.0:

  • Fixed a bug that prevented execution on the Internet.
  • Sidebaricon was renewed.
  • Sidebar is now transparent.

Version 2.1:

  • Optical improvement
  • The size of the content is normalized again, since nothing is covered by the sidebar anymore.

Version 2.2:

  • Adjustable sidebar size
  • New label for the display of the log area

Version 2.3:

  • Add Searchfield to the log area

Version 2.4:

  • Add Standbye-Mode
  • Add Tasks and Notes

Version 2.4.1:

  • Command #awake to #wake
  • Removed error when loading debug table data (online)
  • Fixed a bug where the category 'Rooms' was not listed (online)

Version 2.5.0:

  • Improved display of standbye mode
  • Added possibility to execute initializations after startup, standbye or startup and standbye
  • Initializations can be executed by command directly in the game

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