Progressing to parser games?

IFforClassroom

Dear Alex Warren, manowar, and the entire textadventures.co.uk team,

From an educational perspective, Squiffy is brilliant for several reasons:

  1. The well-scaffolded bottom-up progression of the learning curve: Squiffy Links > Squiffy Commands > Markdown > HTML > Javascript. No other IF engine does this so masterfully. Not even Twine or Inform 7.

  2. The top-down motivation (i.e. "I really wanna make a game! But how? Start with Squiffy! Learn to code while you're at it!) In contrast, code academy assumes that the learner is already motivated.

  3. Obviously, Squiffy naturally integrates with the language arts.

It would be really wonderful if there was another rung at the top of this learning ladder (#1 above). Could you design some way for Squiffy to feed seamlessly into parser game design?


thetruespin

Correct me if I'm wrong, but doesn't Quest allow Gamebooks similar to those produced by Squiffy?

Presumably once and individual had mastered the concepts in Squiffy, they could apply them to a Gamebook in Quest. This would then dovetail quite nicely into parser based games?


IFforClassroom

Yes, thetruespin, I agree that's a good way to go. I should have been more specific and explained that I want to make a Mandarin language parser game. The trouble is that Quest and Inform 7's parsers only seem to be available in English and Spanish. Squiffy is extremely versatile, and does not require almost any English.

It is easy to place a responsive textbox in Squiffy. But turning that into a 2-word parser is a much more complicated matter.


Log in to post a reply.

Support

Forums