' "Sandbox Samurai" ' Created with QDK Lite 4.02 - UNREGISTERED VERSION !include define game asl-version <400> gametype singleplayer start game author game version <0.1> game copyright <© 2007 David Revelle> game info default fontname default fontsize <14> background foreground verb msg verb msg verb msg verb msg verb msg verb msg verb msg verb msg verb msg verb msg end define define options debug on panes on end define define menu end define define room look out east northwest southwest up define object alias look speak prefix displaytype article gender action { msg hide show } end define define object alias look speak prefix displaytype article gender hidden action { msg show hide } end define define object look speak prefix displaytype article gender container open close remove end define define object look take speak <...That's some imagination, kid.> prefix displaytype article gender parent hidden end define end define define room look southeast define object alias look speak prefix displaytype article gender action { msg set string if ( #tubon# = yes ) then { msg show hide } } end define define object alias look speak <...~twitch~> prefix displaytype article gender properties end define define object alias look speak <~smacks you upside the head~> prefix displaytype article gender action { msg set string if ( #sinkwateron# = yes ) then { { msg show hide } } } end define define object alias look speak prefix displaytype article gender hidden end define end define define room define object alias look speak <...No. Just...no.> prefix displaytype article gender action { msg give hide } end define define object look <"wugglesbear90210"> speak prefix suffix displaytype article gender end define define object alias look speak <...> prefix displaytype article gender drop nowhere <> container transparent open close remove end define define object look take prefix displaytype article gender parent action { if got then { msg give hide } } end define define object look speak prefix displaytype article gender drop nowhere <> end define define object look speak prefix displaytype article gender end define define object look speak prefix displaytype article gender parent end define define object look speak <~stinkeye~> prefix displaytype article gender end define end define define room prefix look down script { if not exists then { show show } } define object alias look speak <"Hey baby," she says, "What're you up to?" |n|nYou reply with a shrug. (There's no way you can snoop around in here with her in here.)> prefix displaytype article gender end define define object alias look prefix displaytype article gender hidden end define define object alias look speak prefix displaytype article gender hidden container open close remove end define define object alias look take speak prefix displaytype article gender parent action { if got then { { give msg hide hide hide } } else msg } action { if got then { give msg hide hide hide } else msg } end define end define define room prefix look northeast define object alias look speak prefix displaytype article gender action { msg show hide } end define define object alias look speak prefix displaytype article gender hidden action { msg hide show } action if got then msg else msg end define define object look speak <...Why?> prefix displaytype article gender action { msg give give } end define define object alias look take { msg hide give } speak prefix displaytype article gender end define end define define room prefix look west define object alias look speak <~slams head against desk~> prefix displaytype article gender open action if got and got and got then playerwin else msg end define define object look take speak prefix displaytype article gender action { if got then { give msg hide hide hide } else msg } action { if got then { { give msg hide hide hide } } else msg } end define end define define text You cheer as your favorite anime hero valiantly defeats his evil rival with one slash of his blade, pumping your fist into the air as your hero strikes his victory pose. You could care less that the swordsman you're cheering on doesn't actually exist; after all, you're only nine years old. Your name is Michael, though you'd prefer it if your friends called you Muhashi (that's your super-awesome swordsman name, after all). To your dismay, however, your parents only call you by your full name. As you sit back down and watch the preview for next week's episode, you get the urge to become Muhashi and vanquish some evildoers! But every swordsman needs good equipment... you need some awesome weapons! With that, you decide to set off and search through your home---I mean, the Secret Village Sushiki---for tools of destruction suitable for such a powerful warrior as yourself. end define define text Now you can have some fun! You get lost in your imaginary world and become an awesome warrior with the help of all your great weapons. Congrats! end define