' "The Statue of Riddles" ' Created with QDK Pro 4.04 !include define game asl-version <400> gametype singleplayer start game author game info end define define options debug on panes on abbreviations on end define define room look define object alt look take speak prefix suffix displaytype article gender end define define object alt look take speak prefix suffix displaytype article gender end define define object alias look take msg speak prefix displaytype article gender use { msg move move hide } end define define object alias look take msg speak prefix displaytype article gender use { msg move move hide } end define define object alias look take msg speak prefix displaytype article gender end define define object look take speak prefix displaytype article gender use on { msg show move } end define define object alias look speak prefix displaytype article gender end define define object look take speak prefix displaytype article gender end define define object look take speak prefix displaytype article gender end define define object look take speak prefix displaytype article gender end define define object look take speak prefix displaytype article gender end define define object look take speak prefix displaytype article gender use on { msg goto move } end define define object alias look speak <"Your riddle is complete, mortal. Continue at your own peril."> prefix displaytype article gender end define define object alias look speak <"Your riddle is complete, mortal. Continue at your own peril."> prefix displaytype article gender end define define object alias look speak <"Your riddle is complete, mortal. Continue at your own peril."> prefix displaytype article gender end define define object alias look speak <"Your riddle is complete, mortal. Continue at your own peril."> prefix displaytype article gender end define define object alias look speak <"Your riddle is complete, mortal. Continue at your own peril."> prefix displaytype article gender end define define object alias look speak <"Your riddle is complete, mortal. Continue at your own peril."> prefix displaytype article gender end define define object alias look speak <"Your riddle is complete, mortal. Continue at your own peril."> prefix displaytype article gender end define define object alias look speak <"Your riddle is complete, mortal. Continue at your own peril."> prefix displaytype article gender end define define object alias look speak <"Your riddle is complete, mortal. Continue at your own peril."> prefix displaytype article gender end define define object look prefix displaytype article gender end define define object look { msg <|bCONGRATULATIONS|xb|n|nYou have successfully completed |iThe Statue of Riddles|xi by Andrew "Thanatos" Trewin. Please join the Axeuk Forums, for you now have bragging rights. Your wit and intelligence has been tested and you have passed. Thank you for playing my game!|n|n|i~Andrew "Thanatos" Trewin|xi> playerwin } take speak <"Look at me, silly!"> prefix displaytype article gender end define define object look prefix displaytype article gender end define define object look prefix displaytype article gender end define define object look prefix displaytype article gender end define end define define room alias look indescription define object look speak { msg wait <|iContinue|xi> msg <"No beginning. No end. I am the symbol of the worlds cycles."> wait <|iContinue|xi> choose } prefix displaytype article gender end define end define define room alias look indescription define object alias look speak { msg wait <|iContinue|xi> msg <"Used as a hammer to break myself. I am untouched by earth, melted by fire, and moulded by water."> wait <|iContinue|xi> choose } prefix displaytype article gender end define end define define room alias look indescription define object alias look speak { msg wait <|iContinue|xi> msg <"The dance I dance is a spirited jig. Wind feeds me, and water is the bane of my existance."> wait <|iContinue|xi> choose } prefix displaytype article gender end define end define define room alias look indescription define object alias look speak { msg wait <|iContinue|xi> msg <"I weigh nothing, but placed in a box it becomes all the lighter."> wait <|iContinue|xi> choose } prefix displaytype article gender end define end define define room alias look indescription define object alias look speak { msg wait <|iContinue|xi> msg <"A man in a wood came and stepped upon me. He then sat down to try and find me. Unable to do so, he left with me."> wait <|iContinue|xi> choose } prefix displaytype article gender end define end define define room alias look indescription define object alias look speak { msg wait <|iContinue|xi> msg <"Captures a picture as clear as day, in the light it was then. Kept with you forever, but gone when your dead."> wait <|iContinue|xi> choose } prefix displaytype article gender end define end define define room alias look indescription define object alias look speak { msg wait <|iContinue|xi> msg <"Not your average dirt nor grime, stand in me and its a matter of time. Struggle and I'll pull you deep, or give in and embrace eternal sleep."> wait <|iContinue|xi> choose } prefix displaytype article gender end define end define define room alias look indescription define object alias look speak { msg wait <|iContinue|xi> msg <"Qaz Wsx Edc Rfv Tgb Yhn Ujm Ik Ol?"> wait <|iContinue|xi> choose } prefix displaytype article gender end define end define define room alias look indescription define object alias look speak { msg wait <|iContinue|xi> msg <"Alive as you but without breath, as cold in my life as in my death; never a thirst though I always drink, dressed in a mail but never a clink."> wait <|iContinue|xi> choose } prefix displaytype article gender end define end define define room look indescription west define object look take msg speak prefix suffix displaytype article gender end define define object look take msg speak prefix displaytype article gender end define define object alias look speak { msg goto } prefix displaytype article gender hidden end define define object look speak prefix suffix displaytype article gender end define end define define room look indescription north south east command { if here then { msg goto } } define object look take msg speak prefix displaytype article gender use { msg move move hide } use { msg move move hide } end define end define define room look indescription south define object alias look speak { msg goto } prefix displaytype article gender end define end define define room look indescription north define object alias look speak { msg goto } prefix displaytype article gender end define end define define room look indescription command { msg goto } define object alias look speak { msg goto } prefix displaytype article gender end define define object alias look take msg speak prefix displaytype article gender end define end define define room look indescription east west northwest northeast define object look speak prefix displaytype article gender container open close msg end define define object alt look speak { if got and got and got and got then { msg move move move move move } else { msg } } prefix displaytype article gender parent end define define object look speak prefix displaytype article gender end define end define define room look indescription east define object alias look speak { msg goto } prefix displaytype article gender end define end define define room look indescription west define object alias look speak { msg goto } prefix displaytype article gender end define end define define room look indescription southwest define object alias look speak { msg goto } prefix displaytype article gender end define end define define room look indescription southeast define object alias look speak { msg goto } prefix displaytype article gender end define end define define room look indescription define object look speak { msg <"Welcome to the Madness Room, mortal. Here your sanity will be tested by answering three riddles. Resistance will not help your final grade."|n> wait <> msg <"I settle disputes without words. What am I?"> choose } prefix displaytype article gender end define define object look speak { if not here then { msg <"You have completed Estaq's riddle. Are you sane or not? That is the question. So here is mine."> wait <> msg <"I'm gone at day without been taken, and come at night without being summoned. What am I?"> choose } else msg <"Estaq is the first one thy must speak to."> } displaytype article gender end define define object look speak { if here then msg <"Estaq is the first one thy must speak to."> else msg <"Aeven is the second one thy must speak to."> if not here then { msg <"Two riddles thy have answered, both correctly. I am last. Here is my question."> wait <> msg <"Only exists when alone, gone when another is near. Talking also destroys it, but it is created when in fear. What am I?"> choose } } displaytype article gender end define end define define room look indescription define object alias look speak { msg goto } prefix displaytype article gender end define end define define room alias look indescription north if here then msg else goto command define object look speak { msg wait <|n|iYou have no choice but to complete the three riddles. Press any key to continue.|i> msg choose } displaytype article gender end define end define define room look indescription south define object look speak { msg <"Nyah! Welcome, beast, to my dominion! Nyah! You have made it through the temple! Nyah! Well, it looks like you didn't get what you were expecting! Nyah! So guess what! Nyah!"> wait <|n|iPress any key to continue to the ending...|xi> msg wait <|n|iHurray! Press any key to continue to the Credits!|xi> msg <-=[ Credits ]=-|n|nWritten by: Andrew "Thanatos" Trewin|nGameplay by: Andrew "Thanatos" Trewin|nPlot by: Andrew "Thanatos" Trewin|nLlama's Tamed by: Andrew "Thanatos" Trewin|nRiddles by: Andrew "Thanatos" Trewin, various Riddle sites, via Google|nStarted on: No Idea!|nFinished on: Monday, 9 February, 2009, 9:42 PM|n|n|n|nOne Hobbit was forced into slave labour in the making of this game. |n|nThanks for Playing!> playerwin } prefix displaytype article gender end define end define define selection info choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Correct. You have survived this round. Proceed at your own risk, mortal."> goto move move create exit north move move } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } end define define selection info choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Correct. You have survived this round. Proceed at your own risk, mortal."> move goto move } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } end define define selection info choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Correct. You have survived this round. Proceed at your own risk, mortal."> move goto move move } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } end define define selection info choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Correct. You have survived this round. Proceed at your own risk, mortal."> move goto move move } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } end define define selection info choice { background <"Correct. You have survived this round. Proceed at your own risk, mortal."> move goto move move } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } end define define selection info choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerwin } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Correct. You have survived this round. Proceed at your own risk, mortal."> move goto move move } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } end define define selection info choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Correct. You have survived this round. Proceed at your own risk, mortal."> move goto move move } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } end define define selection info choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Correct. You have survived this round. Proceed at your own risk, mortal."> move goto move move } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } end define define selection info choice { background <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You are corrct, mortal. A sign of sanity, perhaps? Or understanding madness?" With that, he sighs and melts away into air.> move } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } end define define selection info choice { msg <"You fail, mortal. Embrace death as an alternative to madness." She reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { foreground <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You are corrct, mortal. A sign of sanity, perhaps? Or understanding madness?" With that, she sighs and melts away into air.> move } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } end define define selection info choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You fail, mortal. Embrace death as an alternative to madness." He reaches out and touches you on the forehead with a finger, and you fall into the deepest sleep.> playerlose } choice { msg <"You are corrct, mortal. A sign of sanity, perhaps? Or understanding madness? Not bad for a room of the maddened dead..." With that, he sighs and melts away into air.> move create exit north } end define define selection info choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Correct. You have survived this round. Proceed at your own risk, mortal."> create exit up move move goto move } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } choice { msg <"Incorrect! Ignorance is thy companion!" |nUnfortunetly you didn't notice the giant axe attached to the roof. It swings silently down and-> playerlose } end define define selection info choice msg <"Hooray!" Says the first Imp.|n"Ok, whatcha have tah do is talk to one of the people here." Says the second.|n"They'll give you an item."|n"You have to give this item to another person."|n"The person you get the item from will give you a clue as to who you have to give it to."|n"Give every person the right item to continue!"|n"Just talk to us to check if you have it right."|n"Have fun!"|n"I love games!"> choice { msg playerlose } end define define selection info choice { msg playerlose } choice { msg playerlose } choice { msg choose } choice { msg playerlose } choice { msg playerlose } choice { msg playerlose } end define define selection info choice { msg choose } choice { msg playerlose } choice { msg playerlose } choice { msg playerlose } choice { msg playerlose } end define define selection info choice { msg playerlose } choice { msg playerlose } choice { msg playerlose } choice { msg playerlose } choice { msg playerlose } choice { msg playerlose } choice { msg playerlose } choice { msg playerlose } choice { msg playerlose } choice { msg move } choice { msg playerlose } choice { msg playerlose } end define