' "The Convenience Store of Doom!!!" ' Created with QDK Lite 4.02 - UNREGISTERED VERSION !include define game asl-version <400> gametype singleplayer start
game author game version <2.0> game info startscript { msg show reveal give give } command { msg shell } command if here then msg else msg command if here then msg else msg command { if here and got then msg else { if not got then { give msg } else msg } } command if here then msg else msg command if here then msg else msg command if here then msg <911 doesn't want to be called, and you accept its feelings about being called.> else msg command { if here then { msg playerwin } else msg } command { if here then { msg show reveal give } else msg } command if got and exists then msg else msg command if here then msg else msg command if here then msg else msg command if here then msg else msg command if here then msg else msg command if here then msg else msg command { if got and here then { msg show reveal give } else msg } command exec command msg verb verb verb msg define variable type string value display end define end define define options debug on panes on end define define room alias look indescription south
place
define object alias look speak displaytype article gender drop nowhere <> container open { if got then { open msg show reveal give } else msg } properties end define define object alias look take speak displaytype article gender give to { msg set interval <; > } drop nowhere <> properties action { msg give } end define define object alias look speak displaytype article gender drop nowhere <> properties end define define object alias look speak { msg timeron } displaytype article gender drop nowhere <> properties end define define object alias look speak displaytype article gender parent use on { create exit out
create exit south
msg } drop nowhere <> properties end define define object alias look speak displaytype article gender hidden invisible drop nowhere <> container open { if got then { msg show reveal give } else msg } properties end define define object alias look speak displaytype article gender hidden invisible drop nowhere <> properties end define end define define room
alias
look indescription north south east up msg place place define object alias look { msg reveal show give } take speak displaytype article gender drop nowhere <> container properties end define define object alias look speak displaytype article gender drop nowhere <> properties action { if got then { msg timeroff set interval hide conceal lose move } else { msg timeron } } action { msg give } end define define object alias look take speak displaytype article gender drop nowhere <> properties end define define object alias look speak displaytype article gender drop nowhere <> properties action { if got then { msg create exit out
} else msg } end define define object alias look speak displaytype article gender parent invisible drop nowhere <> properties action { if ask then { msg playerlose } else msg } end define end define define room alias look indescription west
place
define object alias look speak displaytype article gender drop nowhere <> container open { if got then { open reveal add msg } else msg } properties end define define object alias look speak displaytype article gender drop nowhere <> properties end define define object alias look speak displaytype article gender invisible drop nowhere <> properties end define define object alias look speak displaytype article gender drop nowhere <> properties end define define object alias look speak displaytype article gender drop nowhere <> properties end define define object alias look speak displaytype article gender hidden invisible drop nowhere <> end define end define define room alias look indescription north
south up { msg if ask