' "Coldbrook Manor" !include define game asl-version <350> gametype singleplayer start game author nodebug startscript do command do command do command <Hints> do <Hints> command <FAQ> do <Hints> command <REVERSE> do <REVERSE> command <MATRIARCH> do <MATRIARCH> command <FORGET> do <FORGET> command <STERILIZE> do <STERILIZE> define variable <Height> type numeric value <72> display <Height: ! Inches> end define define variable <Weight> type numeric value <165> display <Weight: ! Pounds> end define define variable <Age> type numeric value <35> display <Age: !> end define define variable <Cash> type numeric value <400> display <Cash: ! Dollars> end define define variable <Gender> type string value <male> display <Gender: !> end define end define define synonyms end define define room <Master Bedroom> alias <Master Bedroom> prefix <The> look <This is Uncle Lester's old bedroom. Smack dab in the center of the room is a mahogany four poster bed laid out with white linens and somewhat tattered pillows. A chest of drawers is pushed up against the north wall, with a mirror hanging over it. There's a small door to the west, and a set of double doors to the east.> define object <MrSmith> alias <Mister Smith> look <Mr. Smith looks just as you did this morning - handsome, in his mid-thirties, fit and trim. His eyes give him away though - menacing, cruel, and seemingly entertained by your discomfiture> speak choose <QuestionsforMrSmith_Josephine> examine <He shoves your head down, pre-empting any close examination of him, hissing "Eyes lowered, bitch."> displaytype <person> article <him> gender <he> hidden invisible end define define object <Dresser> alias <Dresser> alt <chest; dresser> look <It's a nice piece of furniture, isn't it? Probably Louis XIV.> speak <Why are you talking to a piece of furniture?> examine { msg <The drawers contain a stiffly starched white dress shirt with french cuffs, and a set of black slacks.> reveal <LestersShirt> reveal <LestersSlacks> } prefix <a> end define define object <LestersSlacks> alias <slacks> look <Black slacks, pressed and folded.> take do <Wear Male Item> lose { set numeric <IsWearingPants; 0> set numeric <CurrentLoad; %CurrentLoad%-5> msg <Okay,you've gotten rid of the slacks.> } examine <A label on the inside waistband says: "Brooks Brothers" and "Size 34".> invisible end define define object <LestersShirt> alias <shirt> look <A cleanly pressed white dress shirt.> take do <Wear Male Item> examine <A label on the inside collar says: "Brooks Brothers" and "40".> invisible end define define object <MBedMirror> alias <mirror> alt <mirror> look <It's a large mirror, with beveled edges, mounted in an elegantly carved mahogany frame.> examine do <LookInMirror> prefix <a> end define define object <MBed> alias <bed> look <It's a mahogany four-poster. An obvious antique, just like Uncle Lester.> examine { if ( #CharName# = George ) then msg <It's a nice big bed, better than the Serta you've got back home.> if ( #CharName# = Josephine ) then msg <It's huge, a king-size. You'd thought of it as your bed when you first got here, but now you wouldn't be able to convince anyone that that's the case.|n|nNope, your bed's in the maid's bedroom. You're a fucking servant in your own home. Which begs the question - who's sleeping in this bed now?> } prefix <a> end define east if ( %mast_bed_made% <> 1 ) then { msg <You haven't made the bed yet. Apparently, since everyone else thinks you're Josephine, they're going to treat you the way they treat her. And, apparently, they lock her in bedrooms until she does what she's told. You look back at that bed. Well, you think, you can't blame Johann for thinking you're a chambermaid, since you sure as hell look like one, and you've got the skimpy outfit to match.|n|n> } else goto <2nd Floor Hallway W> west <Washroom> end define define room <2nd Floor Hallway W> alias <hallway> prefix <a> look <A dimly lit hallway. There's a single door to the north, and another to the west. |nThe hallway continues to the east. On the south side, over the banister, you can see the foyer. Further ahead to the east is the staircase down.> north <Guest Bedroom> east <2nd Floor Hallway E> west if ( %george_fucked% = 1 ) and ( %obey_mr_smith% = 0 ) then { msg <|cYou walk into the Master Bedroom, only to find Mr. Smith waiting there for you. Smiling. You hesitate for a moment, unsure what to do, and he takes advantage of your indecision to push you to your knees, twist your wrists behind you and imprison them in leather cuffs.|n|n|crPress any key...|cb|w|cYou kneel on the wooden floor, naked. You're completely at Mr. Smith's mercy, you realize. Your heart is pounding, your whole body trembling. Mr. Smith can do anything with you he likes, and you can't do a thing to stop him. And, worst of all, his manhandling of you has made you so aroused that you feel dizzy.|n|n|crPress any key...|cb|w|cMr. Smith places a chair in front of you and sits down in it. He plants his shoes against the insides of your spread thighs, to prevent you from closing them.|n|n"Do you know, Jospehine," he says casually, "that you're only one of three in your family line to actually come back to the Manor after I've feminized them? The others skipped town as soon as they could, leaving the curse to strike the next to inherit this house. Which, in every case, was the poor girl's firstborn son. Of the other two who returned, one came back to serve me faithfully for thirteen years. The other came back to try to end the curse, but of course, she only ended up serving me also - faithfully and happily, I might add."|n|n|crPress any key...|cb|w|cHe lights a cigarette, exhales into your face.|n|n"Those are really the only options any of you are given - run away, submit, or fight. If you think about it, just about any life choice boils down to one of the three anyway - your situation is just more stark than that of others." His hands idly play with your breasts as he speaks.|n|n"You've already missed your opportunity to run away, Josephine. So, that leaves submission or resistance. I'll be honest with you. I laid this curse on your family over a hundred eighty years ago, an act of vengeance that I myself have been paying for for nearly two centuries. As much as you and your family are afflicted with me, I'm bound to torment you until one of you pathetic simps figures out how to break the curse. It can get boring. At the moment I'm enjoying myself - I've got a fresh new slavegirl, a mind to break, and that always keeps me entertained for a decade or two.|n|n|crPress any key...|cb|w|cBut I can see this going on and on, forever. It's maddening, you know - to see your future laid out so monotonously. I arranged the curse - stupidly, I might add - in such a way that you would be guaranteed to provide fresh material to continue the curse. At the age of thirty, you'll feel compelled to conceive and raise a child, by any means necessary. With your looks that won't be difficult. The child will be a male. You won't be able to warn the child of his impending fate, even when I name him as my heir.|n|n"Well," he sighs, I leave it to you to decide how you want to deal with your situation. However, know that declaring your submission now will be much easier on you psychologically in the long run - and remember that I've seen your mother, and her grandmother before her, on her knees right here, where you're kneeling. So, what do you say?"|n|n|crPress any key...|cb|w> choose <QuestionsforMrSmith_Josephine> set numeric <obey_mr_smith; 1> } else goto <Master Bedroom> end define define room <Washroom> alias <washroom> prefix <a> look <This washroom is decidedly mixed in nature. An opulently hand made tile mosaic wrapping around the the enclosure where the clawfoot tub sits is done in a sort of Romantic style, with naked cherubic girls dancing around a priapic Pan. The toilet and urinal, however, are by Delta. A mirror hangs over a wooden washstand.> define object <MTub> alias <bathtub> alt <tub; clawfoot tub> look <It's still there. That's reassuring.> examine <It's cast iron, which is normal for this style tub, but it's a lot larger than usual. You could drown a heifer in this thing.> prefix <a> end define define object <MBathMirror> alias <bathroom mirror> alt <mirror; bathroom mirror> look <It's a small round mirror fixed to the wall over the tub, suitable for shaving.> examine if ( %Height% < 65 ) and not here <footstool> then msg <It was mounted on the wall for the purposes of shaving, and Lester was a pretty tall guy. Even standing on tiptoe you can't see your reflection here.> do <LookInMirror> prefix <a> end define define object <MToilet> alias <toilet> alt <can> look <Black seat, white porcelain. It's spotless.> examine do <UseToilet> prefix <a> end define define object <MUrinal> alias <urinal> look <A huge porcelain number built into the wall. It's spotless.> examine do <UseUrinal> prefix <a> end define define object <Pan's Penis> alias <pan's penis> alt <penis; pan; cock> look <Well, it's like Josephine said - Pan's pretty stiff.> examine { msg <Fooling around with the little ceramic cock, you discover it's actually a lever. You pull it and a secret drawer pops out.> reveal <Secret Drawer> show <Secret Drawer> } hidden invisible end define define object <Secret Drawer> alias <secret drawer> alt <drawer; secret> look <A small wooden drawer.> examine { if ( %ring_taken% <> 1 ) then { msg <Inside the drawer you see a small golden ring with an emerald set in it.> reveal <JConnectRing> show <JConnectRing> } if ( %ring_taken% = 1 ) then msg <The secret drawer is empty. Sorry, cutie-pie. Looks like you're stuck being a girl, unless you can figure out another way...> } prefix <a> hidden invisible end define define object <JConnectRing> alias <emerald ring> alt <ring> look <This is a small golden ring with a green emerald in a simple setting. It looks like it's sized for a man's hand. You get the strangest feeling from it: if you take it, you don't know if you'll be able to resist putting it on.> take { if ( #Gender# = female ) then msg <The ring is too big for your tiny fingers.> else { set numeric <Height; 60> set numeric <Weight; 96> set numeric <Age; 17> set numeric <CarryingCapacity; 40> set numeric <AvailableCapacity; 40> set numeric <CurrentLoad; 0> set numeric <Cash; 0> set numeric <submissiveness; 5> set numeric <femininity; 6> set string <Gender; female> set string <CharName; Josephine> set numeric <ring_taken; 1> set numeric <mast_bed_made; 0> give <JsNecklace> msg <You take the ring from the secret drawer. As soon as it's in your hands, you find yourself slipping the ring onto your finger - it's almost like you're seeing it happen from outside yourself - an observer, unable to intervene. Almost instantly your vision greys, and you feel yourself begin to fall...|n|n|crPress any key...|cb|w|cSome time later you awaken to find yourself in a strange bed. Where the hell is this? What happened? You sit up in bed to take in your surroundings.|n|n|crPress any key...|cb|w|cThe first and most obvious thing you notice is that you've got breasts. Quite nice ones. They're attached to an absolutely exquisite body, which is very female, very naked, and, last time you checked, not yours.|n|n|crPress any key...|cb|w|cYou're Josephine. Fuck...the shock of that fact is overwhelming. And a quick look in the cheap-ass mirror hanging on the bedroom door makes the fact hard to ignore.|n|nYou're Josephine. Dear Jesus.|n|nYou stand up gingerly, your balance all thrown off, still not used to the different shape of this body, feeling acutely the way your breasts sway as you rise, noticing immediately how much...well, higher, or taller, or just bigger everything seems.|n|n|crPress any key...|cb|w|c> picture <self_jos.jpg@1024 x 689; Holy shit...> msg <Clearly the ring somehow did this to you, and you can't help but suspect that Josephine knew it. Perhaps, you think, removing it will revert the changes that have been worked in you. But you find to your chagrin that your hands, small, with slender, tapered fingers, ending in neatly manicured pink nails, are free from any jewelry.|n|nIndeed, the only thing you're wearing is that choker necklace of Josephine's.|n|nYou feel like a fool for trying the damned ring on. What were you thinking? Clearly there was more to this whole thing than a simple SM relationship between Josephine and Uncle Lester. What exactly did your Uncle Lester do with such a bizarre, obviously magical thing like this ring? Is this some kind of perverse posthumous practical joke of his? Or did he use it to get his own rocks off - so to speak? If so, how did he reverse the spell?|n|nAnd if you're in Josephine's body, who's in yours? And where?|n|n|crPress any key...|cb|w|c|s18|crChapter 2 - Reversed Circumstances...|s00|cb|n|n> set numeric <dressed_status; 0> conceal <JosephineCleanedRoom> conceal <Josephine> hide <JosephineCleanedRoom> hide <Josephine> move <Johann; Servant's Living Room> goto <Maid's Room> move <JConnectRing; LIMBO> } } hidden invisible end define east <Master Bedroom> end define define room <Guest Bedroom> alias <guest bedroom> prefix <a> define object <GBed2> alias <bed> look <It's a mahogany four-poster. An obvious antique, just like Uncle Lester.> examine <You poke around the bed, but find nothing of interest.> prefix <a> end define define object <GDresser2> alias <oak dresser> alt <dresser> look <It's a simple oak dresser.> examine { reveal <GDresserDrawer2> msg <You see that there's a drawer you can open.> } prefix <an> end define define object <GDresserDrawer2> alias <drawer> look <Brass knobs. Burled veneer. Not too shabby.> examine <The drawer is empty.> prefix <a> invisible end define south <2nd Floor Hallway W> end define define room <Courtyard> alias <Colonnaded Courtyard> prefix <the> look <Arched doorways to the south and west open onto this enclosed courtyard. Thin granite columns support a cantilevered row of arches that wrap around the perimeter of the courtyard. The courtyard itself is overgrown with vines and various roses and orchids. It's humid and fragrant in here. In the center of the courtyard is a half-scale stone statue on a pedestal.> define object <Statue> alias <stone statue> look <A weatherbeaten sculpture, carved from white granite, of a young Greek slave girl in chains.> examine { if ( #CharName# = George ) then { msg <She's kneeling, thighs spread apart, her wrists bound behind her, a collar around her neck. A small bronze plaque is affixed to the base.> } if ( #CharName# = Josephine ) then { msg <She's kneeling, thighs spread apart, her wrists bound behind her, a collar around her neck. You examine her upturned face, the shape of her breasts, shoulders, hips, and realize it's an eerily accurate portrait of you. A small bronze plaque is affixed to the base.> } reveal <StatuePlaque> } prefix <a> end define define object <StatuePlaque> alias <bronze plaque> alt <plaque> look <A greenish, flaking patina covers the surface of the plaque. There's some writing on it, that you might be able to make out if you examine more closely.> examine <The lettering is corroded with age, but you can make out the text: "J. 1825"> prefix <a> invisible end define define object <Birdbath> alias <stone birdbath> alt <birdbath> look <Since the courtyard's roofed over in glass, having a birdbath here is probably for decorative purposes only.> examine <It's filled with brackish water. Green algae has accumulated along the scalloped contours of the bath interior.> prefix <a> end define west <Dining Hall> south <Foyer> end define define room <Foyer> alias <foyer> prefix <the> look <This grand entrance hall is topped by a glass-paned dome. The floors are pink marble. The front entrance to the mansion is to the south. A staircase hugs the wall as it ascends to the second floor. To the west and east are large double doors, slid back into pockets in the wall. To the north is a large open archway, beyond which you can see greenery.> south <Coldbrook Manor Main Entrance> north <Courtyard> east <Study> west <Receiving Room> up <Stair 2 to 1> end define define room <Receiving Room> alias <receiving room> prefix <the> look <This room is furnished with heavily upholstered chairs, settees, couches, ottomans and the like. To the east is the mansion's foyer, to the north is a small servant's door.> define object <Johann> alias <Johann> alt <butler> look <Johann is the Coldbrook Manor butler.> speak { if ( #CharName# = Josephine ) and ( %dressed_status% > 5 ) and ( %mast_bed_made% = 0 ) then { msg <"Are you done fingering yourself, you little twat?" Johann says. "Good. The sheets in the Master Bedroom need changing. Get to work." He drags you by the arm up to the bedroom and not too gently shoves you into the room. You can't keep your balance in these spike heels, and you stumble and fall against the side of the bed. Your miniskirt is up around your waist. You fumble with it as Johann says, "Someone'll be around in a little while to let you out. You hear the door lock behind you.|n|nYou gather yourself together and get back on your feet shakily. You look at the bed, the sheets in a tangle, and look down at the feminine curves of the body you're trapped in. You fucked Josephine just this morning, with the satisfaction of knowing she'd make the bed for you afterward. This is probably a textbook definition of irony, you think ruefully. Not too long ago you were fucking this body from behind - her wrists were tied to the headboard...you look down at your wrists and see faint bruises from where the cords pinched your tender flesh...|n|n> give <Linens> goto <Master Bedroom> } if ( #CharName# = Josephine ) and ( %dressed_status% > 5 ) and ( %mast_bed_made% = 1 ) and ( %butler_bed_made% <> 1 ) then { choose <QuestionsforJosephinesJohann1> } if ( #CharName# = Josephine ) and ( %dressed_status% <= 5 ) and ( %dressed_status% > 0 ) then { say <You little bare assed slut!> msg <Johann is furious. He grabs you by the arm and drags you back to your room. You protest as he methodically strips you, muttering as you're laid bare. "Damned cunt...walk around half naked, will you..." He throws you on the bed violently. You land on your hands and knees. You just have time to raise your head before he pushes it down, grunting, "That's right, bitch, show me your cunt. That's all you are anyway. Come back and earn your keep when you're decently dressed."> move <JHeels; Maid's Room> move <JPanties; Maid's Room> move <JStraplessBra; Maid's Room> move <JMiniskirt; Maid's Room> move <JBlouse; Maid's Room> move <JApron; Maid's Room> goto <Maid's Room> } if ( #CharName# = Josephine ) and ( %dressed_status% = 0 ) then { say <What did I tell you about walking around naked, you silly cunt?> msg <Johann looms over you. He twists your arms behind you and bends you forward painfully. You protest in vain as he walks you into his room, bends you over an arm chair and ties your wrists behind you, using a loop that runs under your armpits, and back behind your neck, to keep your hands pinioned up between your shoulderblades.> msg <"Now," he says, "I know that in the constant fantasies that run through your little head you're naked and collared as a matter of course. All that is fine as far as it goes, and I enjoy fucking you as much as any other bloke in this nuthouse." He pulls his belt free from his pants as he talks. You look up at him over your bare shoulder, frightened. He's doubling the belt over into a loop.|n|n"Lester Smith is dead, Josephine. Your days of playing out little chambermaid slave fantasies with him are over. It's not a fucking game anymore, you hear me? It's real!"|n|nHe brings the belt down on your ass. The leather strap cuts into your naked flesh. You cry out in pain.|n|n"Fucking rich bitch," he mutters. "I've had to put up with spoiled brats like you for too long now. You want to slum it with the help? Fine. You're mine now. As far as the new boss is concerned, you're just a nubile little sexpot of a maid. And you better put out for him."|n|nHe lays into your ass with nine more strokes of his belt. By the end you're sobbing.|n|nBut the worst of it is, once he's done, he slides his finger into your vagina - and it slips in like a knife through butter. You're crying like a baby, but your body's reacting to it like...well, the closest analogy you can come up is when you get a really amazing blowjob. You're feeling like that right now. After being humiliated and whipped. What the fuck is going on?|n|nJohann rolls you onto your back on the bed. He glares down at you in disgust. He spits, and a hot globule of his spittle lands right between your bare breasts.|n|n"Get decent, bitch." Johann stalks out of the room.|n|n> goto <Maid's Room> } if ( #CharName# = George ) then choose <QuestionsForJohann> } examine { if ( #CharName# = George ) then msg <Johann seemed like a nice enough guy last night - taking your bags, getting the maids to cook up a late night snack, and so on. You guess that's what butlers do.> if ( #CharName# = Josephine ) then msg <Johann seems a much more imposing a figure now that you're female. A full head taller than you, broad-shouldered, he's a little menacing. Not the deferential, affable guy who settled you in last night.|n|nThen again, as far as he knows, you're Josephine. Who knows how he treats his own staff.> } displaytype <Person> gender <he> end define north <Dining Hall> east <Foyer> end define define room <Kitchen> alias <kitchen> prefix <the> look <This kitchen is large and well stocked to cook for large affairs. Pots and pans hang from racks, open range stoves and ovens line all the walls. To the west is an alcove that looks stocked with foodstuffs, to the south is a small servant's door. To the north is another small door. There's also a narrow staircase down to the cellar.> define object <Sarah> alias <Sarah> look <Sarah is the chef here. She has a matronly look to her.> speak { if ( %told_groceries% <> 1 ) then { msg <"Oh, there you are, honey," she says on seeing you, "be a dear and go pick up a load of groceries from the convenience store in town."> set numeric <told_groceries; 1> set numeric <empty_maid_drawer; 1> if ( %dressed_status% = 0 ) then { msg <She unlocks a cabinet and pulls out a small pile of clothes. "Here's your town outfit," she says.> show <white sundress> reveal <white sundress> show <sandals> reveal <sandals> } else { msg <"Let's get you undressed, so I can give you your town outfit."|n|nSarah seems to treat stripping you naked rather matter-of-factly. You get the feeling she does this often. Her big hands peel everything off, until you're standing naked and barefoot before her.|n|nShe opens a cabinet and puts out a small pile of clothes, then puts away your maid's clothing.|n|n"Come back soon," she says.> hide <JHeels> hide <JPanties> hide <JStraplessBra> hide <JMiniskirt> hide <JBlouse> hide <JApron> conceal <JHeels> conceal <JPanties> conceal <JStraplessBra> conceal <JMiniskirt> conceal <JBlouse> conceal <JApron> show <white sundress> show <sandals> reveal <white sundress> reveal <sandals> } } else { if ( %returned_groceries% <> 1 ) and ( %george_fucked% <> 1 ) then { if got <Groceries> then { msg <"Thanks, dear. I'll take those." Sarah relieves of your burden.> conceal <Groceries> hide <Groceries> set numeric <returned_groceries; 1> } else msg <"Josephine, where are the groceries? Don't tell me you forgot! Go back right now and pick them up. That sweet boy Jimmy's holding them for you. Now go!"> } if ( %returned_groceries% <> 1 ) and ( %george_fucked% = 1 ) then { if got <Groceries> then { msg <"Thanks, dear. I'll take those." Sarah relieves of your burden.|n|n"Mr. Smith is waiting for you in the Master Bedroom, dear. You better get up there right away."> conceal <Groceries> hide <Groceries> show <MrSmith> reveal <MrSmith> set numeric <returned_groceries; 1> } else { msg <"Josephine, where are the groceries? Don't tell me you forgot! That's what I get for trusting real work to a fucking sissy girl." She grabs you by the arm and pushes you over a butcher block. She grabs a leather strap and lays into your ass with it, three neat, practiced strokes that leave you screaming into the table surface.|n|n"Never mind," she says in disgust. "Mr. Smith is waiting for you in the Master Bedroom. Get moving, cunt." She pushes you toward the door. You find yourself in the dining hall, rubbing your thin hands over your buttocks, examining the fresh welts forming there, and wiping tears from your face with a bare forearm.|n> show <MrSmith> reveal <MrSmith> goto <Dining Hall> } } if ( %returned_groceries% = 1 ) and ( %george_fucked% <> 1 ) then msg <"I'm not needing any help just yet, if you're looking for something to do. Run along, honey."> if ( %returned_groceries% = 1 ) and ( %george_fucked% = 1 ) then msg <"Did I give you permission to speak to me? I don't think I did."> } } examine <Sarah is the chef here. She has a matronly look to her.> displaytype <person> hidden invisible end define define object <white sundress> alias <white sundress> look <A cute little white cotton sundress, with spaghetti straps, a v line front and a scooped back.> take { do <WearFemaleItem(1)> msg <It's a relief to wear something that isn't designed mainly to humiliate you. Still, it's hard not to notice how the cut of the dress accentuates your femininity. Without a bra, the natural shape of your breasts is clearly visible through the thin fabric of the dress, and your nipples look like two little knobs.|n|nThe hemline is high - it covers the top of your thighs, and your ass, but if you bend or stoop to pick something up you'll be pretty thoroughly exposed.|n|nWell, it's an improvement, anyway. You almost feel normal.> set numeric <JHasPermissionTown; 1> } examine <A cute little white cotton sundress, with spaghetti straps, a v line front and a scooped back.> prefix <a> hidden invisible drop do <RemoveFemaleItem> end define define object <sandals> alias <sandals> look <These are cute little sandals.> take { do <WearFemaleItem(1)> msg <The sandals fit nicely. It's nice to not be wearing heels.> } examine <These are cute little sandals.> hidden invisible drop do <RemoveFemaleItem> end define north <Servant's Living Room> south <Dining Hall> west <Pantry> down <Cellar> end define define room <Pantry> alias <pantry> prefix <the> look <A small alcove filled with foodstuffs: bags of flour, salt, granola, oil, loaves of bread and so on.> define object <footstool> alias <footstool> alt <stool> look <It's a small circular footstool on retractable castors - the kind you find in libraries.> take do <TakeItem(5)> examine <It's a small circular footstool on retractable castors - the kind you find in libraries.> prefix <a> drop do <DropItem(5)> end define east <Kitchen> end define define room <Maid's Room> alias <small bedchamber> prefix <a> look <This is a small bedchamber. It's about six feet square, just barely enough room for a twin bed and a simple pine dresser. There's a door in the west wall, and a cheap mirror hangs on it.> define object <JosephinesDresser> alias <pine dresser> alt <dresser> look <It's a simple pine dresser. It looks like it's been here, in this room, for about seventy years.> examine { reveal <JDresserDrawer> msg <You see that there's a drawer you can open.> } prefix <a> end define define object <JDresserDrawer> alias <drawer> look <Nice knobs. They look hand-turned.> examine { if ( %empty_maid_drawer% <> 1 ) then { reveal <JHeels> show <JHeels> reveal <JPanties> show <JPanties> reveal <JStraplessBra> show <JStraplessBra> reveal <JMiniskirt> show <JMiniskirt> reveal <JBlouse> show <JBlouse> reveal <JApron> show <JApron> msg <Inside the drawer is what looks to be a complete French Maid's outfit. This isn't what normal maids wear - this is the porn version.|n|nYou marvel that someone would submit to wearing something like this on a daily basis. And it's clear that that's what's expected of the inhabitant of this room.|n> if ( #CharName# = Josephine ) then msg <Your heart sinks as you realize that the inhabitant is now you. These flimsy little scraps of fabric are probably the only clothing in this house that will fit you now.> } else msg <The drawer is empty. Looks like you'll have to wait until someone supplies you with clothes.> } prefix <a> invisible end define define object <JBed> alias <bed> look <It's a twin-size bed, with a knotty pine headboard and footboard.> examine { if ( #CharName# = George ) then { msg <Looks pretty small.> } if ( #CharName# = Josephine ) then { msg <This is your bed now, you realize dejectedly. Well, it's not so bad. Given your petite physique, a twin bed is more than big enough for you.> } } prefix <a> end define define object <JHeels> alias <heels> look <These shoes have three inch black spike heels, open toes and a strap that buckles around the ankle.> take { do <WearFemaleItem(5)> if ( #Gender# = female ) then msg <You stand up after buckling these heels on, and take a few tentative, wobbly steps. You won't be running in these - you can barely walk in them. Nevertheless, you don't have many footwear options at the moment.> } examine <On the soles, you see a tag: "Siegerson Morrison" and "Size 6".> prefix <a pair of> hidden invisible drop do <RemoveFemaleItem(4)> end define define object <JPanties> alias <thong panties> look <These pink thong panties probably took about six square inches of silk to manufacture.> take { do <WearFemaleItem(12)> if ( #Gender# = female ) then msg <The panties barely classify as underwear. The small triangle of pink silk cups your pubic mound and just barely covers it. You actually have to position it just so to keep your labia from slipping out.|n|nThe thong waistband rides high on your hips, accentuating them. It'd be sexy if it weren't you wearing them. Well, you admit, it probably is, in fact, sexy, even though it's you wearing them.|n|nThe back thong slips neatly into your ass crack. You can feel it nestled in there, running from where the curve of your ass starts, down along your anus, to the base of your vagina.|n|nWell, you sigh, you have to wear something...> } examine <There's a label sewn along the inside: "Intimations" and "Petite".> prefix <a pair of> hidden invisible drop do <RemoveFemaleItem(11)> end define define object <JStraplessBra> alias <strapless bra> alt <bra; brassiere; strapless bra> look <This bra is pink, with transparent lace cups, and a strap with clasps in the back. No shoulder straps.> take { do <WearFemaleItem(4)> if ( #Gender# = female ) then msg <Well, the bra does a pretty good job of keeping your breasts under control. You never thought a B cup to be much of a breast, but these, which fit snugly in the bra, sure move around disconcertingly when left to the vagaries of gravity. It's like they've got a life of their own. You also discover that bras aren't exactly comfortable. The damned thing feels like a belt cinched around your ribcage.> } examine <The label in the inside of the strap says: "Intimations" and "32B".> prefix <a> hidden invisible drop do <RemoveFemaleItem(3)> end define define object <JMiniskirt> alias <black miniskirt> look <This black miniskirt is maybe ten inches long from waistline to hem. You doubt its intent is to actually conceal anything.> take { do <WearFemaleItem(2)> if ( #Gender# = female ) then msg <Well, it's better than going naked. Not by much though. You bend over and touch your toes experimentally. You're pretty sure you can feel the wind tickle your pubic hairs. You'd love to have a girlfriend who wore shit like this...hell, who looked like this. You can't date yourself, though, unless you count masturbation as having a love life.> } examine <The inside label reads: "Excalibur Costumes" and "Sizes 2-4".> prefix <a> hidden invisible drop do <RemoveFemaleItem(2)> end define define object <JBlouse> alias <white blouse> look <This is a white blouse with puffed sleeves, a button-down front and a lace collar. The fabric is semi-transparent.> take { do <WearFemaleItem(1)> if ( #Gender# = female ) then msg <The blouse only comes partway down your front, leaving most of your soft belly exposed. For that matter, what it does cover it really doesn't. And these puffy sleeves! You feel like some kind of story book elf. The elastic at the end of each sleeve clings to your tiny bicep. Well, you admit, you feel ridiculous, but it does look great on you. You catch yourself thinking about how hot you look and wonder where that thought came from.|n> } examine <The label reads "Excalibur Costumes" and "Sizes 2-4"> prefix <a> hidden invisible drop do <RemoveFemaleItem(1)> end define define object <JApron> alias <lace apron> look <A little piece of lace silliness. This isn't an apron in any practical sense, and more than the French Maid of erotic fantasy actually performs useful housework.> take { do <WearFemaleItem(1)> if ( #Gender# = female ) then msg <After tying the silk ribbons around your slender waist, doing your best to make a bowtie in back, you look down at your handiwork.|n|nThis is the kind of stuff you love seeing on a girl. You've had French Maid fantasies just like any other guy, so the sight of a girl wearing a frilly apron normally gets you rock hard.|n|nNot having a cock takes a bit of the fun out of that.> } examine <There's a label on the inside that says: "Excalibur Costumes" and "One Size Fits All."> prefix <a> hidden invisible drop do <RemoveFemaleItem(1)> end define define object <JMirror> alias <mirror> look <It's a full length mirror, mounted onto the door. A cheap plastic frame covers the edges, and little plastic fasteners hold it in place.> examine do <LookInMirror> prefix <a> end define west <Servant's Hallway> end define define room <Servant's Living Room> alias <servant's living room> prefix <the> look <This is a small room, with a door to the south and a hallway running north, that has a few tattered couches arranged in a semicircle around an old TV with rabbit ears duct taped to the top.> define object <Couch> alias <couch> look <A ratty thing, with tufts of batting coming out of the armrests.> examine <The fabric is the most repulsive thing you've ever laid eyes on.> prefix <a> end define define object <Television> alias <television> look <No remote necessary for this thing - it comes equipped with its own dial!> examine { set numeric <random_channel; $rand(1; 10)$> if ( %random_channel% = 1 ) then msg <"Gilligan's Island"...you could while away some time watching this.> if ( %random_channel% = 2 ) then msg <"Seinfeld"...you could while away some time watching this.> if ( %random_channel% = 3 ) then msg <"All in the Family"...you could while away some time watching this.> if ( %random_channel% = 4 ) then msg <"This is Maine Nightly News...there have been scattered reports of strange doings in Coldbrook Village. However, nobody's told exactly what's going on, so at this moment we can't really tell you much."> if ( %random_channel% = 5 ) then msg <"Fantasy Island"...you could while away some time watching this.> if ( %random_channel% = 6 ) then msg <"The Love Boat"...do they only get reruns in Maine or what?> if ( %random_channel% = 7 ) then msg <"90210"...you could while away some time watching this.> if ( %random_channel% = 8 ) then msg <"OC"...you could while away some time watching this.> if ( %random_channel% = 9 ) then msg <"As the World Turns"...you could while away some time watching this.> if ( %random_channel% = 10 ) then msg <"Mutual of Omaha's Wild Kingdom"...okay, I mean, this show was last aired sometime in the seventies, right?> } prefix <a> end define north <Servant's Hallway> south <Kitchen> end define define room <Servant's Hallway> alias <hallway> look <A shabby, narrow hallway leads to two small doors, one to the west and one to the right. A photograph hangs on the north wall.> prefix <a> define object <Photo> alias <framed photograph> look <A 16 x 20 photograph in a wooden frame, hanging on a wall.> examine { if ( #CharName# = George ) then { msg <A strange photograph for what's clearly a servant's part of the house. Then again, it'd be strange to hang this up anywhere. A young woman's naked torso, cropped at the neck and thighs, bent forward slightly, her skin covered in a sheen of sweat. Angry red welts crisscross her lovely breasts. Around her neck is a choker necklace with a green emerald set in it.> } if ( #CharName# = Josephine ) then { msg <A strange photograph for what's clearly a servant's part of the house. Then again, it'd be strange to hang this up anywhere. A young woman's naked torso, cropped at the neck and thighs, bent forward slightly, her skin covered in a sheen of sweat. Angry red welts crisscross her lovely breasts. Around her neck is a choker necklace with a green emerald set in it.|n|nYou recognize the body as Josephine's. Or rather, yours. You imagine those welts across your new, sensitive breasts, and flinch involuntarily.> } } prefix <a> end define south <Servant's Living Room> east <Maid's Room> west <Butler's Room> end define define room <2nd Floor Hallway E> alias <hallway> prefix <a> look <A dimly lit hallway. To the west the hallway continues, and you can see a few doors down that way. Directly in front of you is a grand staircase.> north <Guest Bedroom 2> west <2nd Floor Hallway W> down <Stair 2 to 1> end define define room <Stair 2 to 1> alias <Grand Circular Staircase> prefix <The> look <You're on the staircase. It's pretty grand.> up <2nd Floor Hallway E> down <Foyer> end define define room <Study> alias <study> prefix <the> look <This room has a large oak table in the center, with chairs on each side. Bookshelves line all four walls, wrapping around the entryway to the west, and the doorway to the north.> define object <Large Table> alias <large table> alt <table> look <It's a large oak table, quite old.> examine <It's a large oak table, quite old.> prefix <a> end define define object <Chair1> alias <oak armchair> alt <oak chair> look <This is an oak armchair. A griffin is carved into the splat.> take if ( %CarryingCapacity% > 40 ) then { msg <The damned thing must weigh 50 pounds. But you can lug it around if you want.> inc <CurrentLoad; 40> give <Chair1> } else msg <The chair is very heavy. You can just barely lift it...carrying it around with you is out of the question. You curse your fragile little body.> examine <This is an oak armchair. A griffin is carved into the splat.> prefix <an> drop { dec <CurrentLoad; 40> lose <Chair1> msg <You put the chair down with a grunt, thankful you're not stupid enough to drag it around with you any further.> } end define define object <Chair2> alias <broken chair> look <This is an oak chair with one busted leg. A griffin is carved into the splat.> take if ( %CarryingCapacity% > 40 ) then { msg <The damned thing must weigh 40 pounds. But you can lug it around if you want.> inc <CurrentLoad; 40> give <Chair2> } else msg <The chair is very heavy. You can just barely lift it...carrying it around with you is out of the question. You curse your fragile little body.> examine <This is an oak chair with one busted leg. A griffin is carved into the splat.> prefix <a> drop { dec <CurrentLoad; 40> lose <Chair2> msg <You put the chair down with a grunt, thankful you're not stupid enough to drag it around with you any further.> } end define define object <StudyBookshelves> alias <bookshelves> alt <bookshelf; book shelf> look <Glass-fronted bookshelves that wrap around the perimeter of the study. There must be thousands of books here.> examine { reveal <Fine Woodworking magazine> show <Fine Woodworking magazine> reveal <Histoire_dO> show <Histoire_dO> reveal <Holy_Bible> show <Holy_Bible> msg <You pick out a few items from the shelves. It's a pretty random assortment.> } prefix <the> article <them> end define define object <Fine Woodworking magazine> alias <Fine Woodworking> alt <magazine; woodworking; fine woodworking; mag> look <A dog-eared copy of Fine Woodworking magazine, the August 1985 issue.> take <Yeah, hang onto this - maybe you'll actually set up that woodshop you've always been talking about.> examine <There's a nice article here on how to make dovetail joints using sandpaper and a pencil whittled into a triangular configuration. Looks a little too anal retentive for you.> prefix <an issue of> displaytype <book> hidden invisible end define define object <Histoire_dO> alias <L'Histoire d'O> look <By Pauline Reage.> take <Maybe you'll just hang onto this for awhile. For educational purposes, you know...for when you finally start taking those French lessons...> examine <French soft-core SM porn. Ah, but you can't read French. Oh well.> prefix <a copy of> displaytype <book> hidden invisible end define define object <Holy_Bible> alias <Holy Bible> alt <bible; the bible; holy bible> look <It's the Bible, all right - King James version, judging by the text on the spine.> take if ( %Height% < 65 ) and not here <footstool> then msg <The shelf it's on is a little too high up for you to reach. Which is really annoying, since you know you could have reached it when you were a man.> else { give <Holy_Bible> msg <Okay, you take the bible.> } examine if ( %Height% < 65 ) and not here <footstool> then msg <The shelf it's on is a little too high up for you to reach. Which is really annoying, since you know you could have reached it when you were a man.> else { msg <The inside cover has a list of names, written in different inks, most of them browned with age:> say <Augustus Smith 1825-1845> say <James Smith 1845-1865> say <Samuel Smith 1865-1899> say <John Smith 1899-1933> say <Albert Smith 1933-1962> say <Leonard Smith 1962-1973> say <Lester Smith 1973-2004> say <George Smith 2004-> if ( #CharName# = George ) then msg <|nYou wonder who wrote your name in...> else msg <|nLooking at your own name, written here as some kind of ongoing history, you feel disenfranchised. Your very identity has been stolen from you...and you're reduced to this, a chambermaid in your own house...> } prefix <a copy of the> displaytype <book> hidden invisible end define east <WritingRoom> west <Foyer> end define define room <WritingRoom> alias <Writing Room> prefix <The> look <This small room abuts the eastern wall of the study, and appears to have been a sort of home office for Lester. In the center of the room is a large oak office desk and a leather armchair.> define object <OfficeDesk> alias <oak office desk> alt <desk; office desk> look <It's a mission style period piece.> examine { reveal <OddmentDrawer> show <OddmentDrawer> reveal <FilingRack> show <FilingRack> msg <It has a drawer and a rack for hanging file folders.> } prefix <an> end define define object <OddmentDrawer> alias <drawer> look <It's got a bronze handle.> examine { reveal <Postit> show <Postit> msg <Postit notes, paper clips, the usual.|n> if ( %cuffed% = 1) then { msg <|nYou also find an ancient leatherbound book.|n> show <SpellBook> reveal <SpellBook> } } prefix <a> invisible end define define object <FilingRack> alias <filing rack> alt <rack> look <Lots of papers...> examine { reveal <Papers> show <Papers> msg <You cull through a pile of papers...|n> } prefix <a> invisible end define define object <Postit> alias <postits> look <They're blank.> prefix <a stack of> invisible end define define object <SpellBook> alias <Spell Book> look <An ancient volume. You can't seem to lift it - it's somehow protected magically to prevent removal - but you can examine it here...> examine { msg <You read through the spell book, doing your best to comprehend what you're looking at. After some struggle at first, you find you pick up the strange shorthand rather quickly.|n|nYou learn a few Words of Power -|n|n|crREVERSE|cb - Will apparently allow you to switch bodies with another person. You're not sure what side effects there will be.|n|n|crMATRIARCH|cb - Will apparently make the caster incapable of conceiving male children. This would be an obvious way to end the curse, since your children - and their children forever after - would all be female. But it would also spell the end of your family name. Plus, you'd still be Josephine, sex-addicted and submissive. Hmmn.|n|n|crFORGET|cb - Well, this wouldn't end the curse, exactly, but it would end your torment. You'd forget you were ever a man.|n|n|crSTERILIZE|cb - No more babies means end to curse. Well, that's one way to do it. You'd still get fucked daily by Mr. Smith, but what the hell.|n|nWhat's clear to you is that you can only use one of these. Once you use one, it will be the only spell you're capable of. And you might not even be able to cast it twice. Well, it's not like amnesia or sterilization are processes worth repeating, but you get the idea. You decide you better choose wisely.|n|n> set numeric <spellbook_read; 1> } prefix <a> invisible end define define object <Papers> alias <Papers> look <These must be Lester's personal files.> examine { msg <Strange. The writing is in a kind of shorthand that's pretty much illegible.> if ( #CharName# = Josephine ) and ( %george_fucked% = 1 ) then { msg <|nOr by all rights it should be. But for some reason you seem to be able to read some of it. Something about the process, or...the spell...anyway, the method by which you were feminized. As soon as Lester knew he was dying, he...cast a divination spell - to obtain a description of your ideal woman. He then fabricated Josephine's physical form based entirely on that description and imbued it with a portion of his own soul. When he died, the rest of him flowed into Josephine's body.|n|nSometime in the distant past, you realize, this soul first switched bodies with your ancestor, trapping him in her body, and this witch has been doing it to each generation ever since. The exact wording of the curse is even decipherable here: "May you and your descendants always bear sons, and may they always suffer the fate I have bestowed on you". You were your mother's son, and she was born Lester Smith. Lester Smith's mother, in turn, was the firstborn son of her mother, and so on.|n|nThe witch spent some time building...traps inside the body...what does that mean?...traps...no, firewalls would be a better analogy. Magical power. Warlocks? This body, Josephine's body, is specially designed, like a lightning rod, to diffuse any buildup of magical energies.|n|nYou think you get it now. In your blood, maybe, or maybe in the fabric of your mind, you inherited some predisposition to magic - there are references here to the first Smith to be feminized, referring to him as a Warlock. Your body is designed to dampen any magical power you may have, so that even if you learn words of power, they can only be used to change minor aspects of your own form, or to reverse spells acted on your body.> } } prefix <a stack of> invisible end define west <Study> end define define room <Dining Hall> alias <the dining hall> look <This room has a large table set for twenty people. There's a door to the north, a door to the south, and an open archway to the east.> define object <BanquetTable> alias <banquet table> alt <table> look <A long table, covered in a fine white table cloth. Bone china place settings have been laid out for twenty - plates, saucers, silverware, wine glasses, decanters, the whole bit.> examine <It's nice stuff.> prefix <a> end define north <Kitchen> south <Receiving Room> east <Courtyard> end define define room <Butler's Room> alias <the butler's room> look <This is Johann's bedroom. It's small, but neat and clean. Johann seems like an orderly sort.> define object <JohannsDresser> alias <Dresser> alt <chest; dresser> look <A beat up pine dresser.> speak <Why are you talking to a piece of furniture?> examine { msg <The drawers contain a shirt and a pair of slacks.> reveal <JohannsSlacks> reveal <JohannsShirt> } prefix <a> use { reveal <TopDresserDrawer> reveal <BottomDresserDrawer> } end define define object <JohannsSlacks> alias <slacks> look <Tan slacks, pressed and folded.> take do <Wear Male Item> lose { set numeric <IsWearingPants; 0> msg <Okay,you've gotten rid of the slacks.> } examine <A label on the inside waistband says: "Today's Man" and "Size 36".> invisible end define define object <JohannsShirt> alias <shirt> look <An Izod short sleeve shirt.> take do <Wear Male Item> examine <A label on the inside collar says: "Izod" and "42".> invisible end define define object <MBedMirror2> alias <mirror> alt <mirror> look <It's a large mirror, with beveled edges, mounted in an elegantly carved mahogany frame.> examine do <LookInMirror> prefix <a> end define define object <JohannsBed> alias <bed> look <It's a full-size bed, with a cast iron headboard and footboard.> examine <It's a full-size bed, with a cast iron headboard and footboard..> prefix <a> end define east <Servant's Hallway> end define define room <Cellar> alias <cellar> prefix <the> look <The cellar's low-ceilinged and musty. A winerack lines the eastern wall, and an ironing board is set up in the center of the room. You think you see some kind of crawlspace behind the rack.> define object <winerack> alias <winerack> look <A winerack.> examine { msg <You pick out a few bottles to look over.> reveal <PouillyFuisse> show <PouillyFuisse> reveal <Bordeaux> show <Bordeaux> } prefix <a> end define define object <PouillyFuisse> alias <Pouilly Fuisse 2002> look <A white wine.> prefix <a bottle of> take use do <DrinkItem> hidden invisible end define define object <Bordeaux> alias <Rat Bastard Bordeaux 1997> look <A red wine.> prefix <a bottle of> take use do <DrinkItem> hidden invisible end define define object <IroningBoard> alias <ironing board> alt <board> look <It's an ironing board.> examine { if ( #CharName# = George ) then { msg <Nothing special about it.> } if ( #CharName# = Josephine ) then { msg <You get the feeling if you stick around this house long enough, you'll become very familiar with this thing.> } } prefix <an> end define east if ( #CharName# = George ) then msg <You try to squeeze into the crawlspace, but your shoulders are just too broad. After a bit of struggling with it, you give up. Unless you go on some kind of extreme weight loss program or dislocate a shoulder, there's no way you're getting in there.> else { msg <You can barely squeeze through the small opening into the crawlspace behind. You smile wryly. Score one, at least, for being female - there's no way you would fit through here in your old body.> goto <TunnelWest> } up <Kitchen> north <Dungeon> end define define room <Dungeon> alias <dungeon> prefix <a> look <Very interesting. Uncle Lester's equipped this room with all manner of sex furniture, mainly of the SM variety. There's a Catherine's Cross, a rack, a cage, and a pillory. Lester apparently liked to have fun.> define object <CatherinesCross> alias <Catherine's Cross> alt <cross> look <Thick boards of polished oak, bolted in an X frame pattern, with adjustable rings. Obviously for restraining someone spreadeagle.> examine { if ( #CharName# = George ) then { msg <You wonder who exactly Lester was using this on.> } if ( #CharName# = Josephine ) then { msg <You run your hand over the polished surfaces, wondering what it would be like to be restrained in such a device, helpless, exposed...then jerk your hand back abruptly. Best not to think about that.> } } prefix <a> end define define object <Rack> alias <rack> look <A horizontal platform, with leg and wrist cuffs at either end, and a flywheel for stretching the restrained individual.> examine { if ( #CharName# = George ) then { msg <It looks nasty.> } if ( #CharName# = Josephine ) then { msg <It scares you to think that the intended victim of all this equipment is likely you.> } } prefix <a> end define define object <Pillory> alias <pillory> look <Just like in Puritan times. Put the prisoner's head and wrists in the appropriate places, close it up, and do whatever you like with her.> examine { if ( #CharName# = George ) then { msg <It looks nasty.> } if ( #CharName# = Josephine ) then { msg <You lay your neck and wrists in the places set for them, imagining what it would be like to be imprisoned in this. After a few moments, you step out of it again, but not before noting that it's sized exactly to your height...> } } prefix <a> end define place <Cage> south <Cellar> end define define room <Cage> alias <a cage> look <You're inside the cage, which is just barely big enough for you to stand in. If the cage door were shut and locked, you'd be forced to stand.> out <Dungeon> end define define room <LIMBO> define object <JsNecklace> alias <choker necklace> alt <necklace> look <The choker necklace fits tighly around your neck, so you can't actually see it, but by touching you can feel a slender chain, warmed by your own body heat.> examine <The choker necklace fits tighly around your neck, so you can't actually see it, but by touching you can feel a slender chain, warmed by your own body heat.> drop nowhere <You struggle with the necklace for a few moments, trying to find the clasp. But for some reason you keep losing your train of thought...what were you just trying to do? You can't seem to remember...> end define define object <Cuffs> alias <leather wristcuffs> alt <cuffs> look <Thick 2" wide leather cuffs, buckled around your wrists, padlocked on and padlocked to each other, behind your back.> examine <You twist your body to get a better view, hoping to see any way of removing them. No dice.> drop nowhere <You wish you could. It's a bit of a pain, being tied like this, and it leaves you terribly vulnerable.> end define define object <Linens> alias <linens> look <400 count silk. Nice stuff, for the master of the house. Which ain't you right now.> use on <MBed> { set numeric <mast_bed_made; 1> move <Linens; LIMBO> msg <You make the bed as neatly as you can, considering you haven't exactly had much prior experience as a chambermaid. The bed was high to begin with, and now you're so much shorter it comes up to your navel.|n|nYou wait a good half hour before Johann comes and unlocks the door. He orders you to redo the top sheet, but at least leaves the door open. You redo the sheet, thinking there's got to be a way out of this mess.> create exit east <Master Bedroom; 2nd Floor Hallway W> inc <submissiveness; 5> move <Johann; Foyer> } end define define object <JosephineCleanedRoom> alias <Josephine> look <Josephine looks to be about eighteen or so. She's petite, pretty - no, she's lovely - and wearing some kind of maid's outfit. It doesn't leave much to the imagination.> speak choose <QuestionsforJosephine3> examine <Josephine is about five feet tall, slender, with straight jet black hair down to her shoulderblades. She's wearing a maid's outfit of sorts - it's more of a French Maid costume than an outfit with any practical use beyond prurience.> prefix <Miss> displaytype <person> article <her> gender <she> end define define object <sheets> alias <sheets> use on <JohannsBed> { set numeric <butler_bed_made; 1> move <JHeels; Maid's Room> move <JPanties; Maid's Room> move <JStraplessBra; Maid's Room> move <JMiniskirt; Maid's Room> move <JBlouse; Maid's Room> move <JApron; Maid's Room> hide <JAHeels> hide <JPanties> hide <JStraplessBra> hide <JMiniskirt> hide <JBlouse> hide <JApron> conceal <JHeels> conceal <JPanties> conceal <JStraplessBra> conceal <JMiniskirt> conceal <JBlouse> conceal <JApron> move <sheets; LIMBO> msg <|cYou pull off the dirty sheets and lay out the fresh linens, trying to be careful and neat. It seems silly to be taking such care - what you should be focusing on is how to get your own body back, and out of Josephine's - but for some reason you're afraid of what Johann might do if you disobey him.|n|nThat done, you carefully take off your clothes and make a neat pile of them. After some thought, you take the pile to your room - it's only a dozen feet away - and put it in your dresser. It gives some small feeling of control over your predicament.|n|nYou return to Johann's room, naked, climb onto the bed, and kneel on all fours, as ordered. Your breasts hang heavily from your ribcage, and you're acutely aware of the way your pussy must be exposed in this position. Of course, you think, this is the way I had Josephine position herself just this morning. I know exactly what it looks like.|n|nIt looks delicious.|n|nThe fact of the matter, you reluctantly admit to yourself, is that you're horny as hell. You want Johann to fuck you...and you have no idea why you're feeling this way. It makes no sense. Unless something else about you has been changed besides your body...|n|n|crPress any key...|cb|w|cYou wait for some time, afraid to move...aroused beyond all reason. You desperately want to finger yourself, something you've yet to do in this body, and you're not even sure exactly what you would need to do to get off, but you need to do it soon...|n|n|crPress any key...|cb|w|cAnd then Johann is behind you. And you're naked, on your hands and knees, your cunt sopping wet, and you know he knows you're wet, because he can see it, it's written on your body.|n|nHe cups your pubic mound, palm against your swollen labia, inturned thumb against your clitoris, and your elbows buckle, you collapse onto your forearms, moaning.|n|n|crPress any key...|cb|w|cHe laughs, a casual, relaxed laugh.|n|n"God, Josephine, you really amaze me." You hear his trousers unzip. Clothes tumble to the floor.|n|nThe weight of his body on the bed rocks your body backward. You can feel his hairy thighs against the back of yours, then his cock, the tip of it, against your pussy. He grabs your hips with his hands and uses his grip to lever you backward onto him.|n|n|crPress any key...|cb|w|cYou cry out as he buries himself in you. It's like nothing you've ever experienced before - a complete and total invasion of your personal space, whatever you had left of it - he's inside you, goddamnit, he's inside you, and you can't get him out, because his hands are on your hips, and it's like your hips were designed for the very purpose of letting him hold you pinioned against him, speared by him.|n|nThe orgasm that overwhelms you soon after isn't even fair - how can you fight your own subjugation when your own body does this kind of shit to you?|n|nYou lie spent on Johann's bed, his come seeping out of you - another novel sensation.|n|n|crPress any key...|cb|w|cJohann walks around the bed, close to your face. You look up at him. His softening cock is inches from your face.|n|n"Clean it," he commands.|n|nWell, why not, you think. You still feel thoroughly emasculated by this whole experience, but it's not like anybody's going to know this happened to you. You're Josephine, after all. Sucking on a cock isn't out of character for a girl. It's not like anybody has to know what you do here, while you're Josephine, once you're a guy again.|n|nAnd you wonder what a cock in your mouth would be like. Will be like.|n|n|crPress any key...|cb|w|cYou take it between your lips, and gently clean the hot, thick skin with your tongue. You taste your own juices, and his semen.|n|nIt tastes...pungent...salty...you realize your chest is flushed, your face hot. Okay, so it's arousing. Get over it. You just got thoroughly dominated and fucked by the guy who was supposed to be your manservant.|n|n|crPress any key...|cb|w|cJohann pulls your head away, guides it up. You look up into his eyes. He's smiling.|n|n"Just remember, Mr. Smith is the one holding all the cards, Josephine. His cock is the one you really have to seduce."|n|nJohann dresses as you lie back on his bed, exhausted. "You've got the rest of the afternoon off; just remember to help Sarah serving the evening meal. We want to impress our new boss."|n|n|crPress any key...|cb|w|c> goto <Butler's Room> show <Sarah> reveal <Sarah> set numeric <dressed_status; 0> } end define end define define room <Guest Bedroom 2> alias <guest bedroom> prefix <a> look <This is a medium sized guest bedroom. A kind of garish wallpaper with a chines pagoda/ostrich theme covers the walls. There's a bed and a dresser, both along the eastern wall.> define object <GBed1> alias <bed> look <It's a mahogany four-poster. An obvious antique, just like Uncle Lester.> examine <It's a mahogany four-poster. An obvious antique, just like Uncle Lester.> prefix <a> end define define object <GDresser1> alias <oak dresser> alt <dresser> look <It's a simple oak dresser.> examine { reveal <GDresserDrawer1> msg <You see that there's a drawer you can open.> } prefix <an> end define define object <GDresserDrawer1> alias <drawer> look <Brass knobs. Burled veneer. Not too shabby.> examine <The drawer is empty.> prefix <a> invisible end define define object <Josephine> alias <Josephine> look <Josephine looks to be about eighteen or so. She's petite, pretty - no, she's lovely - and wearing some kind of maid's outfit. It doesn't leave much to the imagination.> speak choose <QuestionsforJosephine> examine <Josephine is about five feet tall, slender, with straight jet black hair down to her shoulderblades. She's wearing a maid's outfit of sorts - it's more of a French Maid costume than an outfit with any practical use beyond prurience. In any case, she's a picture of perfection. You would love to get her into bed.> prefix <Miss> displaytype <person> article <her> gender <she> hidden invisible end define south <2nd Floor Hallway E> end define define room <Coldbrook Manor Main Entrance> alias <Coldbrook Manor Main Entrance> prefix <the> look <This is the main entrance to Coldbrook Manor. A gravel cul-de-sac terminates directly in front of the front door. There's a limousine parked in the driveway, with a driver standing by it. There's a closed gate to the south.> define object <Charles> alias <Charles> alt <driver; limo driver> look <This is Charles, the Coldbrook Manor driver. He's the one who picked you up at the train station on your arrival here.> speak if ( #CharName# = George ) and ( %SpokentoCharles% <> 1 ) then { choose <QuestionsforCharles1> set numeric <SpokentoCharles; 1> } else {if ( #CharName# = George ) then choose <QuestionsforCharles2> else choose <QuestionsforCharles3>} examine if ( #CharName# = George ) then msg <Charles is 5'9", probably in his late forties, a bit on the heavyset side. He looks like a tough character, but was quite friendly with you when you first met.> else msg <Charles is 5'9", probably in his late forties, a bit on the heavyset side. He was quite friendly with you when you first met. Now he looks positively intimidating, and when he looks at you, he mainly leers at your breasts, not seeming to care that you see him doing it.> displaytype <Person> gender <he> end define north <Foyer> south msg <The gate is locked. You don't see any key or punchpad. Hmmn.> end define define room <Main Street East> alias <Main Street East> look <Main Street in this little hamlet is basically a few small buildings hugging the two lane road. There's no street traffic, and no people out either. Quiet. There's an antique store, a hardware store and a little convenience store here.> place <Coldbrook Manor Main Entrance> { msg <Charles drives you back to Coldbrook Manor.|n|n> if ( %george_fucked% = 1) then { msg <As soon as you get out of the car, Charles pushes you up against the front fender and bends you over the hood. He methodically tears your dress from your body, letting the shreds fall to the gravel. While you're still recovering from the shock of his assault, he takes the sandals from your feet. He also pockets the cash your doppelganger had wadded into your mouth earlier. |n|n"Field trip's over, honey. Why don't you run inside like a good little fuckbunny, eh?" he says, chuckling.|n|n"Why did you do that?" you ask, flustered, covering your breasts and crotch with your hands.|n|n"Cause the boss is back, as you well know," he says, "since you just parted your pretty little legs for him not a half hour ago." He taps your forehead with a thick finger. "Which means that he's put *you* into this little wet dream of a body. Which means I don't have to go mincing around, taking orders from a pretender who can't handle being a girl, much less a man. Now run along." He swats your ass with the palm of his hand, propelling you toward the front door with a yelp.|n|nYou look back out the front doorway, into the late afternoon sunlight, and realize that Charles won't let you leave the house again, not now. That little "town outfit" Sarah supplied you with was a privilege which has been revoked. Any chance of escaping by normal routes seems slim, now that you're buck naked and broke, in a house where everyone's job seems to be to keep you helpless.|n|nAnd you really don't like the fact that this feeling of helplessness is what's making your pussy wet...|n|n> conceal <white sundress> conceal <sandals> hide <white sundress> hide <sandals> show <MrSmith> reveal <MrSmith> set numeric <Cash; 0> goto <Foyer> } if ( %george_fucked% <> 1) then { goto <Coldbrook Manor Main Entrance> } } place <Antique Store> place <Hardware Store> place <Convenience Store> west <Main High> east <EndoftheRoadEast> end define define room <EndoftheRoadEast> alias <Route One Junction> look <Main Street terminates here, and becomes Route One. There's a little building with a sign over it that reads "Coldbrook Village Bus Station". It's about the size of an outhouse.> place <BusStation> west <Main Street East> end define define room <BusStation> alias <Coldbrook Village Bus Station> look <Coldbrook Village Bus Station isn't just the size of an outhouse - it is an outhouse, or a converted portajohn, anyway. One side of the portajohn has been reengineered - it's got a plexiglass window. There's a bored looking guy behind it, reading the paper.> out <EndoftheRoadEast> define object <StationAgent> alias <Station Agent> look <Short, fat, mid-forties. He wears one of those old-style clerk's caps with a translucent green brim, presumably in an attempt to look official.> speak if ( #CharName# = George ) then choose <QuestionsforStationAgent_George> else choose <QuestionsforStationAgent_Josephine> examine if ( #CharName# = George ) then msg <Damn, this guy's ugly.> else msg <Even with your hieghtened sensitivity and receptiveness to the male form, this guy is repulsive.> displaytype <person> prefix <a> article <him> gender <he> end define end define define room <Antique Store> alias <Polly's Pretty Treasures> look <Polly's Pretty Treasures has one narrow path you can pick through the piled up "treasures" to get to the counter. Most of the stuff here you wouldn't take for free, but you see a few little odds and ends that seem nice.> out <Main Street East> define object <Polly> alias <Polly> look <Polly is in her mid-sixties, petite, and pretty fit for her age. She seems a kindly type.> speak choose <QuestionsforPolly> examine <Polly is in her mid-sixties, petite, and pretty fit for her age. She seems a kindly type.> displaytype <Person> article <her> gender <she> end define define object <Hobby Horse> alias <hobby horse> look <This hobby horse is made out of pine. Looks to be old, which you guess qualifies as "antique" by this store's standards. One of the rocker rails is broken.> speak <Its says "Hi! I'm Mister Ed". No, it doesn't. Why the hell are you talking to a wooden horse?> examine <This hobby horse is made out of pine. Looks to be old, which you guess qualifies as "antique" by this store's standards. One of the rocker rails is broken.> take do <BuyItem(25)> displaytype <25 dollars> prefix <a> hidden invisible end define define object <Diary> alias <diary> look <This small pink leatherette volume appears to be a young woman's diary.> examine <You browse a little through the little book, then find a chair and sit down with it to read it more thoroughly.|n|n|jc|cr|s18Juliette's Diary, June 13th 1933|n|n|s00|jl|cb"Dear Diary,|n|nOh, what the hell. Since everything else about my life has been turned into a hyperfeminized joke, why not a diary? Besides, it's a way to occupy all the free time I have between ironing, cleaning, scrubbing, sucking or fucking. As you might notice, I'm bitter.|n|nToday was a typical example of how my days here have been. I spent most of the afternoon naked, my wrists cuffed together, crawling around the foyer, scrubbing the tiles with a toothbrush and a bucket of soapy water. That was punishment for using the secret passage in the cellar. What does that bastard expect, that I'm going to take the theft of my body lightly? Anyway, I couldn't figure out a workable plan to escape that way - the well's just too deep.|n|n|crPress any key...|cb|w|n|n|jc|cr|s14July 5th 1933|n|n|s00|jl|cb|n|nDear Diary,|n|nI wish I could say I'm resisting Mr. Smith's training, but the fact of the matter is I'm not. I've only been trapped in this body for three weeks, and already I've been sufficiently acclimated to it, and to my assigned role here, that I find myself impatiently awaiting my Master's arrival, on my hands and knees, at the front door, like some Middle-Eastern houri. I hate myself for it, and hate him for making me enjoy my subservience so intensely. If I don't figure out a way to get my body back soon, I'm afraid I won't want it back. That thought terrifies me - and excites me.|n|nThere are really only three options for me:|n|n1: I can just accept things as they are, and spend the rest of my days sucking cock like a good little slut,|n|n2: I can cut my losses, scrape enough money together for a bus ticket and skip town - I'd still spend the rest of my life as Juliette, and probably still have this damnable need to be dominated,|n|n3: I can break the curse - somehow.|n|nThe first option is the one I resist most, mainly because at this point it's the most attractive, so therefore the most suspect. The second - getting out of here any way I can - depends on me earning money. I'm afraid the only I can reliably do that is at the whorehouse up on Main Street. As for the third, I simply have no idea where to begin.|n|n|crPress any key...|cb|w|n|n|jc|cr|s14September 18th 1933|n|n|s00|jl|cb|n|nDear Diary,|n|nThis will be my last entry. I've given up.|n|nI've declared my voluntary submission to Mr. Smith. I've simply found the experiences of the last few months too rewarding to consider any sort of resistance. Mr. Smith has offered to help me forget my life as a man - using a spell of some kind - and I've agreed that this would be best for me. I want to start again with a clean slate. Naturally, since this diary constitutes evidence of my previous life, I'm going to dispose of it after this entry. In any case, I will be forbidden pen and paper for some time to come. Yours, Juliette.|n|n> take do <BuyItem(5)> displaytype <5 dollars> hidden invisible end define define object <Antique Coin> alias <antique coin> look <An 1876 Silver Dollar.> examine <An 1876 Silver Dollar, not mint condition, but would probably clean up well.> take do <BuyItem(50)> displaytype <50 dollars> prefix <an> hidden invisible end define define object <eight track tape> alias <eight track tape> look <Joan Baez's Greatest Hits. Too bad you don't have an 8-track player.> examine <Joan Baez's Greatest Hits. Too bad you don't have an 8-track player.> take do <BuyItem(1)> displaytype <1 dollar> prefix <an> hidden invisible end define define object <Miscellaneous Junk> alias <miscellaneous junk> alt <junk> look <It's junk. Which is kinder than calling it garbage, but garbage would probably be more accurate.> examine <No hidden treasures here, just a load of crap - plastic army men, jackets with torn sleeves, bad paintings of horses and clowns, one shoe with holes in the sole, a broom with no bristles, a record player with no needle, an old Apple Lisa computer, a coffee can filled with pipe cleaners, a bag of miscellaneous buttons. It's like somebody emptied the contents of their basement into the living room and called it a store. You suspect this isn't so far from the truth.> prefix <heaps and heaps of> end define end define define room <Hardware Store> alias <Mac's Hardware> look <Mac's Hardware has everything one might need for fixing up the home. It's just not very well organized. In fact, so far as you can tell, there's no organizational scheme whatsoever.> out <Main Street East> define object <Mac> alias <Mac> look <Mac is your typical upstate Maine local yokel - mid thirties, bearish physique, black hair, French-Canadian stock.> speak if ( #CharName# = George ) then choose <QuestionsforMac_George> else choose <QuestionsforMac_Josephine> examine if ( #CharName# = George ) then msg < He's wearing Carhartts, of course.> else msg <His wrists are thicker than your forearms. His neck thicker than your thigh. This man could snap you in two. Or bend you over his knee. Or...|n|nIt annoys you to realize that, since becoming Josephine, you've basically developed mini-crushes on every man you've met.> displaytype <person> gender <he> end define end define define room <Convenience Store> alias <Cumberland Farms> look <The interior of this convenience store is a bit run down - the floors are dirty, the shelves mostly empty. A bored looking teenaged clerk mans the counter.> out <Main Street East> define object <Jimmy> alias <Jimmy> look if ( #CharName# = George ) then msg <Jimmy's maybe 19 years old, tall and gangly, with tousled hair.> else msg <Jimmy's maybe 19 years old, tall and gangly, with tousled hair. He's actually pretty handsome, you think. And only two years older than you, if you go by physical age.> speak if ( #CharName# = George ) then choose <QuestionsforJimmy_George> else choose <QuestionsforJimmy_Josephine> examine if ( #CharName# = George ) then msg <His uniform is pretty damned ugly. He seems embarassed to be here at all.> else msg <His uniform is damned ugly, but he fills it out well. He's been watching you since you walked into the store...at first you thought maybe he was watching to make sure you didn't shoplift, but finally you realize he can't take his eyes off you because...duh...you're a girl! And a fucking cute one at that. You remember being that age, and can empathise with the poor guy - he's probably in anguish right now. It's nice to know you have at least a little power, even if it's of this kind...|n> displaytype <person> gender <he> end define define object <Candy Shelf> alias <candy shelf> look <A shelf filled with candy, little bags of Doritos, the usual.> examine { msg <You check out the candy. MMM!> show <Kitkat> show <Doritos> reveal <Kitkat> reveal <Doritos> } prefix <a> end define define object <Magazine Rack> alias <magazine rack> look <The usual assortment of trashy periodicals - US, People, Weekly World News, etc.> examine { msg <You flip through the magazines for a bit, to while away the time...> show <US Magazine> show <Time> show <Weekly World News> reveal <US Magazine> reveal <Time > reveal <Weekly World News> } prefix <a> end define define object <Glass Fronted Fridge> alias <glass fronted fridge> look <Poland Spring bottled water, Diet Coke, Jolt Cola, RC, Sprite, yada yada yada.> examine { msg <Thirsty, are you?> show <Poland Spring> show <Diet Coke> show <RC Soda> show <Sprite> reveal <Poland Spring> reveal <Diet Coke> reveal <RC Soda> reveal <Sprite> } prefix <a> end define define object <ATM Machine> alias <ATM Machine> look <A cheap plastic pillar with a touchscreen. A telephone line runs into the back.> examine { if ( #CharName# = George ) then { if ask <Withdraw funds?> then { msg <You take out a hundred bucks, figuring to blow it on whores, beer and candy. What else is there to do around here?> inc <Cash; 100> } } if ( #CharName# = Josephine ) then { msg <You wish you had your wallet - if you had even a little bit of cash you might be able to get out of this fucking town. But without your ATM card you're screwed. And you've got better than ten thousand in there!> } } prefix <an> end define define object <Kitkat> alias <Kitkat> look <A Kitkat. The product packaging is shiny and appealing.> examine <You turn the kitkat over, examining the UPC code, and the list of ingredients. Perhaps you're looking for clues to something, but only crazy people find meaning in candy bar wrappers.> take do <BuyItem(1)> use do <EatItem> prefix <a> displaytype <1 dollar> hidden invisible end define define object <Doritos> alias <Doritos> look <Hey, it's a bag of Doritos!> examine <You read the product language on the back, trying to determine the source of the disturbing orange color of this food product, but get no closer to an answer. Mysteries wrapped inside enigmas wrapped in cellophane...> take do <BuyItem(1)> use do <EatItem> prefix <a bag of> displaytype <1 dollar> hidden invisible end define define object <US Magazine> alias <US Magazine> look <Boring boring boring. This isn't the answer to your problems.> examine <Put this down right this instant! The author of this game asks that you stop forcing her to write ridiculous descriptions of each and every thing that you touch. It's hurting my fingers!> take do <BuyItem(1)> prefix <a copy of> displaytype <1 dollar> hidden invisible end define define object <Time> alias <Time> look <This copy is actually from five months ago. Perhaps they keep it in stock on the theory that old news doesn't go bad.> examine <The letters to the editors section is alway edifying...> take do <BuyItem(1)> prefix <an issue of> displaytype <1 dollar> hidden invisible end define define object <Weekly World News> alias <Weekly World News> look <America's trashiest tabloid. So patently unreal that even the gullible can't read it with a straight face.> examine <"President born with 2 heads, the smart one removed at birth!" "Man inherits house, turned into woman and forced to perform unspeakable acts! Likes it!" Geez. Who writes this crap?> take do <BuyItem(1)> prefix <an issue of> displaytype <1 dollar> hidden invisible end define define object <Poland Spring> alias <Poland Spring water> look <It's water. You can't screw that up.> examine <Ah, what it means to be from Maine!> take do <BuyItem(1)> use do <DrinkItem> prefix <a bottle of> displaytype <1 dollar> hidden invisible end define define object <Diet Coke> alias <Diet Coke> look <It's soda. It doesn't really merit contemplative gazing.> examine <Examining the soda can, you discover the name of the secret ingredient in Coke! What a breakthrough! Now you can manufacture all the Coke you want, and it'll taste exactly like Coke, and no one can stop you! Muuuhaaahaaa! Oops. Your mistake, a crushed roach smeared the text on the can.> take do <BuyItem(1)> use do <DrinkItem> prefix <a can of> displaytype <1 dollar> hidden invisible end define define object <RC Soda> alias <RC Soda> look <The "other" drink. For when you just don't have enough change for a real Coke.> examine <The logo consists of "RC". That was original.> take do <BuyItem(1)> use do <DrinkItem> prefix <a can of> displaytype <1 dollar> hidden invisible end define define object <Sprite> alias <Sprite> look <"Sugar water for a dollar!" Yuck.> examine <Naah, don't bother. It ain't that interesting.> take do <BuyItem(1)> use do <DrinkItem> prefix <a can of> displaytype <1 dollar> hidden invisible end define define object <Groceries> alias <groceries> look <Eggs, milk, greens, mushrooms, a bottle of wine.> examine <Eggs, milk, greens, mushrooms, a bottle of wine.> prefix <a bag of> displaytype <food> hidden invisible give to <Sarah> drop do <DropItem(10)> end define end define define room <Main Street West> alias <Main Street West> look <Main Street in this little hamlet is basically a few small buildings hugging the two lane road. There's no street traffic, and no people out either. Quiet. There's a small church, what passes for a meeting hall, and the smallest library you ever saw.> place <Church> place <Meeting Hall> place <Library> east <Main High> end define define room <Church> alias <Perpetual Sorrows Church> look <A Protestant Church, very small. Eight pews on each side of the aisle face a little altar. The stained glass windows look like they're made from tinted plexiglass.> out <Main Street West> end define define room <Meeting Hall> alias <Meeting Hall> look <This meeting hall is pretty much empty. Some folding chairs are piled up on a cart near the door.> out <Main Street West> end define define room <Library> alias <Coldbrook Village Free Library> look <These people never heard of the Dewey Decimal System. The place looks like someone woke up one day, decided Coldbrook Village needed a library, scoured the town for every romance paperback available, and threw them onto rusted steel shelving units dredged out of an abandoned garage.|n|nCome to think of it, this looks like it was a garage once. Hmmn. And you guess the man responsible for all this civic advocacy is the grubby guy on the stool over there, whittling a stick.> out <Main Street West> define object <Squibb> alias <Squibb> look <Squibb looks right back at you.> speak if ( #CharName# = George ) then choose <QuestionsforSquibb> else choose <QuestionsforSquibb_Josephine> examine <He's got grease on his overalls, grease in his hair, grease on the knife he's whittling with.> displaytype <person> article <him> gender <he> end define end define define room <TunnelEntrance> alias <small crawlspace> look <This small crawlspace behind the winerack leads east into darkness.> east <TunnelWest> west <Cellar> end define define room <TunnelWest> alias <dark tunnel> prefix <a> look <It's dark in here. But from what you can tell, it continues east, and west back toward the cellar.> east <TunnelEast> west <TunnelEntrance> end define define room <TunnelEast> alias <dark tunnel> prefix <a> look <It's dark in here. But to the east you can see a little light. To the west somewhere is the cellar.> east <SmallAlcove> west <TunnelWest> end define define room <SmallAlcove> alias <small alcove> prefix <a> look <The crawlspace opens up here into what looks like the base of an abandoned well. The worn brick walls are circular, and the diameter of the room is about four feet. A faint light comes from what looks like sunlight streaking through gaps in wooden planking. Perhaps the well is covered over from the top. In any case, that's about forty feet up.> define object <Handbag> alias <fifties handbag> look <This small vintage handbag looks like it dates back to the fifties.> take examine { show <Lipstick> show <ScrapOfPaper> reveal <Lipstick> reveal <ScrapOfPaper> msg <You find a tube of lipstick and a crumpled up note.> } prefix <a> use anything conceal <#quest.lastobject#> end define define object <Lipstick> alias <lipstick> look <It's lipstick.> take prefix <a tube of> hidden invisible use { msg <You apply the lipstick. How pretty you feel!> inc <femininity; 5> inc <submissiveness; 1> } end define define object <ScrapOfPaper> alias <crumpled up note> look <It looks like there's some writing on this.> take examine <"I'm getting desperate now, I know. I gave it my best shot - I tried to figure out how to end this torment...but in the end the curse got the better of me. I know if I stay here any longer, I'll enjoy myself too much to ever leave. I know leaving now means I'll have to spend the rest of my life as Eleanor. Maybe a stronger man could have withstood this, but I can't. I think increasingly, with each passing day, that maybe having been born a man was some kind of error in the first place - or how would I find being Eleanor - sweet, delicate Eleanor, deferential, submissive, gentle as a lamb - so deliciously pleasing to my sensibilities? Or how would I have forgotten so easily what it was even like to be possessed of manly attributes? There's a bus service in the village that I'm going to avail myself of. A young woman with my looks should be able to fend for herself anywhere."> prefix <a> hidden invisible end define define object <PileOfBedsheetRope> alias <knotted bedsheets> alt <bedsheets; rope> look <Bedsheets tied into a clumsy rope. The bedsheets are about sixty years old, and covered with mold. But as a makeshift rope, this might still have some use.> take do <TakeItem(15)> lose do <DropItem(15)> end define west <TunnelEast> end define define room <Main High> alias <Town Square> look <Main Street intersects with High Street here. There's a small park with a few birch trees and a brackish pond here.> place <Park> east <Main Street East> west <Main Street West> north <High North> end define define room <Park> alias <Park> look <Three wooden benches, shaded by straggly birches, line a kidney-shaped man-made pond. A homeless guy is hanging out on one of the benches, feeding the Canadian Geese that seem to have settled in here.> define object <HomelessGuy> alias <homeless guy> look <Though clearly this guys sleeps out in the open, he actually doesn't look too shabby. Neatly trimmed beard, and an overcoat that looks like he washes it once in a while. He's looks like he's probably in his seventies.> speak if ( #CharName# = George ) then choose <QuestionsforHomelessGuy> else choose <QuestionsforHomelessGuy_Josephine> examine <He smiles at you while you scrutinize him closely. Maybe he's used to obvious staring.> displaytype <person> prefix <a> article <him> gender <he> end define prefix <the> out <Main High> end define define room <High North> alias <High Street North> look <High Street heads north from the town square, but doesn't go far before the pavement gives way to muddy cobbles. There's a small wood frame house set back from the road a piece, with a discreet neon sign bolted to the roof: "Lenny's Ladies". Next door is the Last Chance Tavern.> place <Lennys Ladies> place <Tavern> south <Main High> end define define room <Lennys Ladies> alias <Lenny's Ladies> look <Lenny's Ladies is obviously a whorehouse, which is an oddity in New England. The prostitution business in the Northeast tends to advertise itself discreetly in tabloids as "Escort Services". Lenny clearly doesn't believe in that crap.|n|nThe main room is crowded with natty red veloured couches and settees. There's actually a bit of trade going on here, though the only person who seems to acknowledge your presence is the guy behind the rolltop desk - Lenny.> define object <Lenny> alias <Lenny> look <Lenny is in his mid-thirties, fit looking but plug-ugly.> speak if ( #CharName# = George ) then choose <QuestionsforLenny> else choose <QuestionsforLenny_Josephine> examine <He's wearing a bright red leisure suit.> displaytype <person> article <him> gender <he> end define define object <Tina> alias <Tina> look <Tina's in her mid-twenties, short blond hair, big tits. Not bad looking.> speak if ( #CharName# = George ) then choose <QuestionsforTina> else choose <QuestionsforTina_Josephine> examine <She's wearing bright pink hot pants and a white tanktop with the phrase "Got Dick?" emblazoned across her considerable breasts. Stylish.> take { msg <You might want to talk to her first.> } displaytype <person> article <her> gender <she> end define define object <Serafina> alias <Serafina> look <Serafina's maybe twenty two, long curly brown hair, Marilyn Monroe hourglass figure. A face like an angel, with a rack worth writing home about.> speak if ( #CharName# = George ) then choose <QuestionsforSerafina> else choose <QuestionsforSerafina_Josephine> examine <She's wearing a white corset, white garters and hose. Nice.> take { msg <Take my wife, please! Oh, wait. Serafina's not your wife.> } displaytype <person> article <her> gender <she> end define out <High North> end define define room <Tavern> alias <Last Chance Tavern> look <A smoky dive. The bartender looks tired. The sole barfly looks tired. Men's Room to the east, Ladies' Room to the south.> define object <bartender> alias <Bartender> look <This guy's so old the creases on his face have creases.> speak if ( #CharName# = George ) then choose <QuestionsforBartender> else choose <QuestionsforBartender_Josephine> examine <He's wearing a stained apron that was probably last washed in 1982.> displaytype <person> prefix <a> article <him> gender <he> end define define object <barfly> alias <barfly> look <This guy's had way too much to drink.> speak if ( #CharName# = George ) then choose <QuestionsforBarfly> else choose <QuestionsforBarfly_Josephine> examine <You don't feel inclined to examine him too closely.> displaytype <person> prefix <a> article <him> gender <he> end define define object <Jukebox> alias <Jukebox> look <A pile of lead slugs in a jar over the jukebox make paying for music unnecessary.> examine { set numeric <random_song; $rand(1; 6)$> if ( %random_song% = 1 ) then msg <"You make me feel like a natural woman"...You always liked this song...> if ( %random_song% = 2 ) then msg <"Diamonds are a girl's best friend".> if ( %random_song% = 3 ) then msg <"I touch myself"...when you're not around, apparently.> if ( %random_song% = 4 ) then msg <"I want your sex." Horrible song, but you can relate to the sentiment.> if ( %random_song% = 5 ) then msg <"She got legs"...ah, ZZ Top. Now there was a band.> if ( %random_song% = 6 ) then msg <"The Hotel California"...you can check out any time you like, but you can never leave.> } prefix <a> end define define object <Beer> alias <Pabst Blue Ribbon> look <A nice cold one!> examine <You know the stuff. Rat piss in a can. Still, it does the job.> take do <BuyItem(1)> use do <DrinkItem> prefix <a can of> hidden invisible end define east if ( #CharName# = Josephine ) then { msg <Making sure the bartender isn't looking, you duck into the men's room, feeling vaguely guilty as you do so. It's a strange feeling, knowing that now you're on the feminine side of the gender divide, this room is now taboo. Really, it's just a disgusting little pisshole. Even so, you're not allowed in here.|n|n> goto <Tavern_Mens_Room> } else goto <Tavern_Mens_Room> south if ( #CharName# = George ) then { msg <You feel silly poking your head in here. For one thing, it's the ladies' room, and if you're looking to pick up chicks, skulking about ladies' bathrooms is just not going to get you laid. For another, any woman frequenting this bar is going to be a skank, if the current clientele is anything to judge by.|n|n> goto <Tavern_Womens_Room> } else goto <Tavern_Womens_Room> out <High North> end define define room <Tavern_Mens_Room> alias <men's room> look <The bathroom is small and filthy. There's a toilet and a urinal here.> define object <MensToilet> alias <toilet> alt <can> look <Black seat, white porcelain. It's covered in urine.> examine do <UseToilet> prefix <a> end define define object <MensUrinal> alias <urinal> look <A huge porcelain number built into the wall. It's filthy.> examine do <UseUrinal> prefix <a> end define west <Tavern> end define define room <Tavern_Womens_Room> alias <women's room> look <The bathroom is small and filthy. There's a toilet in here, with a sanitary napkin dispenser attached to the wall.> define object <WomensToilet> alias <toilet> alt <can> look <Black seat, white porcelain.> examine do <UseToilet> prefix <a> end define define object <SanitaryNapkinDispenser> alias <sanitary napkin dispenser> look <This dispenser hangs on the wall beside the toilet.> examine if ( #CharName# = George ) then msg <It's empty.> else msg <It's empty. Not that you're looking forward to having to use one anyway.> prefix <a> end define north <Tavern> end define define procedure <AboutMe> msg <Your name is #CharName#.|nYou're #Gender#, %Age% years old.|nYou're about %Height% inches tall, and weigh %Weight% pounds.|nYou can carry %CarryingCapacity% pounds, and you're currently carrying about %CurrentLoad% pounds worth of stuff.> if ( #CharName# = Josephine ) then picture <self_jos.jpg@1024 x 689; You> end define define procedure <Initialize> set string <CharName; George> set numeric <CarryingCapacity; 120> set numeric <AvailableCapacity; 120> set numeric <QuestionMenu; 1> set numeric <mast_bed_made; 1> set numeric <obey_mr_smith; 0> set numeric <Cash; 400> end define define procedure <REVERSE> if ( %spellbook_read% = 1) then { if ask <Really cast this? (this will end the game...)> then { msg <|n|n|s18|crConclusion...Causality Loop...|s00|cb|n|nYou utter the word of power...|n|n|crPress any key...|cb|w|c...and instantly lose consciousness...|n|n|crPress any key...|cb|w|cYou awaken, groggy, for a moment forgetting who or where you are.|n|nThe first thing you realize, to your immense relief, is that you're back in your old body. Good old George Smith. You sit up in bed, enjoying the feeling of being male again, stretch in the morning sunlight, and take a look around.|n|n|crPress any key...|cb|w|cTo your surprise, Josephine's in bed with you, her wrists cuffed together behind her. She's lying on her side, sleeping deeply.|n|nYou shake her awake. She rolls onto her back, stares up at you in alarm, tries to sit up, but you hold her down easily with one hand placed between her breasts. With her wrists pinioned under her, she's helpless.|n|n|crPress any key...|cb|w|cAfter a few moments of panic, she relaxes. Her muscles loosen, her thighs part slightly, her eyes shut.|n|n"The tables are turned," you say, "again." She opens her eyes and looks up at you.|n|n"Yes, Sir."|n|n"Are you going to try anything, Josephine? Or are you going to be a good girl?"|n|n"Oh, believe me, Master," she whispers, smiling, "I'll be a good girl. I've been waiting almost two centuries for this." You let her sit up, guide her to her knees. She's gorgeous, you realize. It's hard to believe you were in that body just yesterday.|n|n"The curse is ended, Josephine," you tell the girl. "It's over. Do you understand that? You're powerless now."|n|n|crPress any key...|cb|w|cShe smiles. "Well, not exactly, Sir. Take a close look around the room." Confused, you look around you. It's the Manor's Master Bedroom...but different. New. All the moulding is freshly carpentered, the furniture brand-new...but the thing that really scares you doesn't really sink in until a few moments of thinking about it.|n|nNo outlets. No light switches. Oil lamps. A bedpan.|n|n|crPress any key...|cb|w|c"Exactly what the fuck is going on, Josephine?" you demand of the naked girl.|n|n"Well, it's like this: I'm you."|n|n"Care to clarify that statement?"|n|n"Sure. I'm you. You're me. I'm the witch that cursed your ancestor. You're the witch that just cursed me, condemning me and my descendants to feminization and enslavement, until one of my descendants figures out a way to break this causality loop, or reinitializes it...as you've just done."|n|n"Say it again, slowly and sequentially," you say.|n|n"Well, as to sequence, I can't really give you a beginning, since this is kind of a chicken-and-egg dilemma. I've had close to two centuries to think about it, though, so I have a pretty good idea what's going on. Let's start with right now - it's August 5th, 1825, by the way - and extrapolate into the future. It's just as good a way of explaining it as going back into history, because they amount to the same thing, as you'll see."|n|n|crPress any key...|cb|w|c"For the next thirteen years or so, you're going to use, abuse, humiliate and denigrate me as much as you can - you won't be able to help it, since the curse fairly compels you to do so. Don't worry, I won't hold it against you. I'll be too busy enjoying my humiliation. When I'm about thirty years old, you'll cut me loose. I'll hook up with some gentleman, who'll promptly knock me up. You'll leave this property to my first born son...you already know this scenario from the other end, don't you? And sometime down the road, one of my descendants will give birth to...you. Who you - this you, the one in the room with me - will promptly feminize and enslave. Hopefully that instance of you will be smarter than either of us."|n|n|crPress any key...|cb|w|c"Why don't you just warn your kids?" you ask.|n|n"Because pretty soon you're going to get tired of my pedantic I told you so crap and put that necklace on me, which will keep me from talking about any of this with anyone. You won't be able to stop yourself. This is all fate, okay? There's very little free will."|n|n Josephine smiles, and looks down at her breasts and thighs. She gives her breasts an experimental wiggle, and sighs contentedly. "I've got it easy now," she says, grinning. "One nice thing about being on this end of the curse is that there's no self-deception about free will. Neither of us really have any, but I can't even pretend, when I can't even control when your cock is in my mouth. You're going to spend the next hundred and eighty years trying to change fate. It isn't in your power to do so, but you'll try anyway. Neither of us can do jack. The only one who has any power at all is the next George Smith, who you won't meet for nearly two centuries, and he won't even know enough about what's going on to make an educated decision."|n|nSuddenly you just can't take any more of her prattling. You know what she's saying must be true, and it makes you furious. The necklace is on the nightstand next to the bed. You snatch it up.|n|nJosephine looks up at you, wide-eyed. She gulps. "Okay, just do it already," she whispers. Her eyes glisten, and a tear rolls down her cheek. You fasten the necklace around her neck.|n|nIn the years to come, you sometimes almost forget that Josephine, sweet, obedient Josephine, was once your tormentor, that you were once in her place. It isn't until some forty years later, when you realize that you only have a year left of life in you, that the curse manifests itself. You'd let Josephine go long ago, at the age of thirty. Her son is now twenty seven. You find yourself preparing compulsively - divination spells to ascertain exactly what kind of woman Josephine's son most loves, and fashioning a body to match. Imbuing the body with spells designed to make the occupant deeply, richly submissive. Adding Josephine's son to your will. Occupying Sophie's body more and more, preparing it.|n|nYour body dies.|n|nYou're Sophie now. It's good to be young again, but you won't inhabit this body for long...the butler's prepared you, per his Master's last instructions before dying. You're naked, in chains, your wrists chained to a ring in the wall of the bedroom.|n|nYou hear a horse and carriage in the drive...the next Mr. Smith, come to generously give his body to you...|n|n|s18THE END|s00|n|n|crPress any key...|cb|w|c> playerwin } } else msg <Reverse what?> end define define procedure <MATRIARCH> if ( %spellbook_read% = 1) then { if ask <Really cast this? (this will end the game...)> then { msg <|n|n|s18|crConclusion...First in a long line of women...|s00|cb|n|nYou utter the word of power...|n|n|crPress any key...|cb|w|c...And you don't feel any different at all. Well, the only way of knowing if the spell worked, you suppose, is when you give birth to a daughter, and even that isn't proof. Hmmn.|n|nYou think about what you've done...effectively you've ended the Smith family name. Your daughter will only have female children, and her children only females, on into the future for all time. You've just emasculated your DNA, put yourself firmly onto one side of the gender divide. Well, you think to yourself, if your daughters all end up looking like you, that's not such a bad hand to be dealt.|n|nYou hear footsteps approaching, and turn to see who it is.|n|nMr. Smith walks into the room, smiling. "Excellent work, Josephine. Finally, someone with brains enough to at least spare her progeny this crap - and let me off the hook. I'm grateful, really. However, that still doesn't change the fact that the curse still binds you to me, and me to you. That is to say, you're still my little pet, and I fully plan to take advantage of you. Kneel, slut."|n|nYou obey, dropping to your knees, your buttocks resting against your heels, thighs spread wide, heart racing. What else can you do, really? The curse seems to have infected your very way of thinking - after all, there were other spells you could have chosen, that may have even given you back your own body and life, but instead you chose a course of action that kept you female, at Mr. Smith's mercy. Perhaps this was meant to be, you think, as Mr. Smith unbuckles his trousers. Perhaps having been a man at all was some sort of cosmic error, a glitch in God's programming. Otherwise why should being female, being Josephine, feel so good, so right?|n|nYour lips close over Mr. Smith's thick cock. You feel his veins throbbing, his helmet head pulse at the back of your throat, and marvel that this thing, so beautifully blunt and grossly masculine, had once been yours. You'd never used it properly. It's such a remarkable instrument of domination - innately vulnerable, soft, pliable, it hardens into a club, symbolizes everything about masculinity that you no longer have any access or right to...|n|n|s18THE END|s00|n|n|crPress any key...|cb|w|c> playerwin } } else msg <Who's a matriarch?> end define define procedure <FORGET> if ( %spellbook_read% = 1) then { if ask <Really cast this? (this will end the game...)> then { msg <|n|n|s18|crConclusion...A Clean Slate...|s00|cb|n|nYou utter the word of power...|n|n|crPress any key...|cb|w|c...what was it you were just doing?|n|nA strange feeling - of having lost something, something important - washes over you, and you stand still for a moment, trying to regain the train of thought you just had. It's like it's just on the tip of your tongue...|n|nNo, it's gone.|n|nIt's getting late, you realize suddenly. Your Master may be coming home any minute. You drop to your hands and knees and crawl out to the foyer, turn and position your body facing away from the front door, and cross your arms behind your back, face and breasts pressed into the tiles, your cunt displayed.|n|nYou wait, as you have done every evening, since...you hesitate...since Mr. Smith took you in, made you his servant, his lover, his slave. Of course. Where is your brain today, anyway? Probably scrambled from the fucking Johann gave you this morning. You entertain the hopeful thought that Johann might happen by and...no, actually, it'd be nicer if you stayed as horny as you are now...your Master likes it when you're excited, it makes you much easier to control...and you love being controlled...|n|n|s18THE END|s00|n|n|crPress any key...|cb|w|c> playerwin } } else msg <Forget what?> end define define procedure <STERILIZE> if ( %spellbook_read% = 1) then { if ask <Really cast this? (this will end the game...)> then { msg <|n|n|s18|crConclusion...End of a dynasty...|s00|cb|n|nYou utter the word of power...|n|n|crPress any key...|cb|w|c...And you don't feel any different at all. Well, it's not like you have any of proving you're barren now. Hmmn.|n|nYou hear footsteps approaching, and turn to see who it is.|n|nMr. Smith walks into the room, smiling. "Excellent work, Josephine. Finally, someone with brains enough to at least spare her progeny this crap - and let me off the hook. I'm grateful, really. However, that still doesn't change the fact that the curse still binds you to me, and me to you. That is to say, you're still my little pet, and I fully plan to take advantage of you. Kneel, slut."|n|nYou obey, dropping to your knees, your buttocks resting against your heels, thighs spread wide, heart racing. What else can you do, really? The curse seems to have infected your very way of thinking - after all, there were other spells you could have chosen, that may have even given you back your own body and life, but instead you chose a course of action that kept you female, at Mr. Smith's mercy. Perhaps this was meant to be, you think, as Mr. Smith unbuckles his trousers. Perhaps having been a man at all was some sort of cosmic error, a glitch in God's programming. Otherwise why should being female, being Josephine, feel so good, so right?|n|nYour lips close over Mr. Smith's thick cock. You feel his veins throbbing, his helmet head pulse at the back of your throat, and marvel that this thing, so beautifully blunt and grossly masculine, had once been yours. You'd never used it properly. It's such a remarkable instrument of domination - innately vulnerable, soft, pliable, it hardens into a club, symbolizes everything about masculinity that you no longer have any access or right to...|n|n|s18THE END|s00|n|n|crPress any key...|cb|w|c> playerwin } } else msg <Sterilize what?> end define define procedure <LookInMirror> if ( #CharName# = George ) then msg <You see your usual self in the mirror - medium height, medium build, with scruffy good looks, dirty blond hair. Not bad for a guy in his mid thirties.> if ( #CharName# = Josephine ) then { msg <The mirror is hung higher than you're used to. Or, more accurately, you're a lot shorter. Oh, and a teenaged girl. In fact, you look exactly like the maid, Josephine. Five feet even, slight build, nice full breasts, jet black hair that falls straight on your shoulders. You're fragile-looking, petite, and quite lovely. You can see that the choker necklace you're wearing has a small green emerald set in it.|n> if ( %dressed_status% = 0 ) then msg <Other than the necklace, you're stark naked. You've got a figure that screams to be fucked. Unfortunately you're not in a position to do anything about it.> if ( %dressed_status% > 0 ) and ( %dressed_status% <= 5 ) then msg <Other than the necklace, you're only partly dressed. There are more clothes you could wear to rectify the situation - as much as this skimpy stuff can, anyway - or, if you like the provocative look, walk about as you are.> if ( %dressed_status% >= 6 ) then msg <Fully decked out in your little French Maid's outfit, you have to admit you're a pretty delectable piece of eye candy. It's pleasing, in a way, but also a little worrisome. Is it at all likely anybody's going to take you seriously? You know all that would be going through your head would be: I have to get this chick to bed as soon as possible, or my nuts are going to burst.> } end define define procedure <UseToilet> if ( #Gender# = male ) then msg <You take a leak...ahhh...much better. Now, where were we?> if ( #Gender# = female ) then msg <You lower the seat, sit down and pee. Strange feeling - not the peeing part, though that feels more like you're just spraying piss randomly, so much as exactly where on your body the piss is spraying from. Now you get why women wipe.> end define define procedure <UseUrinal> if ( #Gender# = male ) then msg <You take a leak...ahhh...much better. Now, where were we?> if ( #Gender# = female ) then msg <You look at the urinal sadly. It seems silly to feel longing for something like a fucking urinal, but there it is. That particular piece of plumbing is no longer a part of your life.> end define define procedure <WearFemaleItem> if ( #Gender# = female ) then { give <#quest.lastobject#> inc <submissiveness; $parameter(1)$> inc <dressed_status; 1> } else msg <Sorry,the $displayname(#quest.lastobject#)$ won't fit you, your body shape just isn't right.|n> end define define procedure <RemoveFemaleItem> lose <#quest.lastobject#> dec <submissiveness; $parameter(1)$> dec <dressed_status; 1> msg <You remove the $displayname(#quest.lastobject#)$> end define define procedure <Wear Male Item> if ( #Gender# = male ) then { give <#quest.lastobject#> msg <Okay, now you're wearing the $displayname(#quest.lastobject#)$.> } else { if ( %submissiveness% <= 5 ) then msg <These are just too big for you.> if ( %submissiveness% > 5 ) and ( %submissiveness% <= 15 ) then msg <The thought of wearing the $displayname(#quest.lastobject#)$ somehow feels wrong to you, you can't say why. You know you wore stuff like that, only a day ago, but now...you catch yourself. What am I thinking?> if ( %submissiveness% > 15 ) and ( %submissiveness% <= 25 ) then msg <The $displayname(#quest.lastobject#)$ clearly won't fit you. Besides, after the kinds of things you've been doing, or been forced to do, since you became Josephine, you're not exactly feeling very masculine right now. In fact, quite the opposite. Strange. You never thought being trapped and controlled like this would feel...pleasurable...but it does. You almost hope you never get the chance to wear such things again...did you just think that? What exactly were you thinking just now, anyway? You seem to have lost your train of thought...> if ( %submissiveness% > 25 ) then msg <The $displayname(#quest.lastobject#)$ is for men, and the thought of wearing anything like that makes you feel nervous and afraid. You quickly back away.|n|nStrange. You know somehow what you're feeling doesn't make any sense, that you were just wearing clothes like these a day or so ago, that something basic to your nature has changed, not just your body - but you can't help yourself. You can't possibly, ever wear the $displayname(#quest.lastobject#)$, even if your escape depended on it. You know your place, and it's not in a man's body...> } end define define procedure <TakeItem> if ( $parameter(1)$ <= %AvailableCapacity% ) then { give <#quest.lastobject#> dec <AvailableCapacity; $parameter(1)$> inc <CurrentLoad; $parameter(1)$> msg <Okay, you take the $displayname(#quest.lastobject#)$.> } else { if ( $parameter(1)$ <= CarryingCapacity ) then msg <You're carrying too much other stuff to pick this up. Try dropping some things.> else msg <You're not strong enough to pick this up.> } end define define procedure <BuyItem> if not property <#quest.lastobject#; bought> then { if ( $parameter(1)$ <= %Cash% ) then { give <#quest.lastobject#> property <#quest.lastobject#; bought> dec <Cash; $parameter(1)$> msg <You purchase the $displayname(#quest.lastobject#)$.> } else { msg <You don't have the cash to buy this.> } } else { give <#quest.lastobject#> msg <You take the $displayname(#quest.lastobject#)$.> } end define define procedure <EatItem> msg <You eat the $displayname(#quest.lastobject#)$. Yum!> hide <#quest.lastobject#> conceal <#quest.lastobject#> end define define procedure <DrinkItem> msg <You drink the $displayname(#quest.lastobject#)$. That quenched your thirst!> hide <#quest.lastobject#> conceal <#quest.lastobject#> move <#quest.lastobject#; LIMBO> end define define procedure <DropItem> lose <#quest.lastobject#> inc <AvailableCapacity; $parameter(1)$> dec <CurrentLoad; $parameter(1)$> msg <Okay, you drop the $displayname(#quest.lastobject#)$.> end define define procedure <Title Screen> msg <|jc|cr|s36Coldbrook Manor|n|n|cb|s00A transgender game by Alyssa S.|n|jlThis game contains very adult themes - there's body swapping, forced feminization, SM, sex of the consensual and nonconsensual type, some graphic images, et cetera. You might find this boring, annoying, or offensive if any of the above gets your goat instead of floating your boat. Let me know what you think: aly_sass@yahoo.com|n|nAnd enjoy!|n|nAlyssa S.|n|n|n|jc|cb|s18Press any key...|n|jl|cb|s00|jl|w> end define define function <DisplayStatus> msg <Your name is #CharName#.|nYou're #Gender#, #Age# years old.|nYou're about #Height# inches tall, and weigh #Weight# pounds.|nYou can carry #CarryingCapacity# pounds.|nCurrently you're carrying #CurrentLoad# pounds.> end define define procedure <Hints> msg <Hints|n|crPlaying The Game|cb|n|nColdbrook Manor has a few quirks and a few custom commands you might want to know about.|n|nQuirks:|n|n1. Taking a clothing item is equivalent to an attempt to wear it. This is because I haven't gotten around to coding wearable items.|n2. You have money in the beginning, but you really only can buy a few things - things that are tied into the plot. Buying candy bars, etc. isn't enabled, because it ain't useful.|n|nCustomCommands:|n|n1. About Me: displays your current status - gender, name, carrying capacity, how much you're carrying etc.|n2. About Game: displays info about the game. Basically a rehash of the title screen.|n|nFAQ:|n|n1. I'm in the beginning of the game. I've searched all around the mansion, and I can't find Josephine. Where is she?|n|cbGo to Coldbrook Village. She won't show up until after you've gone there.|cr|n|n2. I'm Josephine now, and I can't leave the mansion - Charles won't let me.|n|cbTry running errands for Johann, and anybody else who shows up. Being a good girl might earn you some privileges...|cb> end define define procedure <Girlify> if ( #Gender# = female ) then msg <Honey, you're already girl enough for anybody!> else { set numeric <Height; 60> set numeric <Weight; 96> set numeric <Age; 17> set numeric <CarryingCapacity; 40> set numeric <CurrentLoad; 0> set numeric <submissiveness; 5> set numeric <femininity; 6> set string <Gender; female> set string <CharName; Josephine> set numeric <ring_taken; 1> set numeric <mast_bed_made; 0> give <JsNecklace> give <JHeels> give <JPanties> give <JStraplessBra> give <JMiniskirt> give <JBlouse> give <JApron> reveal <JHeels> show <JHeels> reveal <JPanties> show <JPanties> reveal <JStraplessBra> show <JStraplessBra> reveal <JMiniskirt> show <JMiniskirt> reveal <JBlouse> show <JBlouse> reveal <JApron> show <JApron> msg <You utter the magic word...and almost immediately lose consciousness...|n|n|crPress any key...|cb|w|cSome time later you awaken to find yourself in a strange bed. Where the hell is this? What happened? You sit up in bed to take in your surroundings.|n|n|crPress any key...|cb|w|cThe first and most obvious thing you notice is that you've got breasts. Quite nice ones. They're attached to an absolutely exquisite body, which is very female, very naked, and, last time you checked, not yours.|n|n|crPress any key...|cb|w|cYou're Josephine. Fuck...the shock of that fact is overwhelming. And a quick look in the cheap-ass mirror hanging on the bedroom door makes the fact hard to ignore.|n|nYou're Josephine. Dear Jesus.|n|nYou stand up gingerly, your balance all thrown off, still not used to the different shape of this body, feeling acutely the way your breasts sway as you rise, noticing immediately how much...well, higher, or taller, or just bigger everything seems.|n|n|crPress any key...|cb|w|c> picture <self_jos.jpg@1024 x 689; Holy shit...> msg <Clearly saying the magic word somehow did this to you, but of course you knew that. It's too bad you don't know any magic words to reverse the process.|n|nThe question now is, what happens to you now?|n|n|crPress any key...|cb|w|c|s18|crChapter 2 - Reversed Circumstances...|s00|cb|n|n> set numeric <dressed_status; 7> conceal <JosephineCleanedRoom> conceal <Josephine> hide <JosephineCleanedRoom> hide <Josephine> move <Johann; Servant's Living Room> goto <Maid's Room> set numeric <AvailableCapacity; 40> set numeric <Cash; 0> move <JConnectRing; LIMBO> } end define define function <WearFemaleItem> if ( #Gender# = female ) then { give <#quest.lastobject#> inc <submissiveness; $parameter(1)$> } else msg <This doesn't fit you - your body just isn't the right shape.> end define define text <intro> |jc|cr|s36 Coldbrook Manor |cb|s00A Transgender Game by Alyssa S. |jlThis game contains very adult themes - there's body swapping, forced feminization, SM, sex of the consensual and nonconsensual type, some graphic images, et cetera. You might find this boring, annoying, or offensive if any of the above gets your goat instead of floating your boat. Let me know what you think: aly_sass@yahoo.com And enjoy! Alyssa S. (P.S. Typing "hints" or "faq" might help you out if you're having trouble...) |jc|cb|s18Press any key... |jl|s00|jl|w|c |s18|crIntroduction|s00|cb You can't really say that you were saddened to hear of your uncle Lester's death. After all, the old lecherous bastard, despite his obvious distaste for you, or perhaps out of some perverse desire to annoy his own children, had left his mansion - Coldbrook Manor, in rural Maine - to you. Lots of stories about the estate have been handed down through the family - stories about it being haunted, or cursed - the kind of stories older kids in large dynastic families tell to their impressionable cousins to terrify them. The fact of the matter, as some of the more sober and respectable members of your family will tell anyone who will listen, is that Uncle Lester never invited anyone to Coldbrook, nor his father before him, nor his father's father. So no one's been to the damned place in nearly seventy years. Everyone thought it odd, but then Lester was odd, and he inherited his oddness from his predecessors. Ghost stories naturally accrete around odd people, especially when they're told by kids at family gatherings, where the creepy old guy from that mansion up north paces about, speaking to no one, and generally behaving strangely. |crPress any key...|cb|w It's been a long time since you heard any of those stories. You're George Smith, 35, an architect by training but not necessarily by employment, since your own inheritance has kept you more or less free to live modestly and unambitiously. Inheriting this house has given you something to think about, to plan your days around. You recently decided to drive up to visit the place for the weekend. Who knows, you thought, maybe you'll even move up there! You called the manor and made arrangements with the manor staff. It took a good nine hours by train straight from New York to Coldbrook Village, where the Manor driver picked you up, but what the hell - it's not every day you inherit millions of dollars worth of property, and enough funds to maintain it indefinitely. Your mood was upbeat as you pulled into the gravelled drive. |crPress any key...|cb|w The Manor butler, Johann, was cordial, if not exactly friendly, on meeting you. Uncle Lester's Master Bedroom had already been prepared in anticipation of your arrival, and you turned in for the night, exhausted. Your dreams weren't exactly restful. You awaken; look at the grandfather clock in the early morning sunlight. It's eight AM. You feel uneasy. Why did Uncle Lester give this huge place to you, of all people? He had three of his own kids. True, they're all a bunch of prize assholes, but it's not like you ever really talked to Lester. You have some irrational fear that there's a catch here, somewhere. Uncle Lester screwed people over all his life; there's no reason he would leave off his mischief at death... |crPress any key...|cb|w|c |s18|crChapter 1 - A New Home...|s00|cb end define define text <win> Thank you for playing... |jc|cr|s36 Coldbrook Manor |cb|s00A Transgender Game by Alyssa S. |jlIf you enjoyed playing this game, contact me at: aly_sass@yahoo.com and let me know what you think. If you're interested in other work by me (of the non-interactive variety), go to http://www.fictionmania.com/ and search for me by author. I've got a few up there, basically in this vein. Best, Alyssa S. end define define text <lose> end define define selection <QuestionsForJohann> info <How may I help you, Sir?> choice <What's the deal with this house?> msg <"Well, Sir, the house is very old. We don't really know how old, exactly. The original construction documents, as well as most town records, were destroyed in a courthouse fire in 1853. But it has been in your family for at least nine generations." Johann coughs into his hand, then looks at you expectantly.> choice <What do you do here?> msg <"Well, Sir, I manage the staff, mostly, and make sure the house affairs are run smoothly. I take care of finances, bills, taxes and so on as well. All that's paid for through a separate trust from the money you've inherited."> choice <Who else works here?> { msg <"Sir, there's Charles Buford, the driver - if you'd like to meet him he's usually out front with the limo. Then there's Sarah Little, the cook. She takes care of all three meals. If you have any culinary preferences, let me know and I'll pass them on. Oh, and Josephine - she's the new chambermaid."> choose <QuestionsForJohann2> } choice <Why did Uncle Lester leave the house to me?> msg <Johann looks a little taken aback.|n|n"Well, Sir, I can't really speculate on that. I can tell you that the house and its staff, at least, has always been bequested to a nephew, and not to a son or daughter. How the tradition got started, or why, I don't rightly know." > end define define selection <QuestionsForJohann2> info <What else can I help you with, Sir?> choice <Tell me more about Charles.> msg <"Charles has been with the house for a good number of years, Sir. He's quite reliable. He also does garden work, here and for the Briarwood Public Gardens down in Lancaster."> choice <Tell me more about Sarah.> msg <"Well, Sir, she's a competent cook, if that's what you're asking. Quite good at meat and potatoes, that sort of thing." He leans forward in a stage whisper, "I have a comprehensive set of takeout menus, Sir, if you find you need a change. There's a wonderful place called Sushi Surprise a mile down the road..."> choice <Tell me more about Josephine.> msg <"Well, Sir, she's new, so she's still being trained in her job. But I expect she'll turn out just fine. An orphan she is, that your uncle Lester took in not two months ago." His tone sounds a little off as he says this. "She's out at the moment, but she's due in this afternoon to houseclean."> end define define selection <QuestionsforJosephine> info <"Sir?" she asks meekly.> choice <Hi, Josephine.> msg <"Hello, Sir," she says, blushing.> choice <What do you do here?> { msg <"Oh, Sir, you know, I clean the house mostly - make the beds, do the laundry, iron shirts, some mending of course. And I clean the bathrooms, and the kitchen floors, and the foyer floors. And I dust, of course.> choose <QuestionsforJosephine2> } choice <That outfit is...interesting.> msg <"Yes, Sir," she says bashfully. You're not sure if she's ashamed, or something else, but she's blushing.> end define define selection <QuestionsforJosephine2> info <Anything else, Sir?> choice <Seems like a lot of work.> msg <"Oh, it is, Sir, but I enjoy it."> choice <My room needs cleaning.> { msg <"Oh dear!" she exclaims. "I forgot. Forgive me, Sir!" She hurries out into the hallway.> move <Josephine; LIMBO> move <JosephineCleanedRoom; Master Bedroom> } end define define selection <QuestionsforJosephine3> info <I cleaned your room, Sir.> choice <Thank you, Josephine.> { msg <She curtsies, an odd gesture, since she's wearing a miniskirt, so there's not much for her to curtsy with. Then she leaves the bedroom, still blushing. You wonder what her deal is, anyway. She reminds you of the geeky, plug-ugly girls you knew in high school, mainly in the way she's so, well, meek - except that she's incredibly attractive. You wonder what exactly your uncle's motives were for taking her under his wing.> move <JosephineCleanedRoom; Guest Bedroom> } choice <Is that outfit what you always wear?> { msg <"Yes, Sir. Mister Smith - your uncle, Sir - mandated this uniform for me." She looks at you, cheeks flushed.> choose <QuestionsforJosephine4> } end define define selection <QuestionsforJosephine4> info <Anything else, Sir?> choice <I see. What exactly was your relationship with my uncle?> { msg <She turns crimson. "I - he and I - that is, Sir, we, um." She takes a deep breath. "It's simple, really. I don't know why I'm having such a hard time with it. I was his slave, you see."> choose <QuestionsforJosephine5> } choice <No, thank you.> { msg <"Very well, Sir," she replies meekly. She leaves the room.> move <JosephineCleanedRoom; Kitchen> } end define define selection <QuestionsforJosephine5> info <Anything else, Sir?> choice <That's repulsive.> { msg <"Oh dear," she cries, "I knew I shouldn't have told you!" She runs out of the room sobbing.> move <JosephineCleanedRoom; Maid's Room> } choice <How did that come about?> { msg <She sighs. "Well, I, um, see, I'm a bit of a trust fund kid. My parents died in a plane accident when I was thirteen, and I was brought up by my guardian and my staff. But I'm still a member of the New York 400, you know, the old money, so I always got invited to benefits and so on. I met your uncle at one of those." She shuffles her feet uncomfortably.|n|n"I've always had submissive fantasies, ever since I was, like, five, you know? And all that stuff started coming out once your uncle and I started dating. He wasn't in the best of health, but for what I like in bed, vigor isn't so important, you know, as...authoritativeness. And he sure knew what he wanted.|n|n"We set up an arrangement where he would hold all my assets in escrow for one year, and I would live here, basically at his beck and call, even at the disposal of the servants. One year." She pauses.|n|n"Then the old bastard up and dies." She looks up at you.|n|n"You know, you're the one who holds my assets now. I'm penniless."> choose <QuestionsforJosephine6> } end define define selection <QuestionsforJosephine6> info <What are going to do with me?> choice <I can return your assets to you, if you like.> { msg <"I - I'm not sure I want that yet. Let me think about it." She fidgets with the hem of her miniskirt. "I have more housework to do, Sir," she says finally. You dismiss her and she walks down the hall.> move <JosephineCleanedRoom; Kitchen> } choice <Hmmn. That means you're at my mercy, doesn't it?> { msg <"Yes," she says, suddenly very still. It's almost as if she's holding her breath.|n|nIt's obvious what she wants. What do you tell her?> choose <QuestionsforJosephine7> } end define define selection <QuestionsforJosephine7> info <(Josphine is waiting to see what you'll do)> choice <I'm not interested, sorry.> { msg <She looks up at you, crestfallen. Suddenly she bursts into tears and runs from the room.> move <JosephineCleanedRoom; Maid's Room> } choice <Strip and climb onto the bed, slave.> { picture <jos_bed.jpg; Josephine, on the bed...> msg <She obeys meekly, almost, it seems, reluctantly, as if you were forcing her to do it. But you can sense an undertone of excitement in her. You tell her to leave her pantyhose on for now - you have ideas about ripping it off her shortly. She lies on the bed, arms about her head, legs spread.|n|nYou cup her pubic mound with the palm of your hand. You can feel the heat and moisture through the fabric.> msg <"My, you are a submissive little slut, aren't you?" you breathe. She closes her eyes and moans.|n|nYou tie her hands to the headboard with the strings of her lace apron - it's the nearest item around. She rolls onto her side on the bed, bites her lip. Her breasts are beautiful, so you lean down and bite one.|n|nShe gasps. And she cries out as you enter her.|n|n---------|n|nSome time later, after you smoke a cigarette and think a bit, you untie Josephine and let her go.|n|nShe smiles at you as she dresses. "Thank you, Sir," she says meekly. "I - I really needed that."> msg <She hesitates, then says, "There's something you should know. Lester kept something that was very special to me, kept it in his possession, always. It was a ring. It belonged to me, once, and he used to wear it, to taunt me. To show me that everything I valued, was in his hands." She smiles oddly.|n|n"You want this ring back?" you ask.|n|n"No," she says, "I - if it's not too much to ask, could you wear it for me? I desperately want it back, which is why you need to wear it. It would - it would put me in my place."|n|n"Where is it?" you ask, your interest piqued.|n|n"Lester kept it in a secret stash in his washroom." She giggles. "Pan's got a bit of a hard-on. Play around with that." She smiles again, then leaves you to your thoughts.> move <JosephineCleanedRoom; LIMBO> show <Pan's Penis> } end define define selection <QuestionsforJosephinesJohann1> info <Good, I trust you're done with the Master Bedroom.> choice <Yes, Sir. Is there anything else I should take care of?> { msg <"Yes. You can make my bed, and then strip and get on all fours on it, and wait for me. How does that sound? That's settled then." Johann hands you more linens and walks away.> set numeric <butler_bed_made; 0> give <sheets> hide <Johann> conceal <Johann> } choice <Yeah, but look, there's a mixup. I'm not Josephine!> { msg <What you intended to say and what comes out of your mouth turn out to be two slightly different things.|n|n"Yes, Sir, but you see, I'm Josephine."|n|nFreudian slip? You try again.|n|n"I mean, Sir, I'm - I'm Josephine. I - I -" you stammer.|n|n"I heard you the first time, you silly bitch," Johann says, chuckling a bit. "Here, make yourself useful for a change. Do the sheets in my room. Then strip and wait for me."> set numeric <butler_bed_made; 0> give <sheets> msg <Johann walks out to the foyer, saying "See you in a few minutes!"> conceal <Johann> hide <johann> } choice <Fuck off, you stuffed shirt. I want to know what the fuck's going on here!> { msg <You're pretty pissed off. Which is why what comes out of your mouth surprises you:|n|n"Fuck me," you whisper softly. And you mean it. What the fuck is going on?|n|n"No problem. Just make the bed in my room and I'll be there in a little bit. Oh, and make sure you're not wearing a stitch. See you shortly."|n|nWith that Johann walks away, leaving you flustered. You realize with alarm that your pussy's wet. Oh boy.> give <sheets> set numeric <butler_bed_made; 0> hide <Johann> conceal <johann> } end define define selection <QuestionsforCharles1> info <Where to, Sir?> choice <What's near here?> msg <Coldbrook Village, Sir. Ain't much there, but I'd be happy to drive you.> end define define selection <QuestionsforCharles2> info <Where to, Sir?> choice <Coldbrook Village, please.> { msg <"Sure thing, Sir. Hop in."|n|nCharles drives up to the gate, which automatically opens. The gates shut behind you as he pulls the car onto the road.|n|nFive minutes later he parks in a tiny hamlet which, apparently, is Coldbrook Village. You get out and take a look around.|n|n> if not flag <town_visited> then { flag on <town_visited> show <Josephine> reveal <Josephine> } goto <Main Street East> } end define define selection <QuestionsforCharles3> info <What're you doing out here, babe?> choice <I'd like to go to town, please.> if got <white sundress> then { msg <Charles looks you up and down - you can almost feel his eyes slide along the curves of your body - and finally shrugs, says "Well, you're dressed for town, so I suppose Sarah's given you permission," and gets into the car. He doesn't bother opening the door for you.|n|nA few minutes later, you're in Coldbrook Village.> goto <Main Street East> } else msg <"You've gotta be kidding. You know I've got strict orders about you, kid. You gotta get permission from one of the staff. No permission, no exiting the premises."> end define define selection <QuestionsforPolly> info <How can I help you, honey?> choice <Anything here of interest?> { msg <"Well, sure! I've got lots of stuff. Here's a few things I think you might like."> if ( #Gender# = male ) then { reveal <Antique Coin> reveal <eight track tape> show <Antique Coin> show <eight track tape> } else { reveal <Diary> show <Diary> reveal <Hobby Horse> show <Hobby Horse> } } choice <What do you know about Coldbrook Manor?> { msg <"Well, honey, not much. None of the locals have been in there in years."> if ( #CharName# = Josephine ) then msg <"Say, you must be the new girl at the Manor. Josephine, right?"|n|nYou nod your head a little reluctantly.|n|n"That's nice," she says. "They haven't had a girl to help out up there since just a little before old Lester first inherited. That was back in '73." She sighs. "Well, time flies. I'm sure they'll put you to good use now that Mr. Smith has finally come to town."|n|nThey already have, you think, but keep silent.> } end define define selection <QuestionsforMac_George> info <Hey bud, need anything?> choice <Just looking.> msg <"Fine by me."> choice <Know anything about Coldbrook Manor?> { msg <"Oh sure, a bit." He pauses. "What in particular do you want to know?"> choose <QuestionsforMac_George2> } end define define selection <QuestionsforMac_George2> info <What about the Manor?> choice <Do you know anything about a curse?> msg <He narrows his eyes, and says, "A bit about that, ayuh, sure I do." He stubs out his cigarette, seemingly making a decision about you. "Hey, you're that new feller, George Smith, right? Okay then. I'll tell you what I know, and it ain't much, but you deserve to know." He lights another cigarette and takes a deep breath.|n|n"What I know is what my pappy told me. See, he owned this store before me, and his pappy owned it before him, and before him we was dairy farmers here anyway, so my family goes way back, back before you Smiths came into town.|n|n"What my pappy told me was, is that the first Smith, the one what built the Manor, he was something of a, well, it ain't nice to say it to a descendant, but he was a pervert. He took in with what they call now S/M games and such. And the story my pappy told me was that the curse was some kind of revenge on the Smith family on account of what that first Smith did - what and to who all, I don't know. Anyway, that's the story, and that's all I know. I just wanna warn you to be careful. That curse strikes, so my pappy tole me, right round when a new Smith inherits the Manor."|n> choice <Do you know anything about Josephine?> msg <"No, don't know nothin' about her. Seen her in town, shopping for the cook, that's about it. Real nice looker."> choice <Do you know anything about Johann?> msg <"Nice enough sort, though like all the folks over there he don't leave the Manor much."> choice <How about Charles?> msg <"Don't know the guy. Your driver, is he? That's nice, to have a driver to drive you around and such."> choice <Sarah? Met her?> msg <"Nope."> end define define selection <QuestionsforMac_Josephine> info <Now what can I do for you, young miss?> choice <Can you tell me anything about the Manor?> msg <"What would I know that a pretty young thing like you, workin' there two months now, wouldn't know already?"> choice <Help! I'm trapped in this girl's body!> msg <That's what you try to say, anyway. What comes out of your mouth?|n|n"Help me," you whisper.|n|n"Honey, you got to be more specific than that. We got all kindsa hardware, so whatever the problem is, I'm sure we got the parts to fix it. Now, I know a cute little thing like you don't know nothing about fixing things, but why don't you try to describe what the part looks like?"|n|nYou realize that not only can't you ask for the help you need, this guy's condescending to you based on the fact that you're a 17 year old girl.> end define define selection <QuestionsforJimmy_George> info <Hey man, howya doin.> choice <I'd like to buy something.> msg <"Dude, just take you want from the shelves, and I'll ring you up, man."> choice <I'm trying to find out about Coldbrook Manor. Know anything?> msg <"Dude, that place, like, gives me the fuckin creeps. Always has, man. Creepy creepy people doing creep creepy shit. You don't wanna touch that fuckin shit man, not with a fuckin 10 foot pole. Not me. Keep that creep shit away." He scratches his chin.|n|n"Except for that new chick that works there, man. That chick is fuckin hot shit. God I'd love to bed her. If you don't believe me, hang around here a couple days. She usually comes in once or twice a week to pick up shit. Makes my whole world light up, man."> choice <What do you do here?> msg <He looks at with undisguised contempt.|n|n"Dude, are you fucked? Clerks don't *do* anything. We just fuckin sit here all day, doing nothing, thumbs up our asses. I mean, it's not like I like it that way. It's just part of the job, you know? Part of the job description. Dude, I got my job description around here somewhere," he says, rummaging through a pile of takeout menus, "I can show the part where it specifies the whole thumb up the ass thing...ah fuckit. It's around here somewhere. Nevermind."> end define define selection <QuestionsforJimmy_Josephine> info <H - hey...> choice <Hi there. Can I buy something?> { msg <"Oh yeah, miss, sure you can. Just, uh, you know, take what you want an', uh, I'll ring you up..."|n|nHe pauses for a moment. You think maybe he's trying to remember something, but then you realize his eyes have drifted down to your chest.|n|n"Um," you say.|n|nHe looks up, startled, and turns red. "Oh, uh, by the way, the cook called and asked me to put together a buncha stuff for you to bring back. You don't need to pay nothin cause it goes on the Manor's account. Here it is."> show <Groceries> set numeric <got_groceries; 1> reveal <Groceries> give <Groceries> } choice <Hi. You know anything about Coldbrook Manor?> { msg <"You work there, right? Your name is Josephine? Hey, listen Josie - I can call you that, right? Listen Josie, that new Matrix: Regrouted movie is playin at the Route 1 Quad Cinema. I was wonderin, uh, like, I got some weed and we could like go. You know? Like, to the movie?"> choose <QuestionsforJimmy_Josephine2> } end define define selection <QuestionsforJimmy_Josephine2> info <So? You wanna go with me?> choice <You still haven't answered my original question.> msg <"Oh. Yeah. I don't know nothin really about it. Except that you work there. And it must be okay 'cause you work there. I mean, everybody in town talks shit about it being cursed but I don't know nothing about that. I mean, you're there, and you ain't a curse to me. But I guess you don't wanta go, huh? Sorry I bothered you."> choice <Um, I'd like to go, but I don't know if I can get off work.> msg <"Oh, okay then, just, like, you know, you can ask at work and see, like, when you can go and we can do it that way. Okay?" He looks at you with puppy dog eyes that for some reason, despite the fact that you know he's a moron, make your knees weak. But you still can't see how you can keep a date with this kid - you're still trying to figure out how to get your old body back.> choice <I've got a better idea...me on my knees, your cock in my mouth...> { msg <Jimmy turns bright red. "For real?" he says. "I mean - sure!" He hurriedly locks the front door, and leads you into the back room...|n|n|crPress any key...|cb|w|cYou don't know why you suggested this...but for some reason you find Jimmy incredibly attractive. In less than a minute you're naked, on your knees, sucking his young cock while he clutches steel shelving racks for support. In less than two minutes, he's shot his load. It's only now that you suddenly realize what you're doing - you're not Josephine, you're not even a girl, and here you are with a mouth full of come, and it should be the most repulsive thing in the world -|n|nBut it isn't. It tastes...exquisite...rich...potent...a substance that you're no longer capable of making yourself...|n|n"Um, uh, hey Josephine, um. Like, don't you want - uh, like, I can do that to you too, you know." You look up into his eyes - he's still standing, and you're still on your knees among packing boxes and mops.|n|n"Yes," you say, "I'd like that. But..."|n|n|crPress any key...|cb|w|cBy way of explanation, you remove his belt, hand it to him, and hold out your wrists.|n|n"Oh...oh wow, like, you're kinky. That's such a fucking turnon!" He gets enthusiastic, and eschews your profferred method of restraint for a coil of rope from a shelf. Pretty soon you're hogtied on an office desk, face up, his cock in your mouth again, while he leans over your bound form and fingers your clitoris. You come with your mouth stuffed...|n|n|crPress any key...|cb|w|cAfter you've dressed and wound down a bit, the two of you sit on the loading dock out back. You rub the ropemarks on your wrists as Jimmy lights up a joint. He holds it out to you.> choose <QuestionsforJimmy_Josephine3> } choice <No way. Please don't creep me out.> msg <"Sorry."> end define define selection <QuestionsforJimmy_Josephine3> info <Wanna toke?> choice <Sure...> { msg <You take a hit...then another...pretty soon you're feeling mellow. Downright fine, in fact.|n|nThe whole situation strikes you now as pretty funny. Just this morning you woke up a guy, and by midafternoon you not only got turned into a girl, you've been fucked by the butler, and now a convenience clerk...that was nice...|n|nSuddenly it hits you like a brick wall - you leap off the loading dock in a panic, screaming, "I'm a girl, I'm a fucking girl! Holy shit, I've got tits, and - and - and I sucked your fucking cock!" you scream, pointing at Jimmy. He's totally misunderstood your panic attack, and is laughing hysterically.|n|n"You don't get it, Jimmy," you say, "I was a guy before - I was born a man!" You stop suddenly, realizing that you actually managed to spit that fact out. The pot must have some kind of effect on whatever's been inhibiting your speech.|n|nUnfortunately, Jimmy just laughs even harder, pointing at you and wheezing, "That's fuckin rich! There's" - wheeze - "no fuckin" - cough - "way you were ever a fuckin guy, not with that body...modern science ain't that good, baby...I mean, come on. You're the hottest fuckin girl I've ever seen. You blow all the local girls outta the fuckin water. The only you was ever a guy is if, like, you had the operation or whatever at, like age two, you know? Cause that body's totally organic, 100 percent natural." You try for a while more to convince him, but soon the inhibitions against speaking about your problem set in again, and you can't even continue the conversation.|n|nOh well. You can't really think getting him to help you would work anyway. It'd be nice to think of Jimmy as some kind of knight in shining armor, come to rescue you - but then if he did rescue you, what next? You'd be a guy.> set numeric <jimmy_love_interest; 1> } choice <No thanks.> { msg <"Suit yourself, baby," he says.|nYou reflect on the sex you just had with this guy, comparing it to getting fucked by the butler. Same buttons being pushed - you were dominated, used - but with a totally different meaning. Jimmy made you feel valued somehow. It'd be nice to think of him as some kind of knight in shining armor, come to rescue you - but then if he did rescue you, what next? You'd be a guy.> set numeric <jimmy_love_interest; 1> } end define define selection <QuestionsforSquibb> info <Hey, Mister.> choice <Got any good books?> msg <"You gotta have a liberry card to check anythin' out."> choice <How do I get a library card?> msg <"We ran outta 'em. Mabel says we oughta get some more in sometime next year."> choice <Know anything about Coldbrook Manor?> msg <"Shit, man, I don' wanna know nothin' bout it."> end define define selection <QuestionsforSquibb_Josephine> info <Come 'ere baby, sit on my lap...> choice <Know anything about Coldbrook Manor?> { msg <"I know you're th' new victim of that curse, honey, just like the one 'afore you."|n|nYou stare at him in shock...finally someone who recognizes your predicament! Too bad it had to be a guy like Squibb.|n|n"I can tell you more, hon. But only if you blow me. Right now." He smiles cruelly.> choose <QuestionsforSquibb_Josephine2> } choice <I'd like a library card, please.> msg <He giggles. "Why doncha ask yer Massah if you gots permission ta read, honey?"> end define define selection <QuestionsforSquibb_Josephine2> info <You gotta pay the price, honey...> choice <Forget it.> msg <Squibb shrugs. "Suit yerself," he says.> choice <Okay.> { msg <You agree to his bargain.|n|nYou strip out of your clothes and kneel on the concrete between his spread legs. He's peeled down his overalls to his knees, and his limp cock dangles between his thighs like a fleshy banana.|n|nYou take the thing in your slender hands, cupping it, and bring your lips to it. You kiss the tip, and it swells, the cock lengthening.|n|nYou take it in your mouth while it's still semi-erect, and let him buck into you. He gets hard, his flesh filling your mouth.|n|nHe takes your hands from his cock and twists them behind your neck, leaving you with no control over the depth or duration of his thrusts. This should bother you, you think distractedly, but instead you feel yourself getting aroused.|n|nBy the time he comes in your mouth, you're close to orgasm yourself, and vaguely disappointed when he pushes you back, saying, "not bad, hon. Almost as good as the last one."> msg <You dress quietly as he holds up his end of the bargain:|n|n"What I know, hon, is that one of your ancestors fucked over the wrong girl - a witch, one of them that around these parts were come from Salem. They say those witches came up here after the fracas down there. Now this perticular witch, she was beautiful. An' your ancestor wanted her bad. An' he paid another witch to enchant this perticular witch, so as to make her fall in love with him, and obey him, and serve him." Squibb pours himself a drink from a jug.|n|n"So anyhow, this beautiful witch, she ends up living in that Coldbrook Manor for some years, basically a sex slave, you know, doin for her master what he wants doin. She's trapped by her own, you know, desire, 'cause the only she can be satisfied is if'n somebody is controlling her every move, you know. Sounds familiar, right? Anyhow, her family down Salem way gets wind of what's going on up here, and they free their sister, and lay the curse on your ancestor. Sooo...any rightful heir of the Manor ends up a pretty little fuckpet, for the rest of her life, under the same enchantment that witch was under. Which is why I could get you to blow me for something you woulda figured out anyhow - you're wired for it now." He laughs.|n|n"But...but..." you stutter, unable to ask the other questions you have.|n|n"I know, hon - why only nephews, right? Ever ask yer ma what it was like growing up a little girl? She didn't, you know - she was a man right up until she inherited that Manor. Yer Lester's firstborn son, hon. Only Lester was a she by the time she got around to havin' you."> set numeric <squibb_blown; 1> } end define define selection <QuestionsforLenny> info <Good afternoon, Sir.> choice <I'd like some action.> msg <He flashes you an oily smile. "Talk to the girls, my friend. I'm sure one of them'll meet your expectations."> choice <Know anything about Coldbrook Manor?> msg <"Not much, buddy. Sorry."> end define define selection <QuestionsforLenny_Josephine> info <Hiya hon...what's happening?> choice <I need some money...> { if ( %george_fucked% <> 1) then { msg <He looks you over with a practiced eye. "Yeah," he says slowly, "I could use a girl like you. Fresh. Yeah. Okay, as it happens, I've got a customer coming in a little bit, for a special request - we get him maybe once or twice a month, same scenario every time. Candy usually takes him, but her Pa's sick so she's upstate." He fiddles with some paperwork.|n|n"So, anyway, the way it works is, he wants the girl tied up spreadeagle, blindfolded, on the bed before he even shows up. He does his thing to you, no real pain, just pinching and some mindfucking. Then either he fucks you or you suck him off. Easy work, and you got the right body for it. His type. I'll give you thirty bucks. You interested?. > choose <QuestionsforLenny_Josephine2> } else { msg <He gives you his best, most practiced leer. "Oh, come on, hon. Don't kid a kidder. You don't want money, you wanna fuck. I don't blame you. But seein as you got no shortage of gettin porked by your boss, why don't you run on home and do your duty by him, and I'll see you in a month - and you can pretend you haven't been coming here, acting all innocent, every month ever since you got into town. Okay? Now run along, cutie."> } } end define define selection <QuestionsforLenny_Josephine2> info <Yes or no, honey.> choice <Forget it.> msg <Lenny shrugs. "Okay," he says.> choice <Okay.> { msg <|cYou nod yes. Lenny grins. "Kelli'll set you up. Kelli!"|n|nKelli turns out to be a tall perky blonde in a sort of dominatrix outfit. "Don't worry hon," she says, "it's just a costume. Come on." She leads you up the stairs into a back room. "Okay, now, the client's got pretty particular rules about this. Behind this door," she says, gesturing to an oak door, "is a hallway that connects to a building out back, that's his alone. He built it, he owns it. No big mystery really, he uses it mainly for storage. But the first rule he has is that the girls we assign to him never see the inside of it, until he lets them. So we blindfold you now. Might as well get rid of the clothes too."|n|nYou strip naked. Kelli takes your clothes and puts them into a cubbyhole. She blindfolds you. The leather blindfold completely blocks your vision. She leads you by the arm down a hallway.|n> msg <She turns you in place a few times, to disorient you. It's pretty effective. Soon you have no idea which way you came from or where you're going.|n|nFinally you feel the edge of a bed against your thighs. Kelli helps you onto the bed. You lie back, the satin smooth against your naked skin, as Kelli ties your wrists to the headboard with thick cotton rope. She does the same with your ankles.|n|nYou're spread eagle now. And completely helpless. And, you realize suddenly, alone. Kelli must have slipped away.|n> msg <Time passes. You have no way of telling how long you've been tied like this.|n|n|crPress any key...|cb|w|c> msg <Finally you hear footsteps approaching. A man's footsteps.|n> msg <You can hear his breathing, slow, steady. You feel his breath on your neck and breasts. He's close.|n|n|crPress any key...|cb|w|c> msg <His hand touches your nipple, slides over your breast, down your belly. His fingers dance over your clitoris. You buck blindly. He works you into a lather, mercilessly bringing you closer and closer to orgasm. It's clear he's enjoying this, enjoying that he can do this to you, that you can't even control your own response to his caresses. Then his hand stops.|n|n|crPress any key...|cb|w|c> msg <You feel the bed groan under his weight as he climbs onto the bed. His weight is on you, naked, his flesh on your flesh. His cock rams into you, and you bite your lip, trying to avert an impending orgasm - but it's no use. Your body simply loves being treated like this, no matter how humiliating you find it. You come violently, limbs jerking against the restraints, your tender flesh pinched by the ropes. The ecstacy winds down into a broken, uncontrollable sobbing as your client continues to pound into you relentlessly.|n|n|crPress any key...|cb|w|c> msg <Finally he grunts, thrusting his full length into you. You feel him pulsing inside you as he spurts, coating your insides with his sperm.|n> msg <He pulls out of you. His weight leaves the bed. As his semen seeps out of you, running down into your ass crack, you hear him dressing, his zipper pulled up, belt buckled. He takes his time.|n|nYou feel something wadded in your mouth. Then his hands remove your blindfold.|n|n|crPress any key...|cb|w|c> msg <You see yourself looking back at you. George Smith. Smiling.|n|n"If you open your mouth, bitch, you'll deeply regret it." He leans over you. You stare up into his face - your face, once - terrified. "I just wanted to give you a little taste of what's in store for you, Josephine. I've taken your body, your life, and what's your response? You roll over and let me fuck you senseless, and enjoy it to boot. Which is why you're in that body, and I'm in this one. Think about it and you'll see I'm right." He replaces the blindfold. You hear his footsteps recede.|n> msg <It takes you a few minutes to realize that the folds of paper between your lips is your pay.|n|nKelli comes and leads you out some time later. Soon you're back in Lenny's front room, dressed and paid, though perhaps a little shaken.|n|nYou stumble out into the street, dazed and in shock. You knew on some level that if you had become Josephine, then Josephine must have become you, but having the fact demonstrated this way was emotionally jarring. It was scary seeing someone else's intelligence behind your own eyes, animating your body, using it against you.|n|nYou're not sure what to do now. You've got a little money. At this point nobody's watching over you. You could cut your losses, and get a train or bus ticket out of town. And spend the rest of your life as Josephine.|n|nOr you could try to figure out what's happened to you, try to reclaim your life. Or at least break this curse which seems to be afflicting your family. You consider your options...|n|n|crPress any key...|cb|w|c|s18|crChapter 3 - Decisions...|s00|cb|n|n > set numeric <george_fucked; 1> inc <Cash; 30> goto <High North> } end define define selection <QuestionsforTina> info <Hiya hon.> choice <I'd like some action.> { msg <She smiles. "A hundred bucks gets you the works, handsome."> choose <QuestionsforTina2> } choice <Know anything about Coldbrook Manor?> msg <"Not much, good-lookin'. What're all these questions for anyway? Why don't we just get it on?"> end define define selection <QuestionsforTina2> info <You up for it?> choice <Yeah, let's do it!> { msg <Her smile widens. "Come on, big boy." Tina leads you upstairs for a romp. Some time later you come back downstairs, satiated and out a hundred bucks.> dec <Cash; 100> } choice <No, thanks.> msg <"Suit yerself." She yawns.> end define define selection <QuestionsforTina_Josephine> info <Hiya hon.> choice <I'd like some action.> { msg <She smiles. "I don't swing that way, hon." She gives you an assessing look. "Hey, why don't you talk to Lenny for a bit? You might find it...profitable."> } choice <Know anything about Coldbrook Manor?> msg <"Not much, sweets. You oughta know more'n me."> end define define selection <QuestionsforSerafina> info <Hiya hon.> choice <I'd like some action.> { msg <She smiles. "A hundred bucks and I'll do anything you want.."> choose <QuestionsforSerafina2> } choice <Know anything about Coldbrook Manor?> msg <"Sorry, Mister. I never been up there."> end define define selection <QuestionsforSerafina2> info <You up for it?> choice <Yeah, let's do it!> { msg <She smiles demurely. "Follow me, handsome." Serafina leads you upstairs to a small bedroom. The things she does with her mouth are pretty damned exquisite. Some time later you come back downstairs, satiated and out a hundred bucks.> dec <Cash; 100> } choice <No, thanks.> msg <"Suit yerself." She yawns.> end define define selection <QuestionsforSerafina_Josephine> info <Hiya hon.> choice <I'd like some action.> { msg <She smiles. "Not for me, miss. Thank you anyway."> } choice <Know anything about Coldbrook Manor?> msg <"Nope."> end define define selection <QuestionsforStationAgent_George> info <Can I help you, bud?> choice <Know anything about Coldbrook Manor?> msg <He shakes his head. "I don't even live in this podunk town, mister. I'm what you call a commuter. I didn't even know there was a Manor around here. This town must be a lot more hoity-toity than I gave it credit for."> choice <I'd like a bus ticket, please.> msg <He shakes his head. "I can't, buddy. Gotta wait for a call from the dispatcher, tell me when the next one is comin'. Try back later, 'kay?"> end define define selection <QuestionsforStationAgent_Josephine> info <Can I help you, miss?> choice <Know anything about Coldbrook Manor?> msg <He shakes his head. "I don't even live in this podunk town, miss. I'm what you call a commuter. I didn't even know there was a Manor around here. This town must be a lot more hoity-toity than I gave it credit for."> choice <I'd like a bus ticket, please.> { if ( %Cash% >= 10 ) then { if ask <Buy a ticket? (this will end the game...)> then { msg <|n|n|s18|crConclusion...Leaving Coldbrook|s00|cb|n|nYou decide to cut your losses and get out of this town while you can. You board the bus and hand your ticket to the driver.|n|nYou watch Coldbrook Village pass as the bus pulls through town - sitting on folded legs for extra height so you can see out the window, something you're going to have to get used to now - and wonder if there was anything you could have done to reverse the spell or curse that was laid on you and your family.|n|nIt's not all bad, you think. You may be broke, but you're young and beautiful. You may be hopelessly, unstintingly submissive now, but given the right man to pair with, that might prove delicious rather than despairing.|n|nIn the end, a curse is what you make of it. And you can choose to forget that you're cursed at all.|n|nYou might even one day settle down...have kids....> playerwin } } else { msg <"Sorry, miss, you need more cash than that."> } } end define define selection <QuestionsforMrSmith_Josephine> info <Will you submit, or are you going to make this interesting?> choice <Fuck off.> { msg <Of course, either because of the necklace's effect on you, or because Mr. Smith is so thoroughly intimidating, all you manage to squeak out is a weak, whispered "no". Mr. Smith laughs. "Good! I was hoping you'd say that. You're welcome to try to reverse the curse. That doesn't mean I'll make it easy."|n|n|crPress any key...|cb|w|cHe pulls you to your feet and marches you down the hall, his grip on your arm like a vise. He takes you down the stairs to the foyer, through the receiving room, the dining room, and into the kitchen. He forces you down the stairs into the cellar, then half-drags you into the dungeon.|n|n|crPress any key...|cb|w|cYou're thrown into a small cage, about 18 inches wide, 12 inches deep, and 60 inches high. Just big enough to stand in, but not enough even to turn in place. You're facing the cage door as he swings it shut with a clang. He throws a lock with some kind of digital readout onto the hasp, and locks it in place.|n|n|crPress any key...|cb|w|cYou realize that you're completely trapped - your wrists are cuffed behind you, and since the lock's in front of you, and you can't even turn in place, you can't reach the padlock, even if you had a key - which you don't.|n|nMr. Smith - it galls you to think of him with that name, but you've found that you're incapable of calling him by any other name - is grinning down at you. He touches a finger to your lips. He lets it slide over your chin, down your throat, to your collarbone. He slides to the right and, pausing for effect, so you can see his index finger and thumb cocked a half-inch from your erect nipple, he flicks it, grabs it, twists it cruelly, pinches it between his thumb and one of the cage steel bars. You moan...|n|n|crPress any key...|cb|w|cHis hands drift down over your hips, feeling the curves as they slide down to your smooth thighs. You sense he's doing that more to remind you that you have curves, that you're female. Fingers scraping across the fronts of your thighs...fingers pushing apart the soft muscles of the insides of your thighs. You can't do a thing to stop it, stop him, stop his hands as he parts your labia, each grasped between thumb and forefinger and pulled away from your body, demonstrating your vulnerable anatomy to you...|n|n|crPress any key...|cb|w|cTwo thick fingers sink deep into you, thumb pressing against your clitoris. His eyes are locked on yours, you can't look away as he slides his digits in and out of you. Your pussy offers no resistance, it's so wet that his manipulations have slimed the insides of your thighs with your own moisture. His expression is knowing, amused.|n|n"All it takes is a few weeks of this, Josephine," he says softly. "Conditioning you will be absurdly easy." Abruptly he pulls his fingers out.|n|n"But please, by all means, resist me. Show me the body you're in, the role and position I've assigned you, isn't what you're practically born for." He steps back, and heads toward the door.|n|n"By the way," he says, "the lock will open automatically after a few hours. That should give you some time to think." He turns the lights down low, and a few moments later you hear his footsteps on the stairs, heading up.|n|nYou wriggle about a bit, but soon that seems pointless to you, and you stop, content to wait until the timer goes off.|n|nYou have no way of knowing how much time passed in the end, but it felt like forever. Three hours? Eight? You had no point of reference. Finally the lock beeps and it falls off the hasp. You can leave the cage. Now you better figure out how to reverse the curse, while you can. You resolve to search around the house. There must be some kind of record, or historical information that might be useful. Perhaps even the original spell used...|n|n|crPress any key...|cb|w|c> hide <MrSmith> conceal <MrSmith> give <Cuffs> set numeric <cuffed; 1> goto <Cage> } choice <Please, no more! I give in. I'll obey. I'm yours.> { if ask <Concede defeat? (this will end the game...)> then { msg <|n|n|s18|crConclusion...Serving the Master|s00|cb|n|nMr. Smith removes your cuffs and orders you onto your hands and knees. You obey him, dropping to all fours, heart pounding, your breasts swaying underneath your tiny ribcage. Your eyes well up at the thought that this soft body, so vulnerable, is all you'll have for the rest of your life. You can't win while trapped in a female form that begs to submit, and you can't get out of this body without somehow defeating this man - this man who's making your nipples hard, your cunt soaking wet. You woke this morning a millionaire, on top of the world, and now find yourself the lowliest of servants in your own house, naked, helpless, penniless.|n|nMr. Smith's hand lifts your chin, the better to examine your face, and you see the emerald ring on his finger, the very ring that condemned you to a life as Josephine. On his hand. Josephine's words come back to you: "There's something you should know. Lester kept something that was very special to me, kept it in his possession, always. It was a ring. It belonged to me, once, and he used to wear it, to taunt me. To show me that everything I valued, was in his hands."|n|nMr. Smith sees the object of your gaze, and smiles. "The words I spoke to you this morning, when I was Josephine - they were words spoken to me by your mother, a few days before I released her, so that she could find a husband and give birth to you, and pass the curse on to you. I wore this ring to taunt her - I entrapped her the same way I did you. She wasn't bitter when she spoke those words. The ring served to remind her of what she was not, and what she was. If you had told Lester Smith when he was in his twenties that by the age of thirty he'd be anything like what you, Josephine, are now, he would have been mortified. Yet your mother was the most naturally inclined toward femininity and submissiveness of all your progenitors. I think you will do her one better. That fact probably appalls you now. But after thirteen years of this there will be whole seasons where you forget you were ever a man."|n|nMr. Smith moves behind you, plants the tip of his boot into your exposed crotch, prodding you gently toward the bed. You can feel the wetness there, between your legs, and are ashamed to see, when Mr. Smith walks around and stands before you, his boots betweenn your splayed hands, your own moisture damp on the toe of his boot. You know on some instinctive level that this decision to submit now is just the beginning of a whole life of submission, that you've just given up all claim to the masculinity you once took pride in. Strangely, that doesn't bother you so much. As Mr. Smith ties your slender wrists to the bedpost and guides your parted lips over his cock, and you respond with a girlish moan, you think to yourself that while you'll miss the privileges and pleasures of being a man, really what you wonder is what you could have done to break the curse that was laid on you, rather than accept it. You'll never know...but you realize now that the true strength of the curse lay not in that it made you female, but that it made you enjoy it...|n|n|crPress any key...|cb|w> playerwin } } end define define selection <QuestionsforHomelessGuy> info <Afternoon, Son...> choice <Know anything about Coldbrook Manor?> { msg <"Well, now," he says. "I know enough to tell you that if you keep hanging around here much longer, you're going to be the one needing help. I don't want to alarm you, but I'll be honest with you, mister - all I'm gonna do is give you fair warning to get out of town before it's too late, because if I tell you more, some of what's gonna happen to you might get directed at me too. People are vengeful in these parts. More'n that you'll have to figure out for yourself. But, like I said, you might not want to stick around long enough to find out."> set numeric <homelessguy_warned; 1> } choice <You live here?> msg <He smiles. "Sure! Why not? These geese got the right idea. I stay up north in the summer, and bus it down south in the winter. Trains got too much security these days to make going by rail worthwhile."> end define define selection <QuestionsforHomelessGuy_Josephine> info <Afternoon, Sweetie...> choice <Help...I'm...> { if ( %homelessguy_warned% = 1) then msg <He sighs. "Well, it looks like you didn't take my advice. Nobody ever listens to me. Don't waste effort, I know you can't tell me nothing. It's that choker necklace, you see. I suppose you've been trying to get it off, hoping if you did, you'd get your old body back. You wouldn't. But at least you'd be able to talk straight. All that thing does is keep you quiet about your, uh, problem. I can't take it off you either. The only one who can take it off of you is the man you fall in love with. By then, of course, you're harmless."|n|nHe sighs again."Well. I guess you need some real advice now. I don't see how it can do any harm, since the curse has already done its thing to you. There's a spell that'll break the curse. You gotta find the book that has that spell in it. But be careful - there are a bunch of spells in there to choose from, and the obvious choice might not be the right one. Oh, and remember - your own worst enemy is you. I mean that quite sincerely."> else msg <He holds up his hand. "Don't waste effort, I know you can't tell me nothing. It's that choker necklace, you see."|n|nYou look at him in surprise.|n|n"I know, I know, like, WOW! How could this guy know that I've been clandestinely feminized? Don't worry your pretty little head over it. Now, that necklace. I suppose you've been trying to get it off, hoping if you did, you'd get your old body back. You wouldn't. But at least you'd be able to talk straight. All that thing does is keep you quiet about your, uh, problem. I can't take it off you either. The only one who can take it off of you is the man you fall in love with. By then, of course, you're harmless."|n|nHe sighs again."Well. I guess you need some real advice now. I don't see how it can do any harm, since the curse has already done its thing to you. There's a spell that'll break the curse. You gotta find the book that has that spell in it. But be careful - there are a bunch of spells in there to choose from, and the obvious choice might not be the right one. Oh, and remember - your own worst enemy is you. I mean that quite sincerely."> } choice <You live here?> msg <He smiles. "Sure! Why not? These geese got the right idea. I stay up north in the summer, and bus it down south in the winter. Trains got too much security these days to make going by rail worthwhile."> end define define selection <QuestionsforBartender> info <What'll it be?> choice <Gimme a beer.> { if got <Beer> then { msg <"Why don't you drink up first?"> } else { show <Beer> reveal <Beer> give <Beer> msg <Sure thing bud.> dec <Cash; 3> } } choice <Any rumors about Coldbrook Manor?> msg <He frowns at you. "We don't talk trash here at Last Chance, buddy."> choice <What's with the barfly?> msg <"Oh, him? I think he's been here longer than I have."> end define define selection <QuestionsforBartender_Josephine> info <Can I help you, darling?> choice <I'd like a drink, please.> msg <He smiles. "Well, I don't mind havin' eye candy around the place, but I can't give you nothin to drink, unless you got ID. And if you do, it's fake."> choice <Know anything about Coldbrook Manor?> msg <"Nope."> end define define selection <QuestionsforBarfly> info <Burp.> choice <Hey, you okay?> msg <"Heeey youse....lesh ha' 'nother drink here 'artend...burp."> choice <Any rumors about Coldbrook Manor?> msg <"Wha...uhhh....I think I gonna be sick..."> end define define selection <QuestionsforBarfly_Josephine> info <Wash a fin' piece o' ass doin' in a fuckin' dump like this?> choice <Help! I'm not really a girl!> msg <You try to say that, anyway, but all that comes out is "I'm a girl," which hardly matters since the barfly's head is back on the bar. He's snoring.> choice <Know anything about Coldbrook Manor?> msg <"Urh. You wan' sit on my lap?"> end define