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[[New Game]]
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You are standing outside of McKee Hall on the University of Northern Colorado campus. Although it is in the middle of the day, the building is locked. You see a stranger approaching.
[[Ask for help.]]
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Hello there, stranger! Can I offer you help?
[[Why are the doors locked?]]
[[What's the point of all of this?]]
We've been waiting for you. We need your help. Just use your key card!
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[[What's a Hero's Journey?]]
[[Accept your Call to Adventure!]] Answer your Call to Adventure, and your Hero's Journey will begin!
Watch and learn:
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[[Accept your Call to Adventure!]]<iframe src="https://giphy.com/embed/jy1SW46Ovt3CLIsbo6" width="480" height="270" frameBorder="0" class="giphy-embed" allowFullScreen></iframe><p><a href="https://giphy.com/gifs/ISATV-isa-isatv-isatvmex-jy1SW46Ovt3CLIsbo6"></a></p>
You are handed a note.
"We already live in a gamified world. Peloton, Starbucks, Fitbit, Apple Watch, Khan Academy, Uber, and Venmo are examples -- apps that apply game mechanics to non-game activities, like digital badges, leaderboards, progress bars, and the ability to level up. Gamification in education is all around us too, from Duolingo to Khan Academy -- and yes, Canvas too!
"In this learning community, we’ll explore meaningful gamification, a term coined by game design professor Scott Nicholson as, “the use of gameful and playful layers to help a user find personal connections that motivate engagement with a specific context for long-term change.” Meaningful gamification supports autonomy, when students feel agency, control of their own learning. It also should promote a social connection with others, while engendering learner’s with feelings of competence. Examples include turning lessons into quests, where students embark on a learning journey driven by choice and voice. By participating in the learning community you will explore gamified learning and develop content that is playful and game-like.
The facilitator, Dr. Matthew Farber, has written several books and articles on gamification and game-based learning and speaks nationally and internationally on this topic. Each participant will receive a copy of his recent book Gaming SEL: Games as Transformational to Social and Emotional Learning. In this community, we will explore gamified learning and develop content that is playful and game-like.
"Will you join us? Do you have what it takes?"
Do you [[accept]]? Answer your Call to Adventure, and your Hero's Journey will begin!
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[[Accept your Call to Adventure!]]Good choice!!!
**Welcome to Gamification!**
The adventure now begins.....
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