Only a foolhardy adventurer would take on a quest like this. Before your arrival at Putrajaya hill, you spend a few days with the locals of the Englishdepartment Village, eating strange foods such as Nasi Lemak and Roti Canai and the revolting foods of their village canteen. <img src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/56/Canai.jpg/250px-Canai.jpg" width="500" height="300" alt="Roti Canai"> Being a gregarious kind of person, you get on well with the simpleton peasants of Englishdepartment village. They regale you with stories about the adventurers who have dared enter Nexus mountain, and of the few who had returned. The stories of the fearsome Principal abounded, of how she kept the keys to the ATLs locked in a chest guarded by a fearsome dragon. The villagers tell you of the powers of the Principal in swaying even the strongest of souls into the foul and corrupting ways of Nexus. Despite all the warnings, you decide to head off, hoping to find a way past the entrance gate and the disturbing security trolls guarding the path to your goal. The peasants of the village hold a huge party in your honour, filling your pack with teabags and small biscuits to help you on your way. (set: $meals to 2)You now have ''$meals meals'' in your pack. Lastly, the village elder, Chief Dorrell, hands you a glass bottle and small wooden card. The card bears a carving which has a passing resemblance to your face, and the words "Nexus mountain ID pass. Allow entry to the bearer". The glass bottle has the words ''WallTailor^^TM^^ wall cleaning fluid" written on a sticker on the front. You quickly place the card and bottle into your satchel, and checking for your iPad, [[hurry towards the mountain.->Arrival]]At last, your 10-minute hike from Englishdepartment village is over and you see the entrance to Nexus mountain. Despite the foul-smelling oafs of the village being rather tiresome, you get a last yearning for their company before you round the final corner of the badly worn path to the gate of Nexus. As you arrive at the gate, you fumble in your satchel for an item that may be of use. Do you: [[Take out the ''card'' given to you by Chief Dorell to show the trolls in the hope of them allowing you in.->The card]] [[Take out the small bottle of ''WallTailor^^TM^^ wall cleaning fluid'', hoping to squirt it into the eyes of the stinking security trolls and slip by.->Wall Tailor]]You approach the trolls confidently, identifying their leader as the one wearing a small black cap and reading some parchment. You decide to target him in the hope of making the others run away. Marching right up to their wild-eyed leader, you squirt him in the eyes with the WallTailor^^TM^^ liquid and wait for his reaction. You quickly realise the folly of your decision. The security troll beats you mercilessly with an iPad whilst the other trolls dance around excitedly. The last thing you remember is the agony of the trolls sinking their splintered yellow teeth into your rump. Your adventure is over. You approach the trolls confidently, identifying their leader as the one wearing a small black cap and reading some parchment. You take the card and place it in front of him. He instantly pushes it back to you whilst he reads the text on the parchment and waves you by. His colleague is guzzling down some hideous looking green-tinged grog, and catching your eye, offers up the cup for you to drink. Will you take his offer? [[Have sip of the beverage, hoping not to offend->Take the drink]] [[Politely decline his offer, knowing that it may be tainted with his drool->Decline the drink]] You walk confidently towards the gate. You reach for the latch and step through into the dark, moist corridor ahead. As you continue on, the unmistakable smell of biscuits, yogurt and fruit juice stabs at your nostrils like needles. You turn around to see a band of tiny creatures wearing blue shirts with a small swirl on the front, being led by a shuffling, ghoulish ORC. The ORC screams at you in an unintelligible language, furiously pointing at the gate you have needlessly left ajar. The ORC and the small blue-clad creatures advance and force you back towards the gate. You must resolve this by battling the creatures. [[You must fight the ORC first.->Fight the Orc]] You walk towards the lift and ponder at the heavy metal door. There seems no way to open it, so you try the small button. The sound of cogs and heavy machinery whirring into action starts instantly, followed by a grinding noise as the door slides open. Beyond the door is a small mirrored room. You ponder for a moment to collect your thoughts before making your decision: [[Do you step into the "Lif"?->Going up?]] [[Or decide to turn back and head towards the small gate->The gate]] You take a swing at the Orc with your trusty iPad. (if: $kickapoodrink is 1)[The drink you took a moment ago clouds your judgement and you miss, falling at the feet of the ORC. The ORC quickly strikes at you with a heavy canteen of water, before you are set upon by the hideous small creatures and dragged away. Your last memory is of the creatures drawing on your body with coloured pencils as they torture you by singing terrible rhymes and pulling out your hair. Your adventure is over.] (else: $kickapoodrink is 0)[Your aim is true and your mighty iPad cleaves the skull of the ORC in two. The ORC collapses in a heap in front of you, green blood pulsing from the gash in his skull. The small creatures burst into floods of tears and scatter. [[You carry on down the corridor->ICT Office]], stepping over the body of the ORC, careful not to step into the green liquid oozing from his skull. ] You take a small sip of the drink. It is Kickapoo joy-juice. (set: $kickapoodrink to 1) Your body convulses in pain as the acrid taste of the liquid leaks down into your stomach. The taste quickly subsides and you hand the mug back to the guard and move on, shuddering at the terrible mistake you just made. As you walk forwards, the path splits into two. Far on your right you see a small, low gate, which is clearly designed to prevent some small creatures from escaping the corridor it leads into. Straight ahead you see a thick steel door with small button on the right-hand side. The button has an up arrow carved into it. Above the door, the word "Lift" is painted in thick red letters. Do you: [[Walk right towards the small gate->The gate]] [[Go straight ahead to the steel door->The Elevator]] You decline the drink. The troll shrugs and hastily downs the rest of the liquid, pouring most of the remains over his face and down the front his shirt. You grimace in disgust and move on past the guard house. (set: $kickapoodrink to 0) As you walk forwards, the path splits into two. Far on your right you see a small, low gate, which is clearly designed to prevent some small creatures from escaping the corridor it leads into. Straight ahead you see a thick steel door with small button on the right-hand side. The button has an up arrow carved into it. Above the door, the word "Lift" is painted in thick red letters. Do you: [[Walk right towards the small gate->The gate]] [[Go straight ahead to the steel door->The Elevator]] A small room on your right moves into view as you walk down the corridor. Above the room reads a sign that reads "ICT Office". A small window gives you an insight into the inner workings of evil that take place at Nexus. Peering through the window, you can see inside the room. There are small goblins working at tiny glowing screens, furiously moving their fingers over tiny square tiles and occasionally stopping to sip a hot, brown liquid that is dispensed by a giant, hairy oafish creature carrying a small metal canteen. The goblins are laughing uproariously. Meanhile, a tiny machine in the corner seems to be magically creating an endless array of tiny plastic trinkets. The madness of the scene sends you running back down the corridor and you unwittingly slip in the blood of the vanquished ORC, smashing your head on the floor and bringing you to a rather ignominous end. Your adventure is over.As you step into the Lift, the door slowly closes behind you, slamming shut with an ominous groan. All you can see before you, besides your reflection repeating to infinity, are some more of the buttons, this time reading 1, 2, 3 and 4 and a button with a small yellow bell carved onto it. You press the buttons but nothing happens. You press again, this time mashing the buttons repeatedly, but still nothing. Then the lights flicker out. You are trapped in the Lift. You bang at the door, kicking and punching wildly, but nothing happens. After what seems like hours of attempts to escape, [[you finally pass out->Awake]] You wake to hear a crackling noise above your head, then a chilling voice starts to repeat a phrase over and over: "It's a lock down". You slowly descend into madness as the mantra repeats endlessly. You die days later, insanity and starvation taking their toll. Your adventure is over.