Apologies! You are using an outdated browser which lacks required capabilities. Please upgrade your browser to improve your experience.
Initializing. Please wait…
<<set $takenDrug to false>>
<<set $takennotDrank to false>>
<<set $hasDoc to false>>
<<cacheaudio "door_hiss" "doorhiss.mp3">>
<<cacheaudio "low_air2" "lowair2.mp3">>
<<cacheaudio "low_air1" "lowair1.mp3">>
<<cacheaudio "dead_breath" "deadbreath.mp3">>
<<cacheaudio "air_supply" "airsupply.mp3">>
<<cacheaudio "wrong_again" "wrong.mp3">>
<<cacheaudio "game_intro" "gameintro.mp3">>
\ The landscape offers no protection from the icy winds. The ground underfoot is uneven and frozen solid.<br>
\ A pale smoke still drifts above the treetops of the woodland over to the [[north east|woodland]], and far beyond it a feint trace of a road or path continues [[north|away.]]<<audio "low_air1" fadeoverto 15 0>><<audio "dead_breath" play>>Losing consciousness... <<if visited() is 1>>You come round slowly, feeling groggy, and not from a natural sleep.
Suddenly an automated female voice echos around the room.
<em>Warning! Oxygen levels critical. Air supply remaining estimated at four minutes.</em>
You [[open your eyes]] as panic grips you like a vice.
<<audio "air_supply" play>>
<<else>>
There's a row of [[wall cupboards]] on the far wall and below these a metal counter in which there are a set of [[drawers.|drawer]]
On the other side of the room is the only [[door.|door]]
<<if $takennotDrank>>You inspect the tiny vial again and wonder if it's worth the risk [[taking it.|taken]]<</if>><</if>><<link "toggle audio">>
<<if setup.audioIsMuted>>
<<masteraudio unmute>>
<<set setup.audioIsMuted to false>>
<<else>>
<<masteraudio mute>>
<<set setup.audioIsMuted to true>>
<</if>>
<</link>><<audio "game_intro" play>>
[img[cryonixheader.jpg][lab]]
You sit up and take in your surroundings.
You're lying on a white leather medbed. In fact everything is white; the tiled floor, the walls, the cupboards. Yes, this is the medibay on the SS Augustus - a mining vessel in deep space - but you can't recall why you're in here.
There's one [[door]] in the room.
<<if visited() is 1>><<script>>setup.startCountdown(4 * 60, 'killplayer');<</script>><<audio "low_air1" loop play>><</if>>\
<<if $takenDrug>>Still sealed.
The [[access panel]] sits on the wall to one side, staring back at you.
You look around the [[room|lab]] desperate for ideas.
<<else>>It's sealed. An [[access panel]] sits on the wall to one side.
The [[room|lab]] is behind you.
<</if>>The ship's access codes are all seven numbers in length, and every room's is unique.
<<if $takenDrug>><<textbox "$keycode" "" "resultgood" autofocus>>
<<else>>
<<textbox "$keycode" "" "resultbad" autofocus>><</if>>
You turn back to the [[room|lab]] in panic.
The cupboards are full of [[meds]] and [[instruments]], all of which you're unfamilar.<<if visited() is 1>>You open the drawers until you find one stacked with documentation. <</if>>\
\
There's a pamphlet titled [[Deep Sleep and Its Affects on the Human Mind|deepsleep]], another called \
\
<<if visited("luckdrug")>>[[Partialiterfortuna|luckdrug2]]\
<<else>>[[Partialiterfortuna|luckdrug]]\
<</if>>\
\
, and one on [[Handling Isolation in Deep Space.|deepspace]]
Return to [[room.|lab]]<<if visited() is 1>>Among the array of meds something catches your eye. A [[small box]] with the label <b>Experimental serum. ID 5485565: Partialiterfortuna</b>
<<else>>
There's nothing else in the cupboard which suggests it will serve any purpose. You close the doors and turn back to the [[room.|lab]]<</if>>They're all of no use.
<<timed 2s>><<goto "wall cupboards">><</timed>><<if $hasDoc>>The box contains three tiny glass vials containing a yellowed liquid - just like the ones in the documentation. You pick one out and consider [[taking|taken]] it.
Alternatively you could search the [[room|lab]] for another way out.
<<set $takennotDrank to true>>
<<else>>
The box contains three tiny glass vials containing a yellowed liquid.
You look for documentation - a clue as to what they are, but find nothing. You move back to the [[room.|lab]]<</if>>Reams of data and information. No use.
<<timed 3s>><<goto "drawer">><</timed>><<if visited ("small box")>>You flick through the sheets of documentaion and find an image of the glass vials you found in the cupboard. You sift through furiously until you see the heading [[Administration.|instructions]]
<<else>>
You flick through the sheets of documentaion and find an image of a collection of tiny glass vials. You sift through furiously until you see the heading [[Administration.|instructions]]<</if>>Nothing you need to know. <<if visited ("control panel")>>You're running out of time.<</if>>
<<timed 3s>><<goto "drawer">><</timed>>You skim read the details - something about the drug being an experimental strain of virus which causes incredible good fortune and increases levels of chance to an extremly high degree. Possible side effects bla bla bla...
<b>To be</b> <<if visited ("small box")>><b>[[taken]] orally. No more than one vial in any 24 hours.</b><<else>><b> taken orally. No more than one vial in any 24 hours.</b><</if>>
You turn back to the [[room.|lab]]
<<set $hasDoc to true>>You snap off the tip of the glass vial with your thumb and hesitate before tipping the liquid into your mouth.
It feels like battery acid on your tongue and you swallow the taste away.
You scour the room frantically and consider your next move.
The [[door]] lies determinedly in the wall, trapping you in a room with a rapidly descresin air-supply.
You look around the [[room|lab]] desperately.
<<set $takenDrug to true>>
<<set $takennotDrank to false>>You've already read this documentation.<<timed 2s>><<goto "drawer">><</timed>><<audio "wrong_again" play>>Incorrect. Try again.<<timed 2s>><<goto "access panel">><</timed>><<script>>setup.stopCountdown();<</script>>
<<audio "door_hiss" play>><<timed 2s>><<audio "low_air1" stop>><</timed>>To your relief a light on the panel turns green and the doors hiss open. You breath in deeply and fill your lungs with air. You've successfuly avoided a slow, painful death from asphyxiation.
You sprint down the corridor in the hope of piecing together this whole affair.
<h3>Game Over | [[Play again|lab]]</h3>The cream panneled walls of the corridor stretch away and end at a [[t-junction.|tjunction]]Your familiarity of the ship's layout starts to creep back into your mind.
The Captain's office is to your [[left]], the driveroom to your [[right]]Double-click this passage to edit it.Double-click this passage to edit it.<<goto "dead">>