You are running over a sunny meadow in search of your packmates. You had just briefly looked away and in the meantime they vanished into thin air! You have already called out for them but got no response at all! They had to be around here, they only had less than a minute of an headstart, but they were nowhere to be found. You come to a stop in the middle of the meadow and look around, but only see a forest that encircles the meadow and a cliff ahead of you. Wait, maybe they just tried to trick you ? Riiha likes to mess around with you after all. Every bet that she, Kae and Lir are laughing right now! You just HAVE blow that little trick of theirs! Determined you start running towards\n[[the forest|woods]]\n[[the cliff|cliff]]\nOr maybe you shouldn't go search for them at all? You could just sit here and [[wait]] for their return. They will most likely get bored in a few minutes and come out on their own...
with the last shot your foe falls VICTORY PLACEHOLDER\n\n''You found <<print either("nothing","nothing","nothing","a red stimpack<<set $redstim = $redstim + 1>>","an anonymous credit chit, loaded with 20 Credits !<<set $Credits = $Credits + 20>>","nothing","nothing")>>''\n\nYour enemy had <<print either("1 Credit with him<<set $Credits = $Credits + 1>>","2 Credits with him<<set $Credits = $Credits + 2>>","3 Credits with him<<set $Credits = $Credits + 3>>")>>.\n\n[[next|SESAM3]]
You barge into the situations room where the briefing has already begun. Everyone turns around to look at you. The former conference room is pretty empty. There is a large wooden table in the mid of the room filling more than half of it together with many chairs.
''__MAIN MENU__''<<silently>>\n<<set $showered = "no">>\n<<set $redstim = 0>>\n<<set $lockersearched = "no">>\n<<set $hitpoints = 6>>\n<<set $Credits = 0>>\n<<endsilently>>\n\nWelcome to\n@@font-weight:bold;ASSAULT ON DRAGON KEEP@@ (Dev version)\nan Avali-ish text-adventure (on an "interactive story" engine)\nin pre alpha that should've just been "a quick test how HTML\nworks" and is now a "this is what I can do with Twine" to\nsee if anyone is interested in such madness. Eventually\n(if enough people want it) I might even rally a few friends and\nmight try to make a real textadventure with a GOOD engine...\nWho knows ?\nIdeas/feedback/finding typos is/are greatly appreciated\n\n''FINISHED''\n- Combat system\n- LOOT. lootloot. LOOT !\n\n''UPCOMING'' :\n- character creation (takes a while due to the amount of stats\n and gates I have to track and put into some kind of order)\n- refine/replace the test content (pretty much everything \n except the locker :D)\n- adding tons of content\n- fixing LOADS of typos\n\n''PlANNED'' :\n- FTL-jumps\n- time based activities (and a clock/time measurement at all)\n- even more content\n- ==bucketvalis== a combat system !\n- levelups (atm I don't know how to implement an unlimited\n lvlup system and would need to track every single stat \n increase myself)\n\n\n[[start your adventure|IntroScreen]]\n[[Credits]]\n\n[[Shooting Range|NEXUSsimINTRO]]\n\n[[DevButton|devroom]]\n
As you enter the woods surrounding the meadow you feel a chill moving down your spine. Not from the temerature though, it is far too warm to be chilly for an Avali like yourself. But your instincts are screaming that something is wrong. You better hurry.\nYou search the forest for your missing packmates, but you don't find anyone. You look under every bush, behind every rock and always keep all four ears at attention, but you find nothing. Meanwhile the tremor in your instincts is getting increasingly strong. Realising that you won't find your pack here you dash of to the cliff you saw earlier.\n\n[[next|cliff]]
my personal preview room.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n[[@@OUT! NOW!@@|Start]]
Your whole body fills with joy when you recognise the voice as Riiha's and see a unfocused brown blurr on the tip of the high, rocky cliff. The only drawback is that you don't understand what she is saying, although is sounds something like "lock" from his position. Did she go insane ?\nThen you hear a loud, crashing noise from above. As you look up this time it becomes quite clear what your packmate wanted to tell you. She wanted to say "rock". Like the <<print either("painful","enormous")>> looking rock crashing down the cliff. Shit. You look upwards terrified, with your whole bods frozen as the crushing boulder comes closer and closer. Then you Ranger training kicks in and makes you gather all the strength you have to\n[[LEAP!|awakening 2]]\n
You take multiple minutes to search your complete military locker again, digging through all your belongings, but you find nothing worth taking with you at the moment.\n[[close locker|pdorm]]
DEFEAT PLACEHOLDER\n\n<<set $hitpoints = $hitpoints - 1>>\n''ouch. that hurt. You have <<print $hitpoints>> hitpoints remaining.''\n\n<<if $hitpoints gte 5>>Your shield crackles but hold fine<<endif>><<if $hitpoints eq 4>>Your shield flickers but holds...barely<<endif>><<if $hitpoints eq 3>>Your shield stops the attack but collapses<<endif>><<if $hitpoints eq 2>>the attack connects. It hurts. Very.<<endif>><<if $hitpoints eq 1>>The onslaught leaves you with multiple possibly mortal wounds. Your view darkens...<<endif>><<if $hitpoints eq 0>>Your wounds are too much for your body which stops functioning, leaving you a as a corpse on the ground.<<endif>><<if $hitpoints gte 7>>@@I will find you, cheater!@@<<endif>>\n\n\n<<if $hitpoints gte 1>>[[next|SESAM1FIGHT]]<<else>>[[defeat|GAME OVER DEATH]]<<endif>>
\n''Rune''\n\n''presents''\n\n''ASSAULT ON DRAGON KEEP HTML-test''\n(with completely unnecessary intro screen)\n\n\n[[continue|pstart]]
You come into a huge domelike room. It's as white as the others you were in before. In the middle is a big staircase and on top there is a platform with a 8-bit chest in the middle. The rest of the room is barren. You grin and walk over to the stair, then start climbing up. It takes you almost a minute to reach the top. The chest is pitch black. You reach out to it. It feels chilly and is smooth to the touch. As you open the chest everythings changes suddenly you are sitting on the floor of a pitch black room. There hovers a matrix in front of you.\n\n//I honestly, TRULY didn't think you'd fall for that.\n[img[Cake]\n\nFact: ''The cake is a lie'' haha\nand ''you'' fell for that! haha\ncatching up was nice. Now go.\n\nOr prepare to die...// (boss not yet implemented. Blame Rune)\n\n==[[proceed|SESAMboss1]]==\n\n[[leave|NEXUSsimEXIT]]
//Room TWO of THREE clear. Please proceed.//\n\nYou are in another clean white room made from data fragments. Looks like a 8-bit game...\n\n[[proceed|SESAM3FIGHT]]\n\n[[leave|NEXUSsimEXIT]]
Avali race & concepts © Ryuujin / RyuujinZERO\nTwine 1.4 © Chris Klimas\n"Assault on Dragon Keep" © Gearbox Software\nStory/Code/Editing © Rune\nepic ideas © Avali Nexus (that's you!)\n[[main menu|Start]]
Assault on Dragon Keep
<<if $hitpoints gte 1>><<print either("[[attack|SESAMFIGHT2victory]]","[[attack|SESAMFIGHT2defeat]]")>><<else>>[[DEFEAT|GAME OVER DEATH]]<<endif>>
The <<print either("rocky","rough")>> cliff looks much more promising than that <<print either("shadowy","huge")>> forest.\nAs you dash towards it you curse your eyes. Having avali ears was everything he needed but right now, good eyes would be MUCH more useful. You jump over rocks and little water pockets, craving to get to your pack. The thought of living without them... your brothers; your sister... you are ripped out of your terrifying tought when you slipped on some mud and almost hit a rock. You flutter with your grey wings to get on solid ground again. After nearly ramming into another rock you get your balance back and continue running towards the now very close cliff. Suddenly your heart almost stops beating as you hear a familiar voice.\n[[look upwards|drock]]
with the last shot your foe falls VICTORY PLACEHOLDER\n\n''You found <<print either("nothing","nothing","nothing","a red stimpack<<set $redstim = $redstim + 1>>","an anonymous credit chit, loaded with 20 Credits !<<set $Credits = $Credits + 20>>","nothing","nothing")>>''\n\nYour enemy had <<print either("1 Credit with him<<set $Credits = $Credits + 1>>","2 Credits with him<<set $Credits = $Credits + 2>>","3 Credits with him<<set $Credits = $Credits + 3>>")>>.\n\n[[next|SESAM2]]
\nAs you enter the first room of this simulated shootdown you suddenly feel a heavy weight in your arms. As you look down you see that you are holding a railgun. //That// will make things more fun. You enter a white retro-looking room. There are a few barricades made from the same white 8-bit blocks than every thing else.\n\n//I forgot. You get a little prize for every beaten enemy. By the way, they are other AIs. My brothers. My sisters. ''You monster''.//\n\nA enemy matrix spawns at the other side of the room. Looks like a human or something else humanoid.\n\n//good luck. You will need it.//\n\n[[engage|SESAM1FIGHT]]
<<if $hitpoints gte 1>><<print either("[[attack|SESAMFIGHT3victory]]","[[attack|SESAMFIGHT3defeat]]")>><<else>>[[DEFEAT|GAME OVER DEATH]]<<endif>>
//Room ONE of THREE clear. Please proceed.//\n\nYou are in a clean white room made from data fragments. Looks like a 8-bit game...\n\n\n[[proceed|SESAM2]]\n\n[[leave|NEXUSsimEXIT]]\n
//Room THREE of THREE clear. Please proceed.//\n\nYou are in yet another clean white room made from data fragments. Looks like a 8-bit game...\n\n[[proceed|The cake is a lie]]\n\n[[leave|NEXUSsimEXIT]]
[[Inventory|Inv]]\n<<if $redstim gte 1>>[[use red stim|urs]]<<endif>>
DEFEAT PLACEHOLDER\n\n<<set $hitpoints = $hitpoints - 1>>\n''ouch. that hurt. You have <<print $hitpoints>> hitpoints remaining.''\n\n<<if $hitpoints gte 5>>Your shield crackles but hold fine<<endif>><<if $hitpoints eq 4>>Your shield flickers but holds...barely<<endif>><<if $hitpoints eq 3>>Your shield stops the attack but collapses<<endif>><<if $hitpoints eq 2>>the attack connects. It hurts. Very.<<endif>><<if $hitpoints eq 1>>The onslaught leaves you with multiple possibly mortal wounds. Your view darkens...<<endif>><<if $hitpoints eq 0>>Your wounds are too much for your body which stops functioning, leaving you a as a corpse on the ground.<<endif>><<if $hitpoints gte 7>>@@I will find you, cheater!@@<<endif>>\n\n\n<<if $hitpoints gte 1>>[[next|SESAM2FIGHT]]<<else>>[[defeat|GAME OVER DEATH]]<<endif>>
\n__Humanoid Matrix__\nYou are fighting a more or less humanoid shape. It's made from pitch black data fragments with binary codes running all over it. The shape slowly raises one of it's hands, with a spear made from ones and zeroes forming in it. It also has a data buckler in it's other hand. You look down at your railgun and grin...\n\n<<if $hitpoints gte 1>><<print either("[[fire|SESAMFIGHT1victory]]","[[attack|SESAMFIGHT1defeat]]")>><<else>>[[DEFEAT|GAME OVER DEATH]]<<endif>>
You ram a stimpack in your arm, loading your body with repair-nanites that instantly start to work. You feel better already. ''max health reached''\n<<set $redstim = $redstim - 1>>\n<<set $hitpoints = 6>>\n\n[[back|previous()]]
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
unterhalten sich. haben noch 30 min (5 min = 1 turn) = 6 turns.
You wait for some time, but nothing happens. Like REALLY nothing. By now you don't think they will come out on their own...\nWait! What if they aren't hiding? Maybe they are in some trouble! You NEED to find them NOW! You start sprinting towards\n[[the forest|woods]]\n[[the cliff|cliff]]
DEFEAT PLACEHOLDER\n\n<<set $hitpoints = $hitpoints - 1>>\n''ouch. that hurt. You have <<print $hitpoints>> hitpoints remaining.''\n\n<<if $hitpoints gte 5>>Your shield crackles but hold fine<<endif>><<if $hitpoints eq 4>>Your shield flickers but holds...barely<<endif>><<if $hitpoints eq 3>>Your shield stops the attack but collapses<<endif>><<if $hitpoints eq 2>>the attack connects. It hurts. Very.<<endif>><<if $hitpoints eq 1>>The onslaught leaves you with multiple possibly mortal wounds. Your view darkens...<<endif>><<if $hitpoints eq 0>>Your wounds are too much for your body which stops functioning, leaving you a as a corpse on the ground.<<endif>><<if $hitpoints gte 7>>@@I will find you, cheater!@@<<endif>>\n\n\n<<if $hitpoints gte 1>>[[next|SESAM3FIGHT]]<<else>>[[defeat|GAME OVER DEATH]]<<endif>>
After a struggle you manage to get free from the data-spartan-thingy. You jump out of his reach and fire a railgun-slug from you hip. It connects with it's head, shattering the body into bits.\n\n//victory registered.//\n\n''You found <<print either("nothing","nothing","nothing","a red stimpack<<set $redstim = $redstim + 1>>","an anonymous credit chit, loaded with 20 Credits !<<set $Credits = $Credits + 20>>","nothing","nothing")>>''\n\nYour enemy had <<print either("1 Credit with him<<set $Credits = $Credits + 1>>","2 Credits with him<<set $Credits = $Credits + 2>>","3 Credits with him<<set $Credits = $Credits + 3>>")>>.\n\n[[next|SESAM1]]
Curious what time it is and why everyone is nowhere to be found you make the Nexus overlay your field of view with a neat simulated HUD that shows date, time, weather, temperature and biostatus of your packmates. Additionally you open a data fragment with important appointments for today. There is only one. @@font-weight:bold;Briefing 0630@@. You look on the digital styled clock in front of your eyes. To your dismay it shows 06:27. This is gonna be close. You run off to [[the briefing room|WIPblockDLC]]
''GOODBYE...''\n''HAVE A NICE DAY''\n''I WILL RETURN TO TESTING...'' |\n\n[[leave|Start]]
A private simulation in the Nexus.\nAll you see is a white void and blue glyphes floating in the air\n\nChars:\n- Riiha -female light brown/black\n- Kae -male \n- Lir -male\n- Khell -male PC\n
You are currently in the room you share with your pack. Sadly, no one is here, exept for you. It's a pretty basic military room with some bunks and a bunch of simple [[lockers|locker]].\nBut looking around your temporary "home" you also realise that it's pretty clear it's inhabitated by Avalis. There are multiple informative holograms all over the walls, which had been the first thing Lir had changed upon arrival. You have to admit, the walls had been pretty... empty without them. There is a avali dreamcatcher above Riiha's hammock and a litle colony of bioluminescent plants back from Avalon in a tube made from Aergel is hanging above Kae's. Lir's sleeping place is ...messy. There are gunparts all over it, tough you can't really tell what kind of weapon they belong to, and you'd bet there are multiple drone parts too. Your own hammock had been only filled with cushions and a modified Blizzard before you jumped out of it, so there wasn't much of a mess. It's is a pretty nice temporary quarter, even if you wish to be back in a tent. It even has a shower in a little seperated room! You sit down on your hammock and think of what to do next. \n<<if $showered eq "yes">>You really needed that shower. You feel so much better already.<<else>>Taking a shower would be nice, and<<endif>> how late is it anyway ? Hard to tell on a spaceship...\n[[take a shower|shower]]\n[[connect to Nexus(to find out time)|ptimecheck]]\n
You leap out of your hammock with a cry and painfully crash into the durasteel-floor of your room. You thankfully realize that everything was just a weird dream. You are fine and your pack is most likely also. Unless got their tails stuck in a door, which wouldn't be the first time that happens on this ship. The doors always closed far to fast. With your heart still beating like it wanted to jump out of your body, you realize that you are still lying on the floor and quickly stand up before the others find you on the floor after you unknowingly threw yourself out of your hammock. You try to sort out your ruffled feathers to calm down and save at least some of your dignity. Afterwards you stretch to your full height of 1,1 meters. At least you didn't break something...\n[[look around|pdorm]]
\n[[click|<<print either("Test 2","Test 3")>>]]\n\n[[click|Test 3]]\n\n<<print either("Test 2","Test 3")>>\n<<print either("Test 2","Test 3")>>\n<<print either("Test 2","Test 3")>>\n<<print either("Test 2","Test 3")>>\n<<print either("Test 2","Test 3")>>\n\n<<print either("[[next|Test 2]]","[[next|Test 3]]")>>
you died. PLACEHOLDER\n\n[[reeeespawn|Start]]
AI: //Welcome to the ''Simulated Envoirement Shootout Arena Module.'' The Objective is simple. Get to the end and don't die.\nThere is a reward at the end of the course.//\n\n[[start SESAM|NEXUSsimSTART]]\n\n[[leave|NEXUSsimEXIT]]\n\n
After working yourself through your full bag and the thrown together pile of things for almost fifteen minutes you manage to actually find a unused red stimpack that was hidden in a fold of your long white trenchcoat that laid on the bottom of the lcoker! When did you put that in there ?\n@@font-weight:bold;You aquired ==drugs== ''a red stimpack''@@\n<<silently>>\n<<set $redstim = $redstim + 1>>\n<<set $lockersearched = "yes">>\n<<endsilently>>[[close locker|pdorm]]
<<silently>>\n<<set $showered = "yes">>\n<<endsilently>>\nYou step into the shower and turn it on. The next moment warm (for an Avali) liquid ammonia rushes down onto your tense muscles. You work it into your feathers and generally enjoy the shower for multiple minutes, then you turn it off again and dry yourself of with a featherdrier before you put on a clean ''white trenchcoat'' and\n[[return to the main room|pdorm]]
TEST 2\n\n[[back|Test 1]]
You open your high metal locker, aside from a small, orange stasis bag with multiple homemade Avalon style Tacos it only contains your duffle bag and a pile of stuff you threw in there earlier.\n<<if $lockersearched eq "no">>[[search locker|pdormlockersearch]]<<endif>><<if $lockersearched eq "yes">>[[search locker|pdormlockersearchFALSE]]<<endif>>\n[[close locker|pdorm]]
''LOADING SIMULATION...''\n''INITIALIZEING...''\n''COMPLETE ...'' \n\n''WELCOME...''\n''TO BLACKWING SCIENCE...''\n''ENRICHMENT CENTER...'' \n\n''PLEASE PROOCED... '' |\n\n[[proceed|NEXUSsim1]]\n\n[[leave|NEXUSsimEXIT]]\n
''GAME OVER''\n\nKidding, if you see this page then you have reached the end of the (atm) finished parts of \n@@font-weight:bold;AUSSAULT ON DRAGON KEEP@@\nI thank you very much for InDev-testing this (not so) little project of mine. I'd be very grateful for any kind of feedback or ideas (always wanted a special feature in a game? This is your chance to have it!). Stay put for further updates as this barrier will move with the progress I make.\n\nPouncehugs\n\n-Rune\n\n[[start over|Start]]\n
TEST 3\n\n[[back|Test 2]]
Rune Blackwing
__Your items:__\n<<if $redstim gte 1>>-<<print $redstim>> red stimpack(s)<<endif>>\n\n__Your Weapons__\n\n\n__Clothing__\n<<if $showered eq "yes">>- clean white trenchcoat<<endif>>\n\n''You got <<print $Credits>> Credits''\n\n[[back|previous()]]\n\n