A private detective’s career is easy to break. One or to failed cases — and that’s all, folks. You can put your stuff in a box and go away. No one will hire you anymore. Except the most desperate, of course.
But to work with them is harder than to cut a throat with a plastic spoon.
(click-append: "But to work with them is harder than to cut a throat with a plastic spoon.")[
I was already taking my detective license from the wall, then She entered my office. She was desperate. She needed my help. She was beautiful — as a stymied cobra.
[[And I couldn’t say no.->Next]]]
{
(save-game: "GameStart")
}
{(set: $havespoon to false) <!-- У героя нет ложки -->
(set: $bodydialog to false) <!-- Герой ещё не говорил с трупом -->
(set: $firsttimebodydialog to true) <!-- В следующий раз герой поговорит с трупом в первый раз -->
(set: $exam to 0)
(set: $boypicture to 0)
(set: $rustykey to 0)
(set: $flashlight to 0)
(set: $frankiewish to 0)
(set: $glassshard to 0)
(set: $deadmanshand to 0)
(set: $battery to 0)
(set: $frankie to 1)
(set: $assembledflashlight to 0)
(set: $darkpassage to 0)
(set: $fridgefirsttime to true)}=><=
BAD
PXL
#(colour: "white")[White Mask]
####(colour: "white")[A Text-Based Horror Adventure]
##[[START THE GAME->Start the Game]]Her baby was kidnapped. Boy named Bobby, two years old. No special signs. Blonde hair, blue eyes…
Her eyes.
(click-append: "Her eyes.")[
I bit into that case like a mad bulldog. Even almost stopped drinking.
[[And finally I got a lead.->Continue]]] That day I had to meet my informer in the hostel. Both of them were old, cheap and shitty. But the guy said he has some information about Bobby’s location.
Of course, I rushed over there.
(click-append: "Of course, I rushed over there.")[
Knocked the door.
Nobody opened.
(click-append: "Nobody opened.") [
[[The door wasn’t locked, inviting in…->Proceed]]]]A crude wooden workbench. When I touch rough surface it feels warm and calming. Just like my shop teacher’s hugs.
I feel very safe near this thing.
Here's a [[note]]!
{(link:"Save game")[
(if:(save-game:"Save"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}
{(if: (saved-games:) contains "Save")[
(link: "Load game")[(confirm: "This action will delete all the progress after the last save. Are you sure?")[(load-game: "Save")]]
] (else:)[
Load game
]
}
{
(link: "Start a new game")[(confirm: "This action will delete all your game progress. Are you sure?")[(load-game: "GameStart")]]
}
{(link: "Quit")[<script>window.close()</script>]}
[[I guess, it's time to continue my fabulous adventures.->Mysterious Chamber]] (if: (saved-games:) contains "Save")[
(load-game: "Save")
](else:)[
(go-to: "Starting Speech")
]Now I'm standing in a small, dark and poorly cleaned room in a very humble hostel. This place requires an urgent repair. Wallpapers are covered in marks of smashed cockroaches and peel off from walls. Ruspy floors feel sticky. Furniture looks like it overlived at least five generations of owners.
One [[exit->Exit]] leads to the common corridor — I just came from there. A [[kitchen->Kitchen]] can be reached through another door.
{(if: $bodydialog is false)[
Fortunately, it’s too dark to see more details — the only source of light here is a shimmering dim bulb under a ceiling. And in a small spot of an electric light there is… a dead body!]
(else:)[Fortunately, it’s too dark to see more details — the only source of light here is a shimmering dim bulb under a ceiling. And in a small spot of an electric light there is Frankie.]
}
Should I [[examine the body->First Body Exam]] or [[search the room->Room Search]] first?
/*Подбираем предмет и обновляем переменную с ним*/
{(if: $havespoon is false)[
(link:"Take the spoon.")[
(set: $havespoon to true)[
You got the spoon!]
]]
}
/*Меняем цвет текста*/
(colour: "#696969")[Hello]
//Добавляем текст к уже написанному
I have nothing to fear.
(click-append: "fear")[ but my own hand]
//При щелчке заменяет текст линка на текст в квадратных скобках
(link: "Next")[I was already taking my detective license from the wall]
(link-reveal: "Heart")[broken] will create a link reading "Heart" which, when clicked, changes to plain text, and shows "broken" after it.
[[Well, I didn’t know what was waiting for me.->The Begining]][[The body->Examine the body]] of an unknown man lying in a sticky puddle of his own coagulated blood. He's not my informer and [[dressed much too richly->Check the man's pockets]] to live here.
Deader than dead, and cause is obvious: [[the top of the head->Inspect the head closer]] is missing. Looks like it was bitten off by a shark, in one move.
All that remains is the face. It seems surprisingly clean and untouched. So as the rest of the body.Cockroach palace. Grimdark as the far future, there is only war. Just a big [[crack in a wall->Crack]] decorates this room. Fortunately, weak light of the one-and-a-half-watt bulb makes the room barely visible.
{(if: $bodydialog is false)[
Except [[the dead body->First Body Exam]] in the center only a squat, dried-out [[dresser]] is of interest to me.]
(else:)[Except [[the dead body->Body Dialog Knot]] in the center only a squat, dried-out [[dresser]] is of interest to me.]
}
As a private detective I seemingly supposed to get used to places like this. But deep down I still want to run away from here using [[the corridor exit->Exit]] or at least [[the kitchen door->Kitchen]]. {(if: $firsttimebodydialog is true)[(colour: "#ababab") [“Yeah, why not? What do you want to know, handsome?”]]} {(if: $firsttimebodydialog is false)[(colour: "#ababab") [“What else do you want to know?”]]}
[[How does that feels to be dead?]]
[[Do you know who you are?]]
[[Don’t you know Josh? I had to meet him here.]]
[[May I examine your... body a little bit closer?]]
[[Do you know what happened to you?]]
{(if: $boypicture is 0) [[Do you recognize a boy on this photo?]]} {(if: $boypicture is 1) [[What can you tell me about this picture?]]}
{(if: $rustykey is 1) [[Do you know what's this key for?]]}
[[I'll take a look around->Room Search]] It’s hard to believe, but this kitchen is even smaller than {(if: $frankie is 1) [[[another room->Room Search]]] (else:) [[[another room->Room Without the Body]]]}. A lonely [[window]] passes just a little amount of light. The outer world is unseen as if I’m in some sort of dungeon.
An old shabby [[fridge]], that was white long time ago and now is more purulent yellow with unknown brown leaks, takes up half free space. Strange non-rhythmic muffled knocking can hardly be heard from the Inside.
Also there is [[a table->table]] with a white suspicious puddle of something unpleasant, [[a faucet->faucet]] that never stops to drop, and [[a cupboard->cupboard]] full of broken dishes.(colour: "#ababab")["Hey! Keep your hands off my pockets!"]
[[God! It's alive!->Body Dialog Start]](colour: "#ababab")["Hey! Stop touching my face!"]
[[God! It's alive!->Body Dialog Start]](colour: "#ababab")["Hey! What are you doing?!"]
[[God! It's alive!->Body Dialog Start]](colour: "#ababab")[“I don't even know you, but already hate you and your naughty fingers.”]
Oh. I'm sorry. Speaking corpses are rather unusual for me.
(click-append: "Oh. I'm sorry. Speaking corpses are rather unusual for me.") [
(colour: "#ababab")["Corpses? Don't you just say I'm dead? Wait a minute… Hmm…"]
Please, just take your time.
(click-append: "Please, just take your time.")[
(colour: "#ababab") ["Hey, you're right! No doubt, it's really extraordinary for me to speak. I'm Frankie by the way."]
[[Well… Maybe I may ask you some questions, Frankie?->Body Dialog Knot]]
]]
(set: $bodydialog to true)How does that feels to be dead?
(colour: "#ababab") [“Just fine, I think. Missing my brains a little, can't move a finger, don't need to breathe. Kinda like it.”]
[[Such an optimistic outlook...->Body Dialog Knot]]
(set: $firsttimebodydialog to false)Do you know who you are?
(colour: "#ababab") [“As I already told you, I’m Frankie. Apparently, I’m dead. That’s all I know about myself.”]
Not too much, but thanks anyway.
(click-append: "Not too much, but thanks anyway.") [
(colour: "#ababab") [“And what about you? You know, it’s rather impolite to stay anonymous, mister White Collar. Especially in the face of death.”]
I’m not in the face of death.
(click-append: "I’m not in the face of death.") [
(colour: "#ababab") [“But I do! So what’s your name?”]
[[Just call me Max.]]
]]Just call me Max.
(colour: "#ababab") [“Well, that is something already, detective!”]
How do you know I’m detective?
(click-append: "How do you know I’m detective?") [
(colour: "#ababab") [“Listen. Maybe this skull has no brains anymore, but common sense is still with me. A tough name, a billion questions, a synthetic grey suit, a three-day stubble, an inimitable delicate aroma of vodka…”]
[[Enough! I get it.->Body Dialog Knot]]
]
(set: $firsttimebodydialog to false)Don’t you know Josh? I had to meet him here.
(colour: "#ababab") [“Josh? A fat one-eyed Greek? Always smells gyros?”]
No.
(click-append: "No.") [
(colour: "#ababab") [“A bald nine-fingered guy? About seven feet tall? Owns a black midget pug?”]
Negative.
(click-append: "Negative.") [
(colour: "#ababab") [“Oh! I remember! That ugly gipsy witch! About one hundred years old, wart at the end of her nose?”]
[[Nevermind.->Body Dialog Knot]]
]]
(set: $firsttimebodydialog to false)Do you recognize a boy on this photo?
(colour: "#ababab") [“Which photo?”]
[[Damn. Probably lost it somewhere.->Body Dialog Knot]]
(set: $firsttimebodydialog to false)May I examine your... body a little bit closer?
(colour: "#ababab") ["Of course, for me it would be pleasure."]
[[I'll be glad. Well, in a manner of speaking.->Body Examination]]
(set: $firsttimebodydialog to false)What should I do?
[[Estimate time of death?]] [[Examine the wound closer?]] {(if: $rustykey is 0) [Or maybe [[pick Frankie’s pockets?]]]} {(if: $rustykey is 1) [Or maybe [[ask Frankie something else?->Body Dialog Knot]]]}
Do you know what happened to you?
(colour: "#ababab") [“As far as I can gather, something cracked my skull and took away brains so I died.”]
I wondered, you will give me some more details.
(click-append: "I wondered, you will give me some more details.") [
(colour: "#ababab") ["Details? Well. My nose itches and i can't reach it."]
Who did this with you?
(click-append: "Who did this with you?") [
(colour: "#ababab") [“I think, it started to itch by it’s own. You know how such things happen.”]
[[How long have you been lying here?]]
]]How long have you been lying here?
(colour: "#ababab") [“For ages! Or about fifteen minutes. Don’t know exactly.”]
[[What more did i expect?->Body Dialog Knot]]
(set: $firsttimebodydialog to false)
Okay. What do we have here?..
(link-reveal: "Blood coagulation")[ is not still over.
(link-reveal: "Rigor mortis")[ hasn't set in.
(link-reveal: "Skin")[ is pale but warm. At least much warmer than a room temperature.
(link-reveal: "Eyes")[ are bright and clear.
[[My inner coroner says that this guy probably died no more than two hours ago.->Body Examination]]
]]]]The wound looks terrible. The top and the back of the head are missing. The braincase is empty.
What is the most interesting part: there are no bone, brain or skin fragments around. Also there is almost no blood spatter on the walls. Just a few random drops. The body lies in a pool of blood, but it’s not as big as you should expect with such a huge gash.
The edges of the wound are surprisingly neat and accurate. They are covered with big and sharp teeth marks. The teeth are not differentiated. And the jaws are really… I mean really enormous. Bigger than a bear trap, more like two arms of an excavator.
It seems like something bit off a half of Frankie’s head and… swallowed it? What could do that? A T-Rex?
[[Too bad I'm not a better physician. Or a paleodentist.->Body Examination]]Hmm… Very interesting…
No wallet. No passport. No driver’s license. No any other documents. Nothing at all. Not even a tobacco crumb or a half-eaten sandwich.
Wait a minute!
(click-append: "Wait a minute!") [
Here is something…
(click-append: "Here is something…") [
[[It’s a key!->Rusty Key]]
]]A thin door covered with fake plastic leather. Through it I can hear a fly buzzing around in a corridor: this hostel offers no more privacy than Indian Railways.
I wish I could leave right now and forget all of that... It’s time to {(if: $frankie is 1) [[[back to work->Room Search]]] (else:) [[[back to work->Room Without the Body]]]}.(colour: "#ababab") [“Well… It’s rather colorful but in my humble opinion has some exposition problems. I’m not a professional photographer, you know, but as an advanced amateur want to…”]
I don’t need an artistic analysis!
(click-append: "I don’t need an artistic analysis!") [
Just tell me, what are you and this photo doing in the same room? And who is this man with the boy on the picture?
(colour: "#ababab") [“Okay, kiddo. There are many things to tell and my throat is dry. Bring old Frankie some water to moisten his wrinkled lips and no doubt he’ll answer to all the questions.”]
[[Goddammit, you’re not older than me! All right, I’ll bring you water! Stay here!->Room Search]]
]
(set: $frankiewish to 1)An old, rusty and ugly key. Will perfectly fit to an old, rusty and ugly keyhole.
[[I’ll take it.->Body Examination]]
(set: $rustykey to 1)Do you know what's this key for?
(colour: "#ababab") [“Sorry, love, no idea.”]
[[Yeah, what else…->Body Dialog Knot]]The thin but long floor-to-ceiling crack in the wall. I think, it’s a giant spider’s den. Or a rift to another world — I don’t know.
[[How does this house still hold up is a mystery to me.->Room Search]]
The dresser with two drawers. You know, I like antique furniture. Regretfully this one is just an old junk that smells like mothballs.
An [[upper drawer->The Top Drawer]] looks more friendly than [[a lower one->The Lower Drawer]]. Don’t ask me why.
I may check them or {(if: $frankie is 1) [[[just go->Room Search]].] (else:) [[[just go->Room Without the Body]].]}The upper drawer makes an intimidating squeak when I open it. It’s size and smell remind me a coffin which was just dug up.
(if: $flashlight is 0 and $assembledflashlight is 0) [Come on, mysterious owner! What do you hide here?
I hope, not another body?
(click-append: "I hope, not another body?") [
[[A flashlight!->Flashlight]]]]
{(if: $flashlight is 1 or $assembledflashlight is 1) [[[Nothing interesting here left->dresser]].]}(if: $rustykey is 0) [Drawer, drawer, what are you hiding?
[[Damn, it’s locked.->dresser]]]
(if: $rustykey is 1) [The key that I found in Frankie’s pocket definitely fits to this keyhole. But both are too rusty to turn the key and open the drawer.
[[I have to do something with it.->dresser]]]
(If: $rustykey is 2) [
Squish.
(click-append: "Squish.") [
Squash.
(click-append: "Squash.") [
Squish-squash.
(click-append: "Squish-squash.") [
(colour: "#ababab") [Click.]
[[Finally!]]
]]]]
(if: $rustykey is 3) [[[Nothing interesting.->dresser]]]An amazingly universal thing. You can use it to lighten a way or to make a shadow theatre or...
I think, that’s all.
Let me check how it works...
(click-append: "Let me check how it works...") [
Meh, no battery.
(click-append: "Meh, no battery.") [
Surely, I’ll find what to do with it — just need to find the battery first.
[[Can it be somewhere around?->dresser]]]]
(set: $flashlight to 1)Sometimes I literally have to search through people’s dirty laundry. Well, I don't complain.
Or do I?
Anyway. What do we have here?
(click-append: "Anyway. What do we have here?") [
A holey sock. No pair.
(click-append: "A holey sock. No pair.") [
A dirty red underpants with a funny two-headed cow.
(click-append: "A dirty red underpants with a funny two-headed cow.") [
A pair to that sock, even more holey...
(click-append: "A pair to that sock, even more holey...") [
A-ha!
A photograph!
I already feel myself a pervert. It will be better to [[look closer at a picture.->The Picture]]]]]]
A small color photo. Made on matte paper. In the picture is a boy and a grown-up man. And that's the boy I am looking for!
He's face… I can't understand. Like he is tearing apart with happiness and sadness at the same time.
The man stays closely to him but the upper right corner of the photograph is missing and I can't see the guy's face.
The background is out of focus. I think they are standing in a park or in a forest. Something green but nothing special.
Well, now I definitely know that I've got a right address.
[[I should ask my friend Frankie about this photo.->Body Dialog Knot]] Not sure is this feeling in my stomach a professional intuition or just indigestion, but I suspect my pale fellow can tell me something shockingly unclear.
(set: $boypicture to 1)
(set: $rustykey to 3)Good news, there is a window. I think, the only one in this apartment. Bad news, it is covered with old newspapers and barely can pass some light. I only can hear cars and other street noises.
[[Boring.->Kitchen]]
(if: $frankiewish is 1) [But newspapers may be able to help me with that Frankie's task! [[I’ll take one.->Take a newspaper]]](if: $fridgefirsttime is true) [
(colour: "#ababab") [Knock-knock-knock-knock.]
It definitely comes from there.
(click-append: "It definitely comes from there.") [
(colour: "#ababab") [Knock.]
Sounds like someone closed the whole Stomp troupe in a closet.
(click-append: "Sounds like someone closed the whole Stomp troupe in a closet.") [
(colour: "#ababab") [Knock. Bang. Knock-knock.]
What can make this noise?
(click-append: "What can make this noise?") [
(colour: "#ababab") [Knock. Bang. Bang. Knock.]
I’m not sure I want to try to [[open it->Open the Fridge]] or [[leave it->Kitchen]].
Also there is a very interesting dark [[gap under the fridge]]... Pretty sure, it shouldn’t stay unchecked anymore.]]]]
(else:) [The old fridge. I’m not sure I want to try to [[open it->Open the Fridge]] or [[leave it->Kitchen]].
Also there is a very interesting dark [[gap under the fridge]]... Pretty sure, it shouldn’t stay unchecked anymore.]
(set: $fridgefirsttime to false)A small wooden table. One leg is shorter than the others. That's why owner used an old newspaper to balance it.
On the table there is only an ashtray full of dead flies and an opened [[jar of mayonnaise]] lying on it’s side. Spilled mayonnaise already forms a small pool on a table top.
[[Disgusting.->Kitchen]]A rusty kitchen tap covered with patina and scale. It drips instantly and without an obvious pattern. Water is warm, thick and brown. Yummy!
[[Nothing special.->Kitchen]]
(if: $frankiewish is 2) [[[But now I can fill the paper cup with water.->Cup of water.]]]A cupboard, suspended on a wall. Small and ugly like everything in the kitchen. Long time ago there were two doors, but now the only one left hanging on a very lone and sad hinge.
I see some cracked dirty dishes inside. No knives, no forks, no even spoons. (if: $glassshard is 0) [Just one [[glass]] looks relatively clean.]
[[Nothing more interesting here.->Kitchen]]
(if: $glassshard is 0) [...or I will not. The newspapers are sticked to the window too hard. I can’t pick it up with my bare hands.
What I feel is needed here is some nice and sharp thing. [[Like a knife or a wolverine claw.->Kitchen]]]
(if: $glassshard is 1) [That shard of broken glass is a perfect scraper! Finally I have an old newspaper. A little bonus, now it’s more light in the kitchen. Not that it makes the room more pleasant, but additional light will be very useful for me.
Because now I’ll use a delicate art of origami to make a paper cup. I would say — [[newspaper cup]]!]It stuck. Totally freezed. How unpredictable.
Anyway, what interesting can be found inside? Frozen mac and cheese?
[[I’ll better go.->fridge]]I’m sure, something small and shiny lies under the fridge. A little metal cilinder?.. It’s too dark to say for sure what it really is, and this inscrutable thing is unreachable with my bare hands.
This gloomy narrow gaps make me feel claustrophobic. [[I want to go away->fridge]].
(if: $deadmanshand is 1) [Or maybe try to [[slip the dead man’s hand in the gap?]]]A-ha! This indefatigable back scratcher turned out to be very useful! It grabbed a...
(click-append: "It grabbed a...") [
A battery! And I barely could take the catch from the hand’s dead cold fingers.
Probably, the battery accidentally fell off and rolled under the fridge.
[[The power supply looks new. I hope it still works.->Kitchen]]]
(set: $battery to 1)A glass jar of surrogate quasi-mayonnaise. It’s soft, it’s warm and it’s all around the tabletop. Mayo hi. Mayo hu. Mayo ho. Mayo ha-ha.
{(if: $rustykey is 1) [[[Suddenly I’ve born an idea about this rusty key...->Suddenly I’ve born an idea about this rusty key...]]]
(else:) [[[I’ll better stop before eat this and break my heart.->Kitchen]]]}I take the rusty key and stick it to the puddle of mayonnaise.
Now it leaves oily stains everywhere. [[What a wonderful thing to have it in my pocket!->Kitchen]]
(set: $rustykey to 2)You never know when you’ll need a little greasy faceted cylinder made of blurry glass covered with countless fingerprints.
{(if: $frankiewish is 1) [[[I’ll take it.->Take the glass]]]
(else:) [It won’t fit to my pocket so I’ll better leave it here. [[For now.->Kitchen]]]}Fold it in half...
(click-append: "Fold it in half...") [
This corner goes here...
(click-append: "This corner goes here...") [
And this one — here...
(click-append: "And this one — here...") [
And... I’ve got a dixie cup! Thank you for your lessons, Takashiro-sensei.
[[Now I can fill the cup with water and bring it to Frankie.->Kitchen]]]]]
(set: $frankiewish to 2)Damn! The glass immediately cracked into pieces when I tried to take it!
Thankfully, I wasn't hurt. Don't worry about me.
Well, a big sharp shard of glass is a good acquisition too. At least now I can cut my veins and stop this pointless carousel that we call life.
Or do not. [[Anyway, it may be helpful.->Kitchen]]
(set: $glassshard to 1)
Guess what Is colored like tea and tastes like dysentery? Right, tap water.
The soft dixie cup filled with this warm goo feels like a living human organ in my hand. I’ll prefer a glass of my own blood than a cup of this nectar.
[[Hope, Frankie will like it.->Frankie Being Kidnapped]]
Here’s your water, Frankie! Just drink faster, I think this dixie cup will not last long... What a hell?
[[Frankie’s being taken away!]](colour: "#ababab") [“Max! It’s dragging me!”]
Heck! A big white... something has pulled Frankie through a dark passage which emerged on the wall instead of the crack!
I haven’t enough time to get a good look at it. Was it a man in a white toothy mask? Or an enormous mask itself?..
Too many questions — too little answers. I think it’s time to [[calm down and look around->Room Without the Body]].It’s still the same small, dark and poorly cleaned room in the very humble hostel. This place requires an urgent repair. Wallpapers are covered in marks of smashed cockroaches and peel off from walls. Ruspy floors feel sticky. Furniture looks like it overlived at least five generations of owners.
One [[exit->Exit]] leads to the common corridor. [[The kitchen->Kitchen]] can be reached through another door. [[The dark passage->Dark Passage]] gapes in the opposite wall.
Fortunately, it’s too dark to see more details — the only source of light here is a shimmering dim bulb under a ceiling. And in a small spot of an electric light there is… nobody. (if: $deadmanshand is 0) [Just [[Frankie’s right hand]] is lying, left in a puddle of blood.]
Except all that only the squat, dried-out [[dresser]] is of interest to me.
(set: $frankie to 0)This rift appeared instead of the wall crack, too dark to follow Frankie and his kidnapper. The passage doesn’t look safe enough to go by touch, I need a source of light to enter. The bulb under the [[room->Room Without the Body]] ceiling has not enough power to light up the darkness.
(if: ($assembledflashlight is 0) and ($battery is 1) and ($flashlight is 1)) [Now I can [[put the battery in the flashlight->Assemble the Flashligh]].]
(if: $assembledflashlight is 1) [Even if this passage is black as the blackest night, my flashlight is ready, the battery is full and I’m prepared to everything.
[[I’m going in.->Mysterious Chamber]]]Looks like it was ripped of from a joint. This white... thing (or guy?) have to be very strong.
The hand is still trying to grab. Very useful thing if you want to take something from the narrow crack. Or to scratch your back.
[[I’ll take it.->Room Without the Body]]
(set: $deadmanshand to 1)A flashlight without a battery is like a samurai without a sword. Totally useless.
But some simple manipulations and...
(click-append: "But some simple manipulations and...") [
Bingo. [[The flashlight works now->Dark Passage]].]
(set: $assembledflashlight to 1)
(set: $battery to 0)
(set: $flashlight to 0)
(if: $darkpassage is 0) [...and I wasn’t ready to everything. Please, don’t ask me what I’ve seen on my way.
The battery wasn’t as full as I thought and for now it’s totally dead so I can’t return the way I came here.
By the way, where am I?]
A rather big chamber with concrete floor, ceiling and walls. Hidden lamps make enough light to see a wooden [[workbench->Workbench]] in the middle and [[six different doors->The Doors]] in a long wall.
Frankie and the white thing that took him away must be behind one of this doors. But which one?
(set: $darkpassage to 1)When I look at this doors some words are popping up from the bottom of my mind like gas bubbles in a beer.
[[Thirst...->Thirst Door]]
[[Hunger...->Hunger Door]]
[[Cold...->Cold Door]]
[[Asphyxia...->Asphyxia Door]]
[[Captivity...->Captivity Door]]
[[Immortality...->Immortality Door]]
It feels like I’m going crazy... [[I’ll better a step back.->Mysterious Chamber]]A rusty iron door with a big valve in the middle. When I touch it's rough surface, tiny scales of rust fall down like a small foliage and my fingers become red. Metal of the door is warm, I would even say — hot.
[[The door is locked.->The Doors]]An old wooden door with carved floral ornament. Looks elegant and peaceful... at first glance. If you will peer at the carving a little you'll understand where are no stems and roots but intertwined human bodies. Faces are contorted and mouths are opened in agony. Are they… eating each other?
[[The door is locked.->The Doors]]A simple door made of cold gray plastic. Looks like it lead to a train closet... or, more likely, out of it.
[[The door is locked.->The Doors]]A high-tech looking round hermetic door with a rubber sealant along the ledge. What’s this? An airlock?
[[The door is locked.->The Doors]]A heavy iron-covered door. Muffled screams and barely audible demented laughter are coming from the other side.
[[The door is locked.->The Doors]]A massive door made of dark-brown wood with a bronze handle and hinges which are a bit green because of patina. I can feel smell of pharmacy, pain and rat excrement.
[[The door is locked.->The Doors]]"Dear friend!
Thank you for playing White Mask. That's all for now.
What’s next:
— Adding the first world to travel.
— Bug fixing and spell checking.
The next update will be ready near the end of August, 2020. You will be able to continue playing from the last save point.
English is not my native language, so I will appreciate any help in editing this game’s texts. If you will point on my mistakes or leave any other feedback, it would be great.
And, of course, any donation will help me to make White Mask bigger and better.
If you want to tell me something, feel free to send an email. My adress is [email protected]. Or just leave your comments on the game's page.
Yours sincerly,
BAD PXL"
[[Leave the note on the workbench.->Workbench]]The key lubricated with mayonnaise perfectly fits to the keyhole and after a few attempts I finally turned it.
The drawer is unlocked now. Great work. Nasty but great.
[[Let me check out what secret the drawer keeps inside.->Inside the Lower Drawer]]