[[I am a survivor]]
[[I am the creature]][[objective]]
[[movement]]
[[survivability]]
[[health]]
[[Okay, I understand my role]][[Objective]]
[[Movement]]
[[Aggresiveness]]
[[Health]]
[[Okay, I understand my role]]The creature must hunt down all the survivors and prevent them from escaping the shuttle. The creature has enhanced movement and hearing, so it is at an advantage to complete its task.
[[back-->I am the creature]]
The creature rolls a 8 sided die to determine the spaces it is able to move. If the creature decides to go in the vent, they lose their next turn and the vents lead to the corresponding opening on the opposite side of the board. The creature cannot stand within the elevator area for more than 2 turns, otherwise the security system activates and eliminates the creature.
[[back-->I am the creature]]The creature can stalk its prey when the survivors are hiding, but is not allowed to attack. When the creature attacks a survivor, the survivor must roll a 9 sided die to determine the puzzle to be played against one another. Both the creature and survivor play the puzzle. The first to complete it determines the outcome. If the creature wins, the attack was successful and the survivor is hit and moves 3 spaces. If the survivor wins, the attack was unsuccessful and the survivor moves 3 spaces.
[[back-->I am the creature]]The creature is invulnerable. It cannot be harmed in any way, other than the elevator defence system.
[[back-->I am the creature]]All survivors must search for pieces to repair the elevator at the center of the board. Not all survivors have to make it so the cooperative or competitive aspect is up to the players. The survivors win when they escape from the station without being incapacitated.
[[back-->I am a survivor]]The survivors roll a 6 sided die to determine the spaces they are able to move. The survivors can continue their movement after searching, but the survivors must land on the space in order to search.
[[back-->I am a survivor]]The survivors are able to hide in cabinets, lockers, under desks, and inside boxes. If there is an object that the survivor can hide, they must play a puzzle to see if they are detected or not. Hiding only lasts for that same turn, but the survivors are allowed to attempt to hide again.
[[back-->I am a survivor]]All survivors can only withstand 2 hits, being wounded and then incapacitated. The incapacitated survivors are down for 3 turns. On the fourth turn, the incapacitated survivor is eliminated. Other survivors can revive the incapacitated survivors by landing on the space. The survivor that is reviving is allowed to continue their move.
[[back-->I am a survivor]]''But wait there's more!''
[[Diagonal Path]]
[[Void]]
[[Pieces]]
[[The End]]
[[Thank you]]Only the survivors can go in the diagonal path but they cannot turn back once entered. In order to move on, the survivor rolls the 6 sided die. If even, the survivor moves on to the next space and ends their turn. If odd, the survivor must roll the 10 sided die to determine which puzzle they will play. If they succeed, they move on to the next space. If not, they remain in the same space.
Staying in the same space 2 turns in a row activates the gas system which hurts the survivor once instantly, and once for every turn that they remain in the gas.
[[back-->Okay, I understand my role]]fter the creature’s third turn, the player controlling the creature rolls a 12 sided die twice for the coordinates of the void. Then the creature rolls the void die after every single creature turn. The void completely eliminates the space that the coordinates determine. If there is an item in a locker, box, cabinet, or desk, that gets sucked in by the void, the creature randomly picks another location for the item and does not tell the survivors where. The creature, however, tells the survivors that the item has been moved. The only way for the survivors and creature to cross voids is to place planks, which the creature places on the board where they choose, and the survivors must gather to use.
If a void lands on a survivor, that survivor is eliminated.
If a void lands on the creature, the creature is eliminated and the survivors win.
[[back-->Okay, I understand my role]]The survivors must find a wire, a key, wrench, and a blowtorch in order to repair the elevator, Only the creature knows where the items are on the board. When survivors search, the creature must tell them if they found an item or if there was nothing. When an item is found, the creature hands a card with the scannable code to figure out which item they have.
The elevator defence system on the creature is disabled when all 4 pieces are found.
[[back-->Okay, I understand my role]]The survivors must fix the elevator to escape. However, the creature creates the order of the items. When the survivors are placing an item in the elevator, they roll the 10 sided die to determine the puzzle. If they succeed, the creature must tell them if it is the next piece in the order or if it is the wrong piece.. One piece is placed at a time and it takes up the survivor’s turn. If the survivor fails the puzzle, the creature says nothing. The survivors win when all 4 pieces are correct. Creature wins when all survivors are eliminated.
[[back-->Okay, I understand my role]]Thank you for playing the game Cryoscape! We hope you enjoy our game to the fullest! Survivors, good luck. Creature, feel free to kill. Credits to Future Music Creators for the music. Special thanks to Sebastian!
''Cryofreeze system down. Remaining crewmen released. Threat detected in the cryofreeze lab.''
//LET THE GAME BEGIN//