(if: not ((passage:)'s tags contains "menu"))[(set: $lastPassage to (passage:)'s name)]
You wake up on a bed in a room. You feel shocked because you've never been here before. Did you get kidnapped? You don't remember.
You look around. You can see a cupboard, a drawer, and a mirror. Where is this? Are you in somebody's house?
You walk over to the mirror and check your own reflection. You can see yourself wearing a grey sweater, a blue skirt and a pair of shoes. You bring a brown sling bag with you. You see your short hair that you have just cut before you get here.
You then recall that you were getting ready for your college class in your apartment. You got out of the room. Everything went black after that.
The room feels cold to you. It's rather quiet. You can only hear the faint sound of the air conditioner. You have no idea what is going on.
''Actions:''
[[Examine the cupboard]] | [[Examine the drawer]] | [[Get out of the room]]
''Menu:''
Save Game >{(link:"Slot A")[
(if:(save-game:"Slot A"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot B")[
(if:(save-game:"Slot B"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot C")[
(if:(save-game:"Slot C"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}< | Load Game >(link: "Slot A")[
(load-game: "Slot A")
]<>(link: "Slot B")[
(load-game: "Slot B")
]<>(link: "Slot C")[
(load-game: "Slot C")
]< | [[Restart]](set: $lastPassage to "")
''Hydroqua''
[[New Game->Restart]] | [[Load Game->Load Game]]''Load Game''
>(link: "Slot A")[
(load-game: "Slot A")
]
>(link: "Slot B")[
(load-game: "Slot B")
]
>(link: "Slot C")[
(load-game: "Slot C")
]
[[Back to Title->Title Screen]] (if: not ((passage:)'s tags contains "menu"))[(set: $lastPassage to (passage:)'s name)]
You open the cupboard. There are some clothes inside. All of them are outfits for men. You assume that the person who lives here is a man. You quickly search for something useful, but is seems that there are none.
''Actions:''
[[Examine the drawer->Examine the drawer 2]] | [[Get out of the room->Get out of the room 2]]
''Menu:''
Save Game >{(link:"Slot A")[
(if:(save-game:"Slot A"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot B")[
(if:(save-game:"Slot B"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot C")[
(if:(save-game:"Slot C"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}< | Load Game >(link: "Slot A")[
(load-game: "Slot A")
]<>(link: "Slot B")[
(load-game: "Slot B")
]<>(link: "Slot C")[
(load-game: "Slot C")
]< | [[Restart]](if: not ((passage:)'s tags contains "menu"))[(set: $lastPassage to (passage:)'s name)]
You look inside the drawer. It contains some papers. It looks like they are money in a currency that you have never seen. Are you in another country? Where is this exactly? You think that it can come in handy, so you put them in your bag.
(set: $money to 1)
''Actions:''
[[Examine the cupboard->Examine the cupboard 2]] | [[Get out of the room->Get out of the room 2]]
''Menu:''
Save Game >{(link:"Slot A")[
(if:(save-game:"Slot A"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot B")[
(if:(save-game:"Slot B"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot C")[
(if:(save-game:"Slot C"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}< | Load Game >(link: "Slot A")[
(load-game: "Slot A")
]<>(link: "Slot B")[
(load-game: "Slot B")
]<>(link: "Slot C")[
(load-game: "Slot C")
]< | [[Restart]](if: not ((passage:)'s tags contains "menu"))[(set: $lastPassage to (passage:)'s name)]
You get out of the room. It seems like you are on a multi-storey establishment. You are not on the first floor. You gaze at the environment outside the building. It doesn't seem familiar. You see fishes in water bubbles flying and moving around in the air. You can hear some of them having a conversation. There are some people on the ground, too.
Where is this!? You begin to wonder if you are dreaming. You don't think the things you see exist in the real world. You pinch yourself. It hurts. You are in fact fully conscious.
You notice that one of the fish is approaching you. It is a tuna. Its water bubble shines. The fish then turn into a young man. What should you do?
(To be continued?)
''Actions:''
Run away | Talk to him
''Menu:''
Save Game >{(link:"Slot A")[
(if:(save-game:"Slot A"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot B")[
(if:(save-game:"Slot B"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot C")[
(if:(save-game:"Slot C"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}< | Load Game >(link: "Slot A")[
(load-game: "Slot A")
]<>(link: "Slot B")[
(load-game: "Slot B")
]<>(link: "Slot C")[
(load-game: "Slot C")
]< | [[Restart]](if: not ((passage:)'s tags contains "menu"))[(set: $lastPassage to (passage:)'s name)]
''Menu:''
Save Game >{(link:"Slot A")[
(if:(save-game:"Slot A"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot B")[
(if:(save-game:"Slot B"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot C")[
(if:(save-game:"Slot C"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}< | Load Game >(link: "Slot A")[
(load-game: "Slot A")
]<>(link: "Slot B")[
(load-game: "Slot B")
]<>(link: "Slot C")[
(load-game: "Slot C")
]< | [[Restart]](if: not ((passage:)'s tags contains "menu"))[(set: $lastPassage to (passage:)'s name)]
''Menu:''
Save Game >{(link:"Slot A")[
(if:(save-game:"Slot A"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot B")[
(if:(save-game:"Slot B"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot C")[
(if:(save-game:"Slot C"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}< | Load Game >(link: "Slot A")[
(load-game: "Slot A")
]<>(link: "Slot B")[
(load-game: "Slot B")
]<>(link: "Slot C")[
(load-game: "Slot C")
]< | [[Restart]](if: not ((passage:)'s tags contains "menu"))[(set: $lastPassage to (passage:)'s name)]
You look inside the drawer. It contains some papers. It looks like they are money in a currency that you have never seen. Are you in another country? Where is this exactly? You think that it can come in handy, so you put them in your bag.
(set: $money to 1)
You hear someone opening the door. It's a man. You didn't have the chance to do anything before he holds you and puts handcuffs on your wrists. He puts his hand over your mouth.
You try to break free, but his grip is too strong.
"I apologize, human. But we do not know what your race is capable of. You could be dangerous. You could be carrying some sort of disease. It is my job to keep my land secured from unknown threats."
You feel a needle piercing into your flesh. You lose consciousness afterwards.
(To be continued?)
''Menu:''
Save Game >{(link:"Slot A")[
(if:(save-game:"Slot A"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot B")[
(if:(save-game:"Slot B"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot C")[
(if:(save-game:"Slot C"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}< | Load Game >(link: "Slot A")[
(load-game: "Slot A")
]<>(link: "Slot B")[
(load-game: "Slot B")
]<>(link: "Slot C")[
(load-game: "Slot C")
]< | [[Restart]](if: not ((passage:)'s tags contains "menu"))[(set: $lastPassage to (passage:)'s name)]
At the moment you're going to open the door, a young man enters the room. You take a step back. You try to go past him, but he intentionally blocks your way.
"Where is this?" you ask him. "Why am I here?"
"It appears that you have awaken, human," the man speaks.
Human? Is he implying that he's an alien or some other creature? You stand without moving.
"You may address me as Tuna. In the present, you are located in an island which is inhabited by my race, Aquarians. Some of my people have been appointed to conduct experiments on humans. I am one of them."
"This has to be a joke. Is this one of those reality show where you pull off pranks? I knew it. Please just stop," you say.
"I am afraid that I am being serious right now."
"What kind of experiment is it? Will I get hurt?"
"Anything that is necessary for the experiment will be done, including harming the subject."
"I've never agreed to do this!"
"Before we proceed, I'd like to know your name."
''Actions:''
[[Tell him your name]]
''Menu:''
Save Game >{(link:"Slot A")[
(if:(save-game:"Slot A"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot B")[
(if:(save-game:"Slot B"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot C")[
(if:(save-game:"Slot C"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}< | Load Game >(link: "Slot A")[
(load-game: "Slot A")
]<>(link: "Slot B")[
(load-game: "Slot B")
]<>(link: "Slot C")[
(load-game: "Slot C")
]< | [[Restart]](if: not ((passage:)'s tags contains "menu"))[(set: $lastPassage to (passage:)'s name)]
You open the cupboard. There are some clothes inside. All of them are outfits for men. You assume that the person who lives here is a man. You quickly search for something useful, but is seems that there are none.
You hear someone opening the door. It's a man. You didn't have the chance to do anything before he holds you and puts handcuffs on your wrists. He puts his hand over your mouth.
You try to break free, but his grip is too strong.
"I apologize, human. But we do not know what your race is capable of. You could be dangerous. You could be carrying some sort of disease. It is my job to keep my land secured from unknown threats."
You feel a needle piercing into your flesh. You lose consciousness afterwards.
(To be continued?)
''Menu:''
Save Game >{(link:"Slot A")[
(if:(save-game:"Slot A"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot B")[
(if:(save-game:"Slot B"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot C")[
(if:(save-game:"Slot C"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}< | Load Game >(link: "Slot A")[
(load-game: "Slot A")
]<>(link: "Slot B")[
(load-game: "Slot B")
]<>(link: "Slot C")[
(load-game: "Slot C")
]< | [[Restart]](if: not ((passage:)'s tags contains "menu"))[(set: $lastPassage to (passage:)'s name)]
(set: $name to (prompt: "What is your name?", "Aksita"))
''Actions:''
[[You told him your name.]]
''Menu:''
Save Game >{(link:"Slot A")[
(if:(save-game:"Slot A"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot B")[
(if:(save-game:"Slot B"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot C")[
(if:(save-game:"Slot C"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}< | Load Game >(link: "Slot A")[
(load-game: "Slot A")
]<>(link: "Slot B")[
(load-game: "Slot B")
]<>(link: "Slot C")[
(load-game: "Slot C")
]< | [[Restart]](if: not ((passage:)'s tags contains "menu"))[(set: $lastPassage to (passage:)'s name)]
"$name ... what an interesting name. I've never heard of it," he mutters. "Ah, regarding the experiment, I must ask you to cooperate. Refusal will be responded with physical punishment."
(To be continued?)
''Actions:''
Say "Let me go! I want to go home!" | Comply | Negotiate
''Menu:''
Save Game >{(link:"Slot A")[
(if:(save-game:"Slot A"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot B")[
(if:(save-game:"Slot B"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}<>{(link:"Slot C")[
(if:(save-game:"Slot C"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}< | Load Game >(link: "Slot A")[
(load-game: "Slot A")
]<>(link: "Slot B")[
(load-game: "Slot B")
]<>(link: "Slot C")[
(load-game: "Slot C")
]< | [[Restart]]Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.