(set: $darkCheck to true)
(set: $lightCheck to false)
(set: $nomugCheck to true)
(set: $mugCheck to false)
(set: $nokeyCheck to true)
(set: $keyCheck to false)
(set: $nobluCheck to true)
(set: $bluCheck to false)
(Set: $bluquestCheck to false)
(set: $mugquestCheck to false)
(set: $bowCheck to false)
(set: $lighterCheck to false)
(set: $finalmugCheck to false)
(set: $asksmoggyCheck to false)
(set: $tiredCheck to false)
(set: $smoggydeskCheck to false)
You stumble into the corridor, clumsily slamming the heavy door behind you, leaving you in pitch black. You hear the paper sign that says 'Do not slam me after 10pm' flutter down to your feet quietly. You tell it to fuck itself.
You have a [bottle]<smashBottle| of beer in your hand.
(set: $BottleCheck to false)(set:$alcoholCheck to true)
(click: ?smashBottle)[
You drop the bottle, it smashes loudly on the floor. You stand over the broken pieces of glass and hold out your hand as if to tell it to stop being smashed. It ignores you.
(set: $BottleCheck to true)(set:$alcoholCheck to false)]
You can turn on the [[Lit corridor<-light switch]], [[continue down the corridor]] or [[take the first door on the left-> Laundry room]].
(set: $lightCheck to true)
(set: $darkCheck to false)
The harsh, neon light comes on. You see smog billowing out from one of the doors further down in the hallway.
"Sssmoggy ssssslumbered ssssssilently." Smoggy has awoken.
(if: $BottleCheck)[
$BottleCheck[The smashed pieces of glass lay on the floor. They are worthless to you now, for how can a smog sustain itself on glass and not its contents?
Smoggy solemny sinks his teeth into your skin, he saps your scream and silences you forever.
You are dead.
**GAME OVER**] ]
(if: $alcoholCheck)[
$alcoholCheck[You carry a [bottle]<giveBottle| of beer in your hand. Perhaps offering some to Smoggy might save your skin...]
(click: ?giveBottle)[
You give the bottle to Smoggy, who slinks back away satiated if not satisfied, leaving only an acrid odor behind where once stood a wisp of a man. You can [[continue down the corridor]] or enter the [[ Laundry room]] ] ]
(if: $lightCheck)[
$lightCheck[
Doors line the corridor on the left. Your eyes are blurry and you're not sure which one leads to your room.
After the [[ Laundry room]], you can choose [[Common Room<-Door One,]] [[Zink's room<-Door Two,]] [Door Three,]<open| [[Tiffany's room<-Door Four,]] [Door Five,]<dick| [[Empty room<- Door Six,]] [[Simon's room<- or Door Seven.]]
]
]
(click: ?open)[
(if: $nokeyCheck)[
Shit! You reach out to your door handle, it's locked. You have misplaced your key... You need to find it if you want to sleep in your own room tonight. ]
(if: $keyCheck)[
You pop the key in the lock, turn it and open the door to your room. It opens slowly and you [[Big mak's room<- step inside.]] ]
(if: $tiredCheck)[
You start yawning uncontrollably. *What is happening to you?* You're so tired that you can't even be bothered to find your keys or let yourself into your room. You just want to sleep.
You lie down on the floor and sleep.
Congratulations! You got some sleep! You also got robbed, raped and killed in the corridor.
Perhaps you shouldn't play video games until the early hours of the night next time.
You are dead.
**GAME OVER** ] ]
(if: $darkCheck)[
$darkCheck[
The corridor is too dark to see anything. A peacock calls out menacingly in the distance. You can either [[Carry on in the darkness]] or turn on the [[Lit corridor<-light]] ]
]
(if: $bluquestCheck)[
You can head back to the [[Office]] to check for your keys there.]
(if: $lighterCheck and $bowCheck)[
You think of a funny [prank]<prank|.
(click: ?prank)[
You detach the string from the bow and tie one end of it to the handle of door number seven. You tie the other end to the handle of door number five. Smoggy's and Meat Strip's doors.
Then you douse the doors in lighter fluid. You wait until they come to investigate and then set the doors on fire. The soaked wooden doors burn easily. You imagine that the people inside also do, though you will never find out for certain.
You run away into the night, never to be seen again.
Rumours of your existence spread as a folk tale among the mountain people of South Western China. Police search for you but you are only captured in the capacity of blurry photos taken by tourists searching for Big Foot.
Congratulations, you survived! *(But oh, what a life you lead.)*
**GAME OVER** ] ]
(click: ?dick)[
(if: $nomugCheck)[
You hear groans and vomiting coming from this room. It sounds like a Brit having sex with a couch which has had microwaved ham shoved in its crevices.
You think it's best not to disturb whoever is in there at this point in time. Perhaps you should find something a stuck up bellend would find appealing.]
(if: $mugCheck)[
You hear groans and vomiting coming from this room. It sounds like a Brit having sex with a couch which has had microwaved ham shoved in its crevices.
You have an offering for the beast [[Beth's room<-within]].]
(if: $finalmugCheck)[
The groans continue. You think you can hear the wimpers of a Canadian prince amidst the vomiting.
There's no way you're going back in there.
] ]
(if: $nomugCheck)[
You enter the laundry room.
On the floor you see a [Starbucks coffee mug.]<getStarbucks|
(click: ?getStarbucks)[
(set: $mugCheck to true)
(set: $nomugCheck to false)
You pick up the mug! ] ]
(if: $mugCheck)[
There is nothing more of interest in this room.]
You can[[continue down the corridor<- return to the corridor.]]
(if: $finalmugCheck)[
There is nothing more of interest in this room.]
(if: $nomugCheck)[
You stumble along in the dark, reaching out to the wall to keep yourself balanced. One hand in front of you, one hand on the wall, you slowly creep your way down the corridor.
You hear a noise, it sounds like a man clearing his throat just a few paces away. It makes you jump.
"Who goes there?" You call out bravely.
A night-light flickers on, illuminating the manliest jaw-line and nose you've ever beholden.
"No, it can't be..." you splutter as the form of a man atop of a pony rises up above your head.
A deep voice replies, "Oh, but it is." Before hooves crush your skull.
"I would say 'sorry'but I don't want to cause any confusion."
You lie twitching on the floor for a couple of seconds before the man finishes you off with a swift erection to the ear.
You are dead.
**GAME OVER**]
(if: $mugCheck)[
You stumble along in the dark, reaching out to the wall to keep yourself balanced. One hand in front of you, one hand on the wall, you slowly creep your way down the corridor.
You hear a noice, it sounds like a man clearing his throat just a few paces away. It makes you jump.
"Who goes there?" You call out bravely.
A night-light flickers on, illuminating the manliest jaw-line and nose you've ever beholden.
A deep voice replies "Is that my Starbucks mug? The help there know my name."
You can [give]<givemug| the mug to the formidable man or [hit]<hitbeth| him with it.
(click: ?givemug)[
(set: $mugCheck to false)
(set: $nomugCheck to true)
(set: $mugquestCheck to true)
You reach out a shaking hand, giving the meaty faced monster his coffee cup back. There is no thank you. The beast just leaves you be.
You now think it's probably best to [[Lit corridor<- turn on the light]]. ]
(click: ?hitbeth)[
(if: $mugCheck)[
You hit the vile creature on its manly nose with the mug. Its eyes well up in tears as it releases its giant testicles. It cracks your skull with a well timed hip twist.
You are dead.
**GAME OVER**]
(if: $nomugCheck)[
You don't have the mug any longer. You don't want to touch that thing with your hands.
(set: $nomugCheck to false)
(set: $mugCheck to true)
]
]
]
(set: $notdeadCheck to true)
You open the first door after the laundry room. You flip the light switch and see a [couch]<couch| in front of a table.
(click: ?couch)[
(set: $notdeadCheck to false)
You settle down on the comfortable couch. It's ok to have a little rest, right? You'll make it to your room later...
Before you know it, it's 9 o'clock in the morning and you have missed first class of the next day. You decide that it's not too much of a problem and that you can just 'Pull a Simon' but your body misinterprets what that means and shuts down entirely.
You are dead.
**GAME OVER**]
There is a TV with a [Nintendo Wii]<NES| connected to it. Zelda is loaded up in it. Although you know you probably shouldn't stay up playing computer games on a school night, a few minutes could hurt, could they?
(click: ?NES)[
(if: $notdeadCheck)[
(set: $tiredCheck to true)
You play on Zelda for a while. You have no idea where in the game you are and you seem to be walking into walls much more often than usual. The screen is a bit blurry and you feel motion sick. Must be that taco pizza you ate earlier.
You call the protagonist of the game a little green fairy and your own words make you cackle.
After spending a bit too much time playing, you decide to head to bed. ] ]
You can return to the [[continue down the corridor<-Corridor.]]
(if: $bowCheck is false)[
As you push the door open, the light of the corridor barely brightens this room at all.
There is a slight rumbling coming from the corner.
You can [turn on]<light| the light and look around the room or you can head back to the [[continue down the corridor<-corridor]].
(click: ?light)[
The light blinks on and the form of your boss, Zink lies snoring quietly on the bed. You thought he'd gone home tonight but it appears he drank a few too many beers and stayed the night at work.
*You'd better be quiet if you don't want to wake him.*
Scattered around zink's room you see a [snake-head bow,]<bow| a [replica nazi arm-band]<armband| and a [bottle of lighterfluid]<lighter|.
(click: ?bow)[
(set: $bowCheck to true)[
You silently pick up the bow and loop it around your arm and your head. You note the snake head on the bow and wonder whether it might be useful in defeating a certain snake-phobic smog monster. ] ]
(click: ?armband)[
On closer inspection, it appears this isn't a replica. You decide that you don't want genuine nazi paraphenalia so you leave the arm-band where it is. ]
(click: ?lighter)[
(set: $lighterCheck to true)
You hear an Australian voice ring out, echoing through space and time, saying "I say we cover his door in lighter fluid, then wait until he smells it and comes investigating, then we kidnap him."
You chuckle at the memories and slip the small bottle of lighter fluid into your coat pocket.
You can go back to the [[continue down the corridor<-corridor]].
] ] ]
(if: $bowCheck)[
You remember the man is asleep, it's best to let him be. You decide to head back to the [[continue down the corridor<-corridor]]. ]
(if: $bowCheck)[
Congratulations! You made it back to your room Big Mak!
[lock the door]<lock| and to be certain, use the [string]<string| from Zink's bow to secure it.
(Click: ?lock)[
You lock the door with your key. ]
(Click: ?string)[
You unstring the bow and firmly secure your door handle to the bed. There's no way the door will budge tonight.
Feeling confident and happy, you climb into bed and have a great night's sleep!
Congratulations! You survived the night and have won the game.
**GAME OVER** ] ]
(if: $bowCheck is false)[
Congratulations! You made it back to your room Big Mak!
[lock the door]<lock|.
(Click: ?lock)[
You lock the door with your key. ]
You can now go to [bed]<gobed| or you can spend a while in the [[continue down the corridor<-corridor]] trying to find a way to make your room a little more secure.
(click: ?gobed)[
You go to bed, hoping for a restful night. At some point in the night, three of your colleagues also come into your room.
It seems they have made a copy of your key.
You wake up sore all over, sticky and feeling dirty.
*You got to bed, but at what cost?*
You can decide for yourself if you have won.
**GAME OVER** ] ]
(if: $nobluCheck)[
You can hear bobble-heading from within this room. You shout through the door "TIFFANY!?" the bobble-heading gets even louder. "THAT TACO PIZZA WAS THE WORST MISTAKE..." the bobble-heading is defeaning now. It's unbearable in fact.
"FINE." You shout as you [[continue down the corridor<-turn your back to the door]].
*You should try to find a peace offering for the one whose head bobbles.* ]
(if: $bluCheck)[
You hammer on the door to Tiffany's room. "T-Bone, I have something for you! You can use it in class and it's 'soops' exciting!" The bobble-heading stops for a second. Misty contemplates what you have said. She shuffles up to the other side of the door and says "What is it?". "You'll have to open the door."
You step back as the door opens, Miss Steak pops her bobbly head around it.
You can give the [blu tack]<give| to Bone or you can [say]<say| 'Two eggs and make it snappy.'
(click: ?give)[
(set: $bluCheck to false)[
(set: $bluquestCheck to true)[
You reach out and hand Tiffany the blu tac. She smiles at you, head gently bobbling, and says 'how did you know?'.
She seems genuinely pleased.
You shout "Have you seen my keys!?" as quietly as it is possible shout something.
She nods and replies, "Have you checked your desk? Now, let get back to sleep or I will stab you with a crayon." [[continue down the corridor<- Leave her in peace.]] ] ] ]
(click: ?say)[
T-Bone's eyes flash with rage when you make your order. "I will actually stab you with a crayon." ] ]
(if: $bluquestCheck)[
You dare not wake up Tiffany again.]
You knock on the door to the room. The groaning and vomiting sounds cease. "I'm putting my slippers on." calls a familiar gruff voice.
The door opens and Meat Strips peeks out. "What do you want?"
You offer her the [coffee mug]<givemug|.
(click: ?givemug)[
(if: $mugquestCheck)[
(Set: $finalmugCheck to true)
(set: $mugCheck to false)[
You reach out your hand and give the man the Starbucks mug.
"What is this? You already gave me that mug. Remember?" Meatstrips looked puzzled.
"Yeah, whoever is coding this story is a bit shit and got confused."
"Oh right, how can I help you?" The man said bluntly.
"Well, I've lost my..."
The ugly man shuts the door in your face, uninterested. "Help is a noun, not a verb. A noun my daddy pays handsomely."
You'll get no help here. Back to the [[continue down the corridor<-corridor.]] ] ]
(if: $mugquestCheck is false and $mugCheck is true)[
(set: $finalmugCheck to true)
(set: $mugCheck to false)
You reach out your hand and give the man the Starbucks mug.
Without saying a word, the ugly man takes the mug and closes the door in your face.
You'll get no help here. Back to the [[continue down the corridor<-corridor.]] ] ]
(if: $nobluCheck)[
As you open the door, you become aware of the strange sounds emanating from within. There is somehow both groaning and droning.
You flip the lightswitch and walk to the centre of the room. The floor is coated with a fine layer of dust and you leave footmarks behind you with each step you take. No one had been in this room for months.
After a few seconds, you decide that the noises are not actually coming from within this deserted room. The [drone]<drone| sounds are echoing through the wall to your right and the [groaning]<groan| is coming from the wall on your left.
(click: ?drone)[
Listening closer, you realize that the drone may be a type of music. As you intently listen, scratching away at the melody's reverberating lack of being, a philosophical voice whispers "Drone solo..."
It gives you the creeps.
On the wall you spot some [blu tack]<getblu|.
(click: ?getblu)[
(set: $bluCheck to true)[
(set: $nobluCheck to false)[
You peel the blu tack off the wall. This stuff is always useful. ] ] ] ]
(click: ?groan)[
You listen more intently to the groans coming from the next room along. At first they sound like they are coming from someone in pain. Then, they sound like someone being violently sick. You shudder as you realize what the noise is. "Oh, God... Bleugh." ] ]
(if: $bluCheck)[
There is nothing more of interest in this room.]
You can return to the [[continue down the corridor<-corridor]].
(if: $asksmoggyCheck is false)[
You knock on the door for what seems like an eternity. No one answers. You can hear drone music coming from inside the room.
Go back to the [[continue down the corridor<-corridor.]] ]
(if: $asksmoggyCheck)[
(Set: $smoggydeskCheck to true)
You knock loudly on the door. The sound is echoed by bangs from within.
BANG.
BANG.
BANG.
You can only assume the banging is Smoggy finding a place to hide from the world.
"Simon, have you seen my keys?" You yell through the door.
"I don't have any keyboard keys." Comes the reply.
"No. What? No, my keys for my room. Have you seen the keys for my room?"
"Oh, Sorry. Yes, I have. They're on my desk. Beth said she was putting them on your desk but then she put them on mine. I thought it was strange but then... I think everything is strange, so I didn't think much more about it." Smoggy softly said.
"Thank you." You shout.
*Fucking twats, the lot of them,* you think.
Return to the [[continue down the corridor<-corridor.]]]
(if: $smoggydeskCheck is false)[
You stumble through the weird bike garage and into the office. You need to use your shoulder to open the door, pushing against it are millions of paperplanes.
You wade through the paper and search your desk.
Nothing.
(set: $asksmoggyCheck to true)
*You need to ask one of your colleagues where the keys are*, they're not on your desk and you'll probably die of exhaustion before you manage to search through the entire office.
Return to the [[continue down the corridor<-corridor.]] ]
(if: $smoggydeskCheck)[
You stumble through the weird bike garage and into the office. You need to use your shoulder to open the door, pushing against it are millions of paperplanes.
You wade through the paper towards Smoggy's desk.
Yes! There, on smoggy's desk, sitting proudly, is your [key]<getkey|!
(click: ?getkey)[
(set: $keyCheck to true)
(set: $nokeyCheck to false)
You pick up the key to your room!
Return to the [[continue down the corridor<-corridor.]] ] ]