You get a day to make your ordinary world become wild and unique. If you fail, you become ordinary. Go through 3, simple, comedic puzzles and try to fufill destiny.
Update: I'm going to keep this up, but I despise this. This doesn't have anything interesting, and it's shorter than a tic-tac. I'm making a sequel tied to my indie game brand thingy (idk), and I also plan to port this to Twine or Inform (the sequel is made in Inform though). You can find the sequel's game page in the link below. I'll link the port too once it's published.