I thought I was going to finally award 5-stars to a non-gamebook game (so far, Victorian Detective 2 is the only game I've given a perfect score to.) I was quite thoroughly immersed for a couple hours, and even when the puzzles were difficult, I wasn't ready to cave in to the in-game walkthrough until toward the end, because I came to trust that logic would get me through... and it did, again, until toward the end.
Oh, boy... those words, 'toward the end.' Bugs, bugs, bugs... some of them are just logic errors (someone being there in the description when their object isn't actually there, for example), but some of them can prevent you from properly beating the game (fortunately, those bugs don't seem to rear their head until late in the game.) Regardless, the story here is among the best I've seen from the Quest engine (even if there isn't much of an ending other than a 'you win!'), and the gameplay and different locations are incorporated smoothly and largely without linearity.
I strongly recommend giving this game a play--and being cautious about when you save.
Okay, i was able to get into Lawrence's computer, found the falcon and gave it to the appropriate people. Now I am trying to access the encrypted files and have no idea who to ask or what to ask. Help.
Great game, a truly novel approach to the text adventure, I'd usually miss the puzzle-solving elements of the game but the questioning of suspects and travelling between stations more than made up for it and made for a great game. The gameplay, though unfamiliar, was fairly intuitive and the descriptions were very well written and the atmosphere and storyline were very compelling and well developped. I've read a lot of Chandler and Hammett and so am very familiar with the hard-boiled/noir crime genre and thought the futuristic take on the more familiar 1930s American settings of such narratives was a great innovative twist. Look forward to your future games.