Another great text adventure from Peter! I really enjoyed it. The mapping was a bit tougher than normal but logical. Some tricky puzzles and you've really got to investigate every detail to get the answers. But, that's what we like.
First, i kept picking up stuff without a purpose for any of it.
Second, I was mapping the directions on paper, and the field doesn't even map correctly. Like, the center field goes nw to the brambles which go s to the hole but then the center field goes ne to the grassy field which is east of it wich goes south to the hedge, and I can't map this place, so I can't continue this game.
This is yet another excellent game from Peter Edwards. Like Mermaid Bay and the Enchanted Glade it is set in Cornwall and includes photographs of what appear to be actual locations. Overall, it has an outdoors, whimsical, good-humoured feel. Like Peter’s other games, it is well designed, well written, and offer puzzles that are challenging but manageable…as long as you take care to examine each location thoroughly! Being up on the site for over three years, there are also many comments on the trickier aspects of the game, providing ample clues for those who run out of ideas. Well done!
The map was somewhat complicated but I managed. There were some unnecessary locations and collected a few unnecessary objects. There was some reliance on searching and examining thoroughly than other games by Peter. The game is not long but enjoyable. I loved the piskie and the witch's house! Overall, another well crafted game by Peter! I would probably rate this 4.5 if I could.
A very interesting adventure! I had a chuckle at the and and a warm inside. Though, without a little nudge from the comments, the adventure in this game could be lost to the non-adventurer or someone who doesn't know the work of Peter Edwards. There was a good amount of description and a simple list of verbs to use, adding to the peaceful aspect of the game itself. Great work!
No idea why this is getting great reviews. There's plenty of locations to visit with not really much to do. Perhaps I'm missing something? I generally prefer fewer locations with deep descriptions and plenty of things to interact with rather than the other way round. I did manage to get myself killed in the first five minutes of exploring this desolate place which is another red flag for me in game design terms. If you have locations where there isn't much to see, why bother including them in the game? It's interactive fiction without the interaction and without the fiction.