Auron Dimitri

This user has not published any games publicly yet.

Reviews by Auron Dimitri

Review for Mystery Quest
14 Jun 2004
The game was fair, however, it had a few minor negative aspects to it which kept it from gaining a higher rating. The effort put into this game was obvious however, and if the same amount of effort is used again, this game could easily gain a five out of five.

A very basic problem that the game had was that it had an overall short length. An experienced gamer could beat this under 10 minutes, and even a beginner could in that time with maybe a peak in the Quest Game Editor. That leads me to my next problem-I was stuck in the game for a bit and since I thought I tried everything, I should check the editor, something I very rarely do. Checking however, I discovered that my intentions were correct. *SPOILER* At the front lawn there was the pickup truck, which I examined and it said "It appears to be unlocked." I tried "Open pickup truck" yet it did not work and I checked the editor. For some reason it was just "open truck." *SPOILER END* Maybe an alias thing could have helped at that point.

But to the good-the game had some fun (despite brief) riddles and had fantastic descriptions. Almost every option had a good description-and they were a good length to. No description was very long and dull, and one was too brief and useless. The simple plot even worked well with the game and its concept.

Overall the game is good, but could have been a bit longer; some alias use could have helped at 1, or 2 parts of the game. But despite the minor room for improvement, the game was fun and worthwhile.
(3)

Review for Uncle's Mansion
13 Jun 2004
This game is quite sloppy with a lack of a serious design. It seems like an interesting train of thought went off the tracks and crashed-again, this game showed some promise at first but quickly proved otherwise.

First of all, there are extreme amounts of places to go that are simply unecessary. Having rooms there for decoration can be all right but if they are too excessive, they are just annoying and distracting. Also, almost none of the items had description, which made the game plain and even more confusing. With all the excess rooms that are not needed in the gameplay (that are clunkered full of objects) they do not even provide descriptions to help the atmosphere. They are just...there which is just a burden for the player.

This also lacks a plot and careful path of design. A second version could possibly make this game a much more entertaining experience. For a second version, there will hopefully be less objects, the game will be easier to maneuver and not just appear as a gigantic maze, and more of a plot will be thatched in.

With the lack of thought put into this, the maximum it is worth is a

1 OUT OF 5
(1)

13 Jun 2004
Instead of making a sequel, you should spend time cleaning and debugging your first game, first of all. Second, this game has a bug that keeps you from playing it.

The game starts with asking for your name, then taking you into a room that has no exits; however there is a "Rival" there. After speaking to him, you "attack" him. Once you defeat him, however, there is no way to leave the room and no other object to approach. You are in a room with no options to you. Strangely though if you type "Attack", even though "Rival" has left the room you still myseriously fight him for some oddball reason. But anyway, there is no way to continue the game.

This game is over after playing it for 1, 2 minutes. It needs some serious fixing. No matter how much effort was put into this, I can not give this more than a

1 OUT OF 5
(1)

Review for LockedUP!!
13 Jun 2004
This game is utter confusion and chaos. There is no plot-you are in a cell for no reason whatsoever, which, o so conviently, has a sword, machine gun, and some oil in it. Also, a dragon is waiting to be slayed by you; very illogical thinking that doesn't add up to a plot but adds up to disaster.

There are no descriptions in this game. I hate games with monologues for every object, but this game has no descriptions whatsoever. There is a poor design and doesn't let the player truly "get into" the game.

Not that this game doesn't have potential; its concept is not too bad (trying to escape from a cell) but it just is too bare and poorly designed to truly stand out. With some serious revision though, there could be a good game here, but for now, I can not give it more than a

1 OUT OF 5
(1)

Although this game is not quite as dreadful as David made it out to be, it's not nearly as marvelous as Matthew made it seem. The game is not 100% terrible because there was some effort put into it, but it has a good set of flaws that keep it from getting a higher rating. I questioned giving it a 3 since there was effort in this, but effort alone does not make a great game.

Anyway, the game did try something new with the stats, however they were a bit rough, as in you never really had to use them. For example, when your health goes down you actually never really had to use any medicine since somehow the story line would restore it for you. Plus, it is almost impossible to get 0 health in this game unless you do not grasp the incredibly simplistic process.

The game tries to have some RPG matters by having fighting in it. However, it is not really "fighting." You simply do "Use ____ on _____" and that is it. Yes, Quest is hard to make fighting and RPG systems with, but this was a bit too simple. Enemies will go down with just ONE hit by ANY of your weapons, but not before taking a random amount of points from your health. You never actually upgrade either or raise your stats, you simply get new "weapons" which are in no way different than the ones you have had before with the same uses and effects. The only difference is at some points in the game you have t either use one weapon or the other, with neither having any special or individual effects. That could have been done a bit differently.

Also, something that was quite strange was, there is no storyline. Basically you are in a town, you get a weapon from your grandfather (without any reason why), leave the town and start killing gang members called Auroms (Hm, that sounds a bit familiar). You never actually learn though what makes them so bad, why you have to take them down, why you're a fighter in the first place, who you are, etc. Another example, at the beginning, after you leave your house you see your "best buddy" who says "Good luck on your quest." You never are actually told what your quest is; your grandfather just hands you a Blade as a gift for no apparent reason and you're off somewhere meeting some random woman that tells you to start slaying Auroms. There are ideas of a plot involved with characters and locations, but it lacks purpose and setting. It is kind of like reading a book, except you just start reading from the middle without getting to read any of the introduction chapters-despite eventually catching on, you're still confused about some of the more basic aspects of it.

Two more things that also were a bit frustrating; there was the huge text size, which served no purpose. This is the perfect game for a person that has to wear reading glasses, because the text here is humongous-too humongous. Sometimes it for some reason makes itself bold, then non-bold, for no particular reason. The other thing that was frustrating was the descriptions, or rather lack of. Now, I dislike it when Quest games have 2 page descriptions for every tiny object, but this game was very bare. Just a bit more detail would have been nice, and could have been taken advantage of to actually help form a plot for the game. However, the descriptions in this game do not do much and lack.

Finally, there is also a huge bug in the game. When you get into a Dojo (which is after a short time of playing), you must fight a dojo master. To do this, the game tells you to say "Use fists on", however, you do not have any fists to use (sounds strange, yet true). So after playing for a maximum of 10 minutes (if it takes you more than 10 minutes to get this far, you are not intelligent enough to play Quest games) you already find yourself at the end. The reason the game ends is because of the "fists" bug and I hate it when games just break off suddenly due to some unecessary bug that is easily fixed. It seems a lot like that a bug is the reason the game does not go on, since the file is about 89KB and you're done after a maximum of 10 minutes. However, the reason the game is 89KB may just be because of the unecessary HUGE font. Either way, the bug for that part can easily be fixed, and in case it is not a bug but simply the end of the game since the creator has not gotten further, (s)he could have written a notice.

I know I am saying a lot of things about the game that are either negative or saying where it could improve on, but the game is not hopeless; it just needs work. The creator had potential but needs to realize that there are various things that could seek improvement to make the game just more entertaining.

For now, I can't give this game more than a

2 OUT OF 5
(2)


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