funkyspunk90

This user has not published any games publicly yet.

Reviews by funkyspunk90

Review for Creature
28 Nov 2017
There isn't much description, and it's not very clear. You just die suddenly with a lot of the options.
(3)

Review for The Walking Dead
25 Nov 2017
:( :S :( :S :(
It's not so bad but it doesn't have the best explanations.
(3)

Review for Joel
25 Nov 2017
Not much story, just the usual where you wake up with no memory. If you guess the wrong direction you just suddenly die.
(2)

Review for Two Braids Girl
02 Feb 2017
Features sound and pictures.
I dont know if English is the author's first language, there are some writing mistakes but the story's understandable.
Another story where you wake up in a spooky house with no memory, although the author seems to have thought it through more than most. Quite short.
(3)

I'm guessing English isn't the author's first language, because there are tons of writing mistakes constantly.
Incredibly short - basically you just make 1 decision, and then it ends or you die randomly.
(1)

Review for Dreamer
01 Feb 2017
Another game with the storyline where you wake up with no memory in a spooky house, though it's not badly written. It's very short and the endings are pretty random.
(3)

Review for Taylor's Mountain
01 Feb 2017
Unfinished- Ends suddenly & quickly with links that don't go anywhere.
(1)

Review for Jealousy
01 Feb 2017
A really good idea for a story- Someone trying to give psychiatric advice online as best you can, with the sense of powerlessness & risk of only being able to affect events by their replies on the screen...
Short but good!
(5)

Review for Dr. Science Mouth
31 Jan 2017
Good descriptions&atmosphere, though there are mistakes in the writing in some places.
It's a well designed & put together experience, although you don't find out much about what was going on in the end!
(4)

It's a jokey game, with bad spelling. You pick from random choices of where to explore, and some kill you.
It is like lots of other games.
(2)

Review for House of Curses
16 Jan 2017
This game has a lot of bugs and needs a lot of checking/testing.
Just within the first few rooms, doors are described as being in the wrong places, directions are inconsistent & sometimes not shown... sometimes the game forgets to mention things in the room, and it tells you objects are turned on and off at the same time. It's ok, with a pretty typical start, but needs a lot of work.
(3)

Review for The Dunwich Files
13 Dec 2016
Interesting mashup of love and film noir; There are v few choices, and it's pretty short.
Eddie's an interesting character by the time it finishes.
(4)

Review for Inner Demons
11 Dec 2016
Interesting, but short, with endings that come suddenly; several end suddenly unfinished midsentence or are buggy.
Some of the endings seem to connect to each other, but they don't make any more sense of things & are a bit random.
(3)

Review for Mortido
27 Sep 2016
Lots of detailed choices and really well written, mysterious and keeps you wondering... But ends a bit suddenly, even with successful endings, and without any answers!
(4)

Review for Abandoned House
21 Sep 2016
This isn't really a finished story- Sometimes it seems like just an excuse to put together random internet pictures of things, that don't do anything, like a practice. A couple of objects have stories attached, but the whole game apart from them doesn't have a story.
(2)

Review for The Beast
21 Sep 2016
Ok, another of the games where you guess options and some kill you randomly- there aren't any clues which, or descriptions. In that way it's like a lot of other games. I know it's supposed to be about escaping the beast, but when it can turn up instantly anywhere at random there isn't much skill or tension in it. It might work better if every time you make a mistake it gets closer, instead of having it appear and kill you all in one move?
The author's obviously enthusiastic about their work, good luck
(3)

20 Sep 2016
Really not that long. There are a million zombie games on here- this one has a more interesting premise than most, more empathetic, about how you react- But before long it becomes more just like the usual ones, picking choices and hoping you survive.
I played through to a couple of successful endings, and the game doesn't really seem to go anywhere - Both times it just ended quite suddenly, and talked about big moral choices having been made although I'd only made 3 or 4 decisions myself and mostly pretty practical ones!
Some really good descriptions especially at the beginning, but it really needs proof reading! It's a shame more of the game wasn't like the beginning, with more ethical/medical decisions.
(3)

Review for Carnival of Shadows
18 Sep 2016
VERY sparse, for descriptions and objects, with some typos.
The puzzles dont make much sense- An early puzzle involves you destroying an object you had no reason to know you'd need destroyed, in a way that doesn't make much sense why it destroys it. Then you have to examine an object you weren't told existed (not described anywhere, no one refers to), to find an object which had no logical reason for being there...
The game could have made some sense with clues etc, but as said there are no descriptions or info given about any objects.
Needless to say, only found out when finally giving up and checking a walkthrough- Frustrating wasting time trying to work it out only to find it wasn't possible.
(1)

Review for As Darkness Falls 2
18 Sep 2016
Minimal, with not much detail, more puzzle-based than storytelling.
Could've been much better if it didn't make silly mistakes that make puzzles much more awkward in so many ways - When you get stuck it's not because the puzzles are hard; it's because they're implemented so awkwardly:
It's very picky with which verbs/objects you can use, even when you're trying to do the right thing. The game-suggested verbs you can click on are more misleading than useful: It supplies a "use" buttons for objects which says 'you cant use that here', but often you *can* use the object but have to type something else, specifically and exactly (no useful feedback is given). "Look at" & "examine" are used completely separately, so when you work that out you have to use both on EVERY object.

A bit of polishing and testing could have made this much more entertaining and puzzling rather than just frustratingly non-designed.
(2)

18 Sep 2016
This game's been very buggy for a long time now and never got fixed - the text box disappears making it impossible to type and continue, and objects that should work for beating puzzles say they can't be used.
Most objects mentioned in room descriptions can't be interacted with, but one or two need to be to carry on - although the game soon crashes anyway. Also rooms' directions are confusing and don't connect properly.
(1)

Review for Texture
18 Sep 2016
A simple tale, but mostly well written. Though fairly unclear logically what you have to do next in a couple of places.
The sexual violence description if triggered seems a bit more... porn-y? rather than dealing with the reality of what happens, and seems pretty out of place -not sure if this is intentional.
(3)

Review for Chthonic
18 Sep 2016
Very very short and unfinished.
(2)

Review for Face 2 Face
18 Sep 2016
The story's a little random, with not much ending up making sense... Eg the fights are a bit unrealistic- If there's a big fight somewhere public, especially with people being knocked unconscious, someone would call the police and people would be arrested. The sudden endings vary a lot and don't seem that consistent considering what's been happening before.
(3)

Review for The Killing
18 Sep 2016
Most of the action doesn't make very much sense- for a story about the military, people with guns don't use them on people attacking, the protagonist spends forever considering whether to pick up a gun or not as enemies charge towards him, and fifty trained combatants running forwards *all* fall over each other in a sudden comedic heap. Grenades explode when people step on them, like mines, and two people manage to defeat fifty people coming straight at them who are equally armed...
It makes it harder to take stories seriously when the author writes about topics they don't know very well, because it's not as believable.
(3)

Review for Journey
18 Sep 2016
Pretty random choices and many deaths - there's not much story to it, just random occurrences, but the pictures and sound add some atmosphere.
(3)

18 Sep 2016
Good atmosphere and feeling of helplessness, but yeah pretty bitesized and not much explanation.
(3)

Review for Blackout Crysis
18 Sep 2016
DEMO that was never finished. Lots of random choices and deaths if you get the wrong one. Not many questions gets answered, but it's a nice atmosphere and makes you wonder what's going on. Some broken links for pictures.
(3)

A school project still with bugs like being unable to take objects or leave rooms, so you can't complete it. Pretty basic, and not very explained.
(2)

Review for The Harsh Future
18 Sep 2016
DEMO- Interesting idea, but was never finished. It ends just as it was getting going.
(2)

Review for Windows.
18 Sep 2016
Not a very original start, but the windows idea is good. It's very short and not much gets explained. With two ways to go, you might not even encounter the thing this game's named after.
(3)

Review for A Night To Remember
18 Sep 2016
Another zombie game, where you guess choices and die lots if you go the wrong way.
Doesn't make a hell of a lot of sense- At one point the protagonist violently attacks an elderly man without any reason or choice, referring to things that haven't happened.
(2)

Review for Someone's Watching
18 Sep 2016
JUST A DEMO.
Pretty short, and unfinished, just a few choices. It's a pretty common theme, but writing's nice.
(2)

Review for The Hospital
18 Sep 2016
Pretty usual story- Wake up with no memory in a spooky hospital. The choices matter more than in most of these ones, but not much is explained or has much story.
(3)

18 Sep 2016
A joke someone made about their lecturer -random choice deaths, no story.
(2)

18 Sep 2016
Pretty basic- just make a few choices, and if you guess right you don't die..
(2)

Review for The Gourmet Husband
18 Sep 2016
Pretty basic - It's only about a page and a couple of clicks long!
(2)

Review for Eidolon
17 Aug 2016
An awesomely written dark faerytale. It's really quite long, and really feels like you've been through an epic by the time it ends!
It's also unusual to have puzzles in a game like this, but I managed to work them all out ok after a bit of thinking.
Really well written and really evocative. Pretty unique and somewhat surreal!
(5)

16 Nov 2015
Great atmosphere, I love the way the story builds, just the right amount of uncertainty!!
It reminded me (favourably) of a couple of other caving themed horrors I'd read!

https://www.facebook.com/DMSteedWork
(5)

Review for The Warbler's Nest
08 Nov 2015
Great story- Such an original idea for something history/folklore based- Not sure many would guess what it was about from the simple beginning description! :)

https://www.facebook.com/DMSteedWork/
(5)

30 Oct 2015
I thought it was really unique- the way the situation develops, from absolute normality, and with such simple everyday choices... and you start to realise the seriousness of your situation...
Never played anything quite like it! Really original style & story (which is rare in horror), that keeps you guessing. Just goes to show how an atmosphere can build!!

https://www.facebook.com/DMSteedWork
(5)

29 Oct 2015
Thought the game was really enjoyable, and yes the level of detail put in (being able to examine so many things, look through windows, the couple of little snippets of info about the main character given) really adds massively to the immersion.
For me the ending felt a bit abrupt though (and quite similar to one quite famous movie!)- maybe it just seemed so sudden because of the number of blocked-off locations in the game described in detail that I'd assumed would be visited at some point (the lock to the amusement park seemed to hint that there was an object to open it, and the 'home' marked on the map etc). Personally I'm not a fan of multiple endings, but certainly expanding on the ending a bit would be cool.
Apart from working out which location I was supposed to be trying to break into at the start of the game out of all the locked ones, I didn't find any of the puzzles illogical or hard though. I loved the way you build up tension and atmosphere from the simplest things; and yes that midway palette shift works well :)

Thought the game was really enjoyable, and yes the level of detail put in (being able to examine so many things, look through windows, the couple of little snippets of info about the main character given) really adds massively to the immersion.
For me the ending felt a bit abrupt though (and quite similar to one quite famous movie!)- maybe it just seemed so sudden because of the number of blocked-off locations in the game described in detail that I'd assumed would be visited at some point (the lock to the amusement park seemed to hint that there was an object to open it, and the 'home' marked on the map etc). Personally I'm not a fan of multiple endings, but certainly expanding on the ending a bit would be cool.
Apart from working out which location I was supposed to be trying to break into at the start of the game out of all the locked ones, I didn't find any of the puzzles illogical or hard though. I loved the way you build up tension and atmosphere from the simplest things; and yes that midway palette shift works well :)

www.facebook.com/DMSteedWork
(5)

Review for Following Me
22 Aug 2015
Amazing writing. Everything really well thought out and with an amazing, vivid level of detail & consistency! You might need a stronger warning than intended for mature audiences though, it's genuinely pretty harrowing!! :S Great characterisation and a scenario that really draws you in & gets you invested, fairly exhausting experience!
Thanks!
https://www.facebook.com/DMSteedWork
(5)

Review for Pestilence
20 Aug 2015
The description as a short, ugly game is about right! The writing is wonderful, really leading the reader into a very different way of seeing the world. Its easy to tell you really thought about the ideas you were trying to get across! An unusual, and original horror.
https://www.facebook.com/DMSteedWork
(5)


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