A very emotional journey. It was very well-written, and the extra descriptions were well-done. The sounds were just a bit glitchy on my computer, but I was so entranced by the story, it didn't matter to me much. I recommend this story to anyone who has been hurt before. And I also encourage to see more than one ending.
It's a really intensive campaign-like game that keeps you on your toes. You have to raise and maintain orphans in a rather feudal-esque manner. It is also riddled with dark humour. It is very replayable!
A very unique game, and a chilling (or rather, sweltering) story. For every action that progresses the story, the player is lead to assumption after assumption. For some reason I could imagine the reality of the dream, or the dream of the reality. It was all so surreal and the conclusion left me in deep thought. As the previous review states, all the player needs to do is find a way to continue to plot using the hints the author gives.
I highly recommend this game based on its uniqueness and ease of gameplay. Great job!
Wow, a great narrative with many endings! I enjoyed reading through and replaying the game several times to discover more endings. My only disappointment was that the game was very short. I would have liked to have seen more of the backstory play out... or learn more about some of the other characters in the story. I really liked the humour though - it was a nice touch!
Shows a hint of complexity, but unfortunately, not very enjoyable. I feel it was way too short, and in the end, only had one path to completion. I expected to at least get a triceratops teammate, but was even deprived of that.
The writing was mediocre, but the "make-the-single-right-choice-or-game-over" without a save point renders the game nearly unplayable. I was interested in playing several routes, but clearly, the writer has a one-track story going on, and if you don't follow that, it's a game over. This isn't a "choose-your-own adventure," but merely a "search-for-the-right-choices-in-order-to-see-the-whole-story-I-wrote." Sorry for the harshness, but I was really disappointed and quit playing the game near the beginning out of utter frustration.
Better luck on your next game. If you can, please try to create several paths and "correct" choices.
Great game! It was very well-written and the different choices heavily affects the outcome of future choices and endings. I thoroughly enjoyed explored the different routes as different characters. My only let-downs were that there was no achievements to gain, and that you couldn't be a marine without paying. People are all about achievements and having them adds to the replayability of the game. I suggest adding some to give some more dynamic to choosing different types of characters. Also, I'm curious to know what the maximum amount of zombies you can kill is, or the amount of people you can save...
All in all, one of the best zombie-themed choose-your-own adventure series that I've ever played and I highly recommend it for others to play.
This story is highly amusing and though filled with grammatical errors, the Old English remains understandable and funny. I was also impressed with the many different humourous choices and endings, which left me wanting to find them all. I especially liked the "undo" options, which made this whole process easier. However, it still could have maintained most of its humour if proper grammar had been used. So, although it didn't bother me, I can't bring myself to give the game 5 stars because of this.
Wow, what an ingenious scenario! I'm glad you made a game like this, as it has truly made me think. The story was well-written, the choices leave the player with a true sense of freedom that leads to many different outcomes, and the best part is, you get THREE stories for the click of one! The only disappointing factor of this game was that I was left with wanting more... which is not a bad thing at all.
I highly recommend this game to anyone who has reflected on the meaning of life... and well, anyone, really!
I gave a 2, more for a "meh" than a "Poor." Though it was amusing to an extent, there were several errors, for example, the description of the monster (though in the lair, when looked at, the monster is still described as "in the hallway"), putting in the contact lenses (even though you put them in, they stay in the room instead of being taken), and other possible errors (I was a bit uninspired to replay the game to check for other uses/non-use of all objects and their consequences; I'm sorry for not being very helpful).
You seem to have the potential for creating more riveting text games, so assuming this is your first game, go for it!
There is one thing that really irks me about this story: Why the memes? They really take away from what this story is approaching to be, in my opinion. That aside, I thing that there is a lot of potential with this work and I enjoyed traveling through many of its offered choices, many leading to the same outcome, but coming to different endings. I like the ability to restart, but I feel that the game should have a conclusion somehow. It feels unfinished ー or rather, incomplete. If only there was an option (of if there is, more easily found?) that brings a conclusion to this interesting plot, I could rate this fun, albeit short game a 5 (though with the memes, I would definitely take the rating down no matter what the case).
Long story short, take out the memes and add a reachable ending where the player can reflect upon all of their past choices in the game and can grasp an overall meaning (possibly similar to the "finding the girl with the surgical mask" ending?); or simply take out the never-ending "Try Again" link on every "Game Over."
As my rating suggests, it was OK. I was generally bored with reading cut-and-pasted paragraphs/choices, but was eventually satisfied in the end when one of the options finally gave a conclusion to the story. I felt it was unsatisfactorily short, and (ironically) lacked colourful choices.
You want critique, so I won't publish a review yet.
In my opinion, I suggest that you should follow through with the options you give and allow them to lead to a different ending each time, limiting a "fail"-type option for only one or two choices. You should assume the reader is correct/accurate in their description as a witness (or not, in a couple of choices?), and continue the plot for each choice separately, possibly adding more choices for different plots to allow the story to develop further/uniquely for each choice subsequently made.
This story has a lot of potential and is very unique from most of the stories posted on this site. I highly suggest you develop your story into more of a traversable work of art.
At best, mildly amusing, but at least there were few spelling/grammatical errors. I didn't outright hate this "adventure." However, if the author was just a tad bit more serious about this work, there would be more potential. It was too short, but on the other hand, contained many endings. I would have liked to journey more into that dark room, or find out what kind of room, or where, it was. I feel a 3/5 is a generous rating.
This story is definitely a philosophical adventure. Once I figured out the concept and writing style of the three levels of reality, I could maneuver effortlessly through the places and phases of the story. The writing style was near-flawless (I think I spotted two grammatical errors), and classical, yet modern (the author used language from Latin, to sophisticated English, to modern words relating to current social media networking). I could envision the main character and feel as he feels.
All in all, this story gave me an educational and whimsical reminder of what reality is or could possibly be. I highly recommend people interested in philosophy and different ways of thinking to read this story. You will not be disappointed in anything except for the fact that it ends seemingly all-too-soon.
You are showing signs of improvement, but please, please, please fix your grammar errors! I really like the pace of this game, and you have a knack for writing this style of game. The best part is if you die, you don't have to start over. My one piece of advice though is that you should try make the different options matter. Like, if I choose to say one thing, then the relationship between Alex and me changes for the rest of the game.
I understand this is hard for games separated in sequels, etc. so if you are interested, you should merge the small games into a larger, and more complex game, if you're interested!
The style is getting better, but the many grammar mistakes and streamlined choices are holding me back from giving a higher rating!
However, I'm still highly anticipating the next game!! Good work.
This is great for your first game! I really liked the atmosphere and progression! It was fairly descriptive, but not drawn out, making it feel very fast-paced! I'm very looking forward to play the next game and see what progress you've made as a gamebook writer.
Another great game! I was again almost able to complete the entire game without having to look at the comments. I highly recommend this one for even the not-so-skilled-yet text adventurer.
The story was interesting, and I really liked the translation amulet. Talking to animals was probably an underrated part of this game and served as a unique hint tool. Also, unless you did something extremely obviously silly, and you would not run into a dead end, or be trapped without knowing why. One of the best yet! Though it felt a little bit shorter than usual and left me wanting more of Dutton's finest!
Good game! I was able to solve most of the riddles myself and I was glad that despite there being an item limit, there were not many items needing to be held at the same time. I really liked this one and the story was great.
I like the winter setting. for some reason it adds more emotion to the already somber setting. Fantastic work!
This is one of my most favourite games yet! I have had minimal help from the comments this time around and am happy to see many more descriptions and hints. As others have said, it would be interesting to have more interactivity with the characters involving more than the basic quest. All in all, this is a well-written, fun game and I look forward to Craig's next work!
Ah, the unwinnable situations abound! Well, with help only once, I was able to beat the game on my own this time around! Compared to your other games, I found this one rather short, but by no means does that take away from the game. The fact that the story was divided into episodes was a very interesting twist and moved the story very nicely. Compared to all of Craig's older games, this one has the most story-like feel to it.
Another great game! This one, however was a little easier for me to complete, as I could almost complete the game without help. I'm still not a fan of an item limit, or being able to put the game in an unwinable state without warning or obvious mistake. I did enjoy the story though! It was well written and the scene transitions were cleverly done!
Wow, great twist! The story was very interesting and made me thirsty to see more! I was able to make sense of things easily enough, but the verb use was sometimes tricky. I wasn't always sure how to use the verbs with the objects, and with the scenery. I was able to complete it though without looking at the walkthrough. Great game, and a relief from the fear of dying or making the game unbeatable.
A very complex game that's fairly interactive concerning the characters. A great mystery while being fairly straightforward, contains a few game-ending dead ends. There were many rooms, though a few rooms had no descriptions or were not interactive. I really enjoyed finding out more about the characters and there were several extra pieces of information aside from the necessary storyline. I highly recommend players use the walkthrough because without it, I fear the game will be too hard to complete, particularly concerning the dead-ends.
However, it was a very well-written game and contained a lot of freedom without seemingly "too free." A job well done.
SO CLOSE!! I almost finished the game without using the comments/walkthrough. I really enjoyed this one for its relatively straightforwardness and the interesting dialogues with all characters. Others have said that this place was too complex, but compared to "City of Blood," for example, I found my way around quite easily, since it wasn't that big of an area to search. The only thing I could say is that as a mystery game, you should add details to everything. As a detective, I want to be keen of my surroundings and use subtle clues to catch the criminal.
A very interesting game! I really enjoyed finding out more about myself as the character throughout the puzzles during the game. I got stuck a few times, and I didn't make observations sometimes when I needed to. I'm glad you announced that there were two endings which were randomized otherwise I would have never known to try to find the second one.
A great game, though I relied on the walkthrough from the start. I did manage to find many things on my own, but in order to not reach a dead end, I checked with the walkthrough before I made any decisions. I really wish there were more hints in-game, or at least subtle warnings.
I really enjoyed the pictures included in this one, and the black background with white text was a nice change of pace.
A very intricate game with a lot of puzzles and traps. As the player becomes accustomed to the world, the player soon learns not to make any decision without any possible doubt or reason. The walkthrough will help any confounded player, so the game becomes very achievable.
Can you beat the game without the walkthrough? Give it a try!!
Another awesome game by Craig Dutton. Great job on a job well-done!
I really like the largeness of the play area in this one! The story was good, and there were many descriptions! A few problems were that a couple of the puzzles weren't logical/intuitive which required guess-work (for example, you could have put a hint for the copper necklace). I feel that if I didn't have the walkthrough, I could have been lost for hours-days -- which isn't a bad thing I suppose, but would definitely be a cause for frustration.
Since it's such an elaborate game, I was going to give a 4-star rating, for it's over-the-top difficulty, but you can't really down-rate a game of this scale, so I keep it at 5 stars. Great work, I thoroughly enjoy your games, though it will take some more time and experience before I won't need help to complete them!
A very in-depth game! I great adventure filled with many puzzles abound. It's quite challenging, but can possibly be done without a guide/hint if everything is tried. The only thing I would suggest that the game could be improved would be for more objects to have descriptions. However, because the discriptions were limited, the game was (inadvertently) made easier.
Great game, I recommend it to any text adventure game enthusiast!
A great game as usual. This game is a twist of mystery, suspense, and had a treasure hunt theme to it. As a news journalist, you have to get to the root of the "incident," while simultaneously finding artifacts of value and running from the horror of the house. It holds a nice balanced feel to it and keeps you engaged with the wide play area and all the puzzles. This game will not disappoint!
A very intricate game that is very fun to play. The difficulty is a little bit high, but that's part of the fun. The ending is satisfying and there are only a few ways to die. All in all, the balance is great and the gameplay is smooth and intriguing. I highly recommend this game!
An improvement that could be made, which was pointed out in the comments, would be the continuity of some of the Japanese-esque names. Other than that, the game couldn't really be improved and is great the way it is.
At first I was totally lost, but once I started exploring using different verbs, the story came alive and I felt as if I was part of the adventure. I was even surprised at one part of the story and actually felt the urge to escape. The mermaid is well written despite not saying much. I really enjoyed this adventure and it is one of my favourites by Peter Edwards. The sounds were well-executed, though there should have been a sound file at the end of the game. I played online, so I'm not sure if everything was full accessible that way.
All in all, a great adventure story that took me some time to solve. Another great thing, and though it's not really a critique of the game, but must be mentioned, is that Peter is still active and kindly helps you through his games.
A quality game that will keep you wanting to explore this website. Another job well-done!
A very interesting adventure! I had a chuckle at the and and a warm inside. Though, without a little nudge from the comments, the adventure in this game could be lost to the non-adventurer or someone who doesn't know the work of Peter Edwards. There was a good amount of description and a simple list of verbs to use, adding to the peaceful aspect of the game itself. Great work!
A very detailed game that has you on the edge of your seat. The puzzles were fun to solve, and the storyline left you wanting to continue to find out more. I loved the unlocking aspect of the game.
My only problem was the lack of objects, even hidden objects. I would have liked to look at objects as I went, maybe with a little bit of interaction. For example, if there was a statue in the middle of the room noted in the room's description, instead of describing everything about it there, maybe have the extra information about something dripping down it after examining/looking at it.
BE CAREFUL OF VERB TENSES. Sometimes I noticed in the descriptions the verb tense shifted from present tense to past tense. Be careful to keep it the present tense when describing the objects that are currently present.
A very interesting game! There were many great points and improvements that could be made.
-The writing style. I enjoyed the way the story was written and felt as if I was Oliver and the kids' age.
-I found that I could use some extra verbs that weren't the default, nor were visible in the menu.
-The use of a map.
-As said before, the use of the timer near the end of the game.
-Add more objects: I look at/examine many things, thanks to other games I've played, and was disappointed that main items (that would be hidden/part of the scenery) didn't exist. Objects should be created just to be able to look at with at least a basic description. That's how a game world would come to life for me.
-Add more verbs: have more verbs, like instead of "use A with B," have "tie A to B." Or even have different verbs do the same thing, for example "throw X into Z."
There was an error when I tried to "Unlock the Cellar," but I was able to get around it without having to restart the game.
An extensive and complex game where a wrong step could send you to your doom or unwinnable situation. The risk, coupled by several different "ends," make this game very enjoyable to play. My only problem with this game is that it seems to lack story, especially near the end where it would add another dimension and a sort of satisfactory conclusion to the game.
Another fun, high-quality game! There are quite a few ways to die in this one, so I was actually put at the edge of my seat and took care to save often. Definitely a recommendation for text-game enthusiasts!
A very good game, and quite difficult. The sounds are very eerie and the storyline is written in a way that's chilling to the bone. I quite like how there are 4 different endings and together, add some extra detail to the background story.
My only problem is that we were not able to fully understand the backstory and figure out just what we are or where we are, though the theme is horror, so doesn't take away from the whole game since it was thrilling for its entirety.
This game is simple, yet very complex. I enjoyed playing it three times and still feel like there is more to discover. The writing is beautiful with very minimal errors. I highly recommend this to anyone who has ever taken a course in psychology.
Great game!! There were so many puzzles and quests that made the game quite complex. My only criticism is that there weren't enough descriptions or clues, and I eventually had to consult the comments in order to progress.
It preserved the atmosphere and intensity of its preceding counterparts, though there were more spelling and grammar errors uncorrected. Also, some of the options seemed a little too far-fetched and a bit chancy. All in all, this was a great series that I highly recommend to anyone that has a scientific, historical interest or an interest in mystery novels.
Wow. I'm not a big mystery fan, but despite that, I still really enjoyed this game. I highly recommend it to any puzzle-solver.
***One thing to the author, you should mention in the game description that one should play through the game without trying to get perfect in order for them to get an honest score in the first game. Here I was saving and trying to get all the correct answers in order to survive until the end, but because I didn't realize I was being tested on my own ability as a sleuth, I missed the point of progressing with a less-than-perfect score, rendering the final assessment useless for me. :(
The storyline was great, and the RPG aspect was very well-done. I'm really excited to play the next game. I wonder how each stat could be implemented in the next game and how it will affect each of the two storylines. Good work, I'm looking forward to the next installment!
What a great story! I enjoyed reading every page, and after finishing the story went back and read through all the other options I had thankfully surpassed. I also laughed out loud at the end. The warped quotes during death were a classy touch.
This is the best RPG game I've played on this site. The dice-rolling is well-used and only a 6-sided die is required. Great! I thoroughly enjoyed the fact that you could get through the game without attacking and killing all the enemies involved. That truly made the game feel like my own story. One criticism is an option at the beginning - if you were able to steal all the items, the game was significantly easier to play. However, it was only an option, so if you're an honest player, it doesn't take away from the game at all.
All in all, great job!! I'm highly looking forward to your next game!
A very funny game that had me laughing out loud at times!
The font was pretty hard to read, as others have said, and sometimes I felt that even though I chose a logical, or interesting option, I didn't get the result I wanted. But since I regard this game as a comedy as opposed to an RPG, I didn't judge too harshly.
No really, you should consider changing the genre of this game.
One of the best games I've played on this site. It had me going all the way through. The writing was very tactful and I had a very good sense of being involved in the plotline. The game wasn't short, but it definitely left me wanting more at the end! Great job!
However, I was really disappointed with the discontinuity from the last game. Even though I saved everyone I could save, there was no way for them to be included in this game and felt to me as if I was playing an entirely different game. If there is any way for you to: have a questionaire at the beginning, per say, where you could say if you saved this person, and/or saved this person, and have the plot continue that way, I would have rated the game much higher.
Though the gameplay was smooth and as a standalone, it was very enjoyable.
The gameplay was very addicting, and the story had a great plot, but the spelling and grammar made the game really, really hard to play. The beginning was really hard to survive and seemed like you couldn't survive unless you had a specific skillset. I played until the end though and it was overall a very decent game.
I would rate this game 5/5 stars if the spelling/grammar was better ー this is a text-based game after all.
The frustration I felt when I couldn't get the outcome I wanted....
Why did you end the series with ... that! I tried every possible outcome and wondered if there was a secret method to chose to get the desired outcome. I didn't want that one! I... I... I subtracted a star even though I think it was a quality game overall (including the first and second episodes).
I also have another problem. In this game, you almost completely leave out Jay and Colin. Like, what's up with that? I wanted to interact with them and because you have the title as "Rivals," I expected to have a certain rivalry develop concerning one of the characters, but I was mistaken. I can understand because this game feels like you weren't able to finish it. I hope you come out with a sequel or an update to this game.
PS. I tried editing this review to leave out spoilers as much as I could.
Once again, this game in the series was a great play, and the excitement and edge-of-your-seat elements were there. The character development was fairly decent, although with different choices you got similar character development. I had looked forward to play the next game. Keep it up!
A very, very great game. Although un-chronologically, this was the second game I have played created by Eaten by a Grue, and it also failed to disappoint me. I really enjoyed the inclusion of the story as the game was played and could imagine a whole book's worth of a plot while completing challenges that were both logical, and difficult.
Also, the humour.
I also really enjoy the alternate endings and thing that increasing the amount of possible endings to the games, these could be rated even greater than 5. Keep up the hard work Eaten by a Grue!
I truly look forward to your next game!
This game had a very awesome concept and gameplay was smooth, but was healthily riddled with challenges as well. The icing on this cake was the clever humour of varying levels of subtlety added to almost every dialogue. The map was also very helpful.