Self executable: is this possible

Ola!
This is a very cool program. Thank you for bringing it to the public!

Question:
Can anyone tell me if a text adventure game you create on your pc with Quest 5 be compiled into a self executable program for others to play independently?

If so, can you share a link to the info please?

Thanks for your input

Rainner

Thank you for your input


Been addressed before... simple answer: no...


K.V.

(complicated answer) If you're brave, you can try this (untested):

http://textadventures.co.uk/forum/quest/topic/blfxo_qiaemuiarxjrnpgw/saving-as-exe#3f6eb495-c537-40b1-ba89-dd7db0a8c8cc

...but I would just take DL's word for it, especially if you've never compiled an executable file comprised of multiple files before.


I thought he was just asking about this website...

Yes, you can publish it on this website! If you want to turn it into its own website, you would have to do that by yourself. I have heard, and seen people hosting their own games on their own website, and they did that by themselves!


K.V.

I have heard, and seen people hosting their own games on their own website, and they did that by themselves!

Not with Quest.

...well, like 3 of us have done that, but it was recently and the games are very, very, very buggy.

So, you might as well count Quest out if you want a website or a standalone executable. (It may be possible to compile to a website one day soon, but I don't think .exe files are even on the table.)

You can upload your Quest game to this site, and people will be able to play online or download your game to play in the desktop version of Quest.


The only thing (I know of) that will directly output a standalone Windows .exe file is Tads, and you have to learn how to code in Tads to create a game.

Inform 7 will compile to a website if you add one line of code to the source file, but Inform 7 does not have a GUI.


99% of the time, players need an interpreter (or a runner (or an app (or something extra))) to play IF. We're used to it. It's cool. The goal of most good games is to annoy the player, anyway. So, it's par for the course!


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