Showing the map in a different window

Is there anyway that I can have quest show the map in a different, pop-up window, instead of at the top of the rooms? it takes up way too much space to be in the same window as the rooms/objects/commands and so on.


I imagine you could do it with JS (Javascript), maybe set it on a "prompt". I would suggest how but I'm not sure yet! Still studying JS. But Pix, Pertex, TinFoil, Jay might be able to help. I don't know how good HK is on JS or Xan. I apologize!

Anonynn.


You could put it in a jQuery-type draggable layer, but that would still be constrained to the browser window. If your screen is large enough, that might allow you to at least move it off to the side.

To have it be in an actual popup window, I think you'd have to plumb the notifications from the main window to the popup window somehow to have the map update... It might be doable, but I don't know what it would involve.


bleh. The map is useful, but it takes up so much room.


You can always minimize that window :O


minimize which window, Anonynn? Right now the map shows up at the top portion of the game window. I can't shrink that window without shrinking the game too... I'm confused?


I meant minimize the map itself. All the player panes can be minimized. :) You probably already knew that though.


isn't really going to do what I want, though. I'd like, during game play, for the player to have access to the map, but not have it be in the same window as the room descriptions and the flow of the game. That way, they could have it full size, and just switch windows to see where they are when they want to - but not have it be taking up half the window they're actually gaming in.


you could have the map be a pic (you'd create your own map -- though wouldn't be dynamic unless you good programmer) and have it be uploaded to a site, and get the url (map pic) via quest scripting, maybe?

or, if you can get/find the coding for how quest's map/grid works, maybe there's a way to put it into a separate language's frame-window... but not sure how the coding would be done to do this (integrate map-grid working quest coding into another language's frame window creation)... if it'd be even possible...


maybe the best approach is the most simple...

just create a Command for toggling the display of the map... not exactly what you want, but maybe satisfactorily enough?

so, when the person wants to see the map, they type in the command input, and look at the map, and then when they're done, they type in the command input, to hide the map again, and lastly, this will also allow them to determine when to see/look at the map (they have control - so if it's in the way of the text that's their fault for not toggling it off ahead of time)


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