Fixed (in case anyone else makes their game unopenable)

J_J

EDIT: I'm an idiot. If anyone else does this - you can open it in a text editor program and delete out the bad code.

So, I was working on my game (desktop), and quest locked up, and I had to exit out while I was mid typing in code. Apparently quest saved this... and now when I try to open the file I get this message:

Failed to load game due to the follow errors:*( bla bla bla where the error was)


I don't get it. What happened?


J_J

The game crashed while I was typing in code, and saved the file with a line of unfinished code. Then, quest would refuse to open the file, because of the error in the code. It turns out I could just open my entire quest file in a text editing program, delete out the bad code, save it... and quest then let me open it again.

It just momentarily freaked me out, because I thought I had lost a weeks work of work. Ha.


That happened to me once too. I was half a second away from throwing my laptop out the (closed) window when I saw the Notepad++ icon and thought....

Quite the scare though =)


if code isn't encrypted, nor as the 'dll' files (this involves low level programming to compile/create/etc, I think --- as I've not gotten into learning how to create 'dll' file stuff yet... so I don't really understand this stuff... sighs), nor as any other special/proprietary-owned programming language, you can open it up and fix it :D

right click on the file itself and choose to 'open' it, and select/use software below to open it up:

A 'aslx' quest file can be opened by any text editor software (notepad, wordpad, Apple: text editor, notepad++, etc)

A 'quest' (published) quest file, can be unzipped (use an 'unzipping' software: winrar, winzip, etc), to get at the 'aslx' files, which then can be opened up


once the file is open, then it's "just" a matter of fixing up the code that has errors in it... lol (well fixing code isn't the problem, it's finding the bad/error'ed code that's not so easy, lol)


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