Integral Objects and Body Parts

Okay. . .

This all assumes the object is part of its parent and the parent is either transparent or a surface or an open container.


The integral type:

  • has not_all set to true
  • has this take script: msg ("You can't take " + this.article + " off of " + GetDefiniteName(this.parent) + ".")

NOTE: I decided to leave up to the author whether or not it is scenery.


The body_part type:

  • inherits the integral type
  • has scenery set to true
  • has this drop script: msg ("You can't do that with body parts.")

I altered DoTake, changing this:

    if (object.parent = game.pov) {
      msg (prefix + DynamicTemplate("AlreadyTaken", object))
    }

...to this:

    if (object.parent = game.pov) {
      if (not GetBoolean(object, "body_part_type")) {
        msg (prefix + DynamicTemplate("AlreadyTaken", object))
      }
      else {
        OutputTextNoBr (prefix)
        do (object, "take")
      }
    }

I feel liked I've overlooked something.

What am I overlooking?

(Note that the put command will defer to an object's drop attribute script, if it exists.)


Example game:

<!--Saved by Quest 5.8.7753.35184-->
<asl version="580">
  <include ref="English.aslx" />
  <include ref="Core.aslx" />
  <game name="Integral Objects and Body Parts">
    <gameid>65c53d04-7133-4f0b-be6a-7c5ebdaf5657</gameid>
    <version>1.0</version>
    <firstpublished>2021</firstpublished>
  </game>
  <object name="room">
    <inherit name="editor_room" />
    <isroom />
    <object name="player">
      <inherit name="editor_object" />
      <inherit name="editor_player" />
      <object name="hands">
        <inherit name="editor_object" />
        <inherit name="body_part" />
      </object>
    </object>
    <object name="device">
      <inherit name="editor_object" />
      <inherit name="surface" />
      <feature_container />
      <listchildren />
      <addscript type="script">
        msg ("You can't do that.")
      </addscript>
      <object name="green button">
        <inherit name="editor_object" />
        <inherit name="integral" />
        <push>Nothing obvious happens.</push>
      </object>
    </object>
    <object name="Mary">
      <inherit name="editor_object" />
      <inherit name="namedfemale" />
      <inherit name="surface" />
      <look>Mary has a big pimple.</look>
      <feature_container />
      <contentsprefix>who has</contentsprefix>
      <listchildren />
      <listchildrenprefix>She has</listchildrenprefix>
      <addscript type="script">
        msg ("Mary wouldn't like that.")
      </addscript>
      <object name="big pimple">
        <inherit name="editor_object" />
        <inherit name="body_part" />
        <look>It is HUGE!!!</look>
      </object>
      <object name="earrings">
        <inherit name="editor_object" />
        <inherit name="plural" />
        <inherit name="integral" />
        <usedefaultprefix type="boolean">false</usedefaultprefix>
      </object>
    </object>
    <object name="basket">
      <inherit name="editor_object" />
      <inherit name="container_open" />
      <feature_container />
      <open type="boolean">false</open>
      <close type="boolean">false</close>
      <listchildren />
      <take />
    </object>
    <object name="eggs">
      <inherit name="editor_object" />
      <inherit name="plural" />
      <take />
      <usedefaultprefix type="boolean">false</usedefaultprefix>
    </object>
  </object>
  <type name="integral">
    <integral_type />
    <not_all />
    <take type="script">
      msg ("You can't take " + this.article + " off of " + GetDefiniteName(this.parent) + ".")
    </take>
  </type>
  <type name="body_part">
    <inherit name="integral" />
    <body_part_type />
    <scenery />
    <drop type="script">
      msg ("You can't do that with body parts.")
    </drop>
  </type>
  <function name="DoTake" parameters="object, ismultiple"><![CDATA[
    prefix = ""
    if (ismultiple) {
      prefix = GetDisplayAlias(object) + ": "
    }
    if (object.parent = game.pov) {
      if (not GetBoolean(object, "body_part_type")) {
        msg (prefix + DynamicTemplate("AlreadyTaken", object))
      }
      else {
        OutputTextNoBr (prefix)
        do (object, "take")
      }
    }
    else if (not ListContains(ScopeReachable(), object)) {
      msg (BlockingMessage(object, prefix))
    }
    else if (not TestTakeGlobal(object, prefix)) {
      // Do nothing, already handled
    }
    else if (not CheckLimits(object, prefix)) {
      // Do nothing, already handled
    }
    else {
      found = true
      takemsg = object.takemsg
      switch (TypeOf(object, "take")) {
        case ("script") {
          if (ismultiple) {
            OutputTextNoBr (prefix)
          }
          do (object, "take")
          takemsg = ""
        }
        case ("boolean") {
          if (object.take = true) {
            object.parent = game.pov
            if (takemsg = null) {
              takemsg = DynamicTemplate("TakeSuccessful", object)
            }
          }
          else {
            found = false
          }
        }
        case ("string") {
          object.parent = game.pov
          takemsg = object.take
        }
        default {
          found = false
        }
      }
      if (not found and takemsg = null) {
        takemsg = DynamicTemplate("TakeUnsuccessful", object)
      }
      if (LengthOf(takemsg) > 0) {
        msg (prefix + takemsg)
      }
      if (HasScript(object, "ontake")) {
        do (object, "ontake")
      }
      if (found and GetBoolean (object, "scenery") and object.parent = game.pov) {
        object.scenery = false
      }
    }
  ]]></function>
</asl>

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