Changing options when using "ask" and "if" in TA

Hi! New to making games and wondering if there is a way to change what appears when you use the "ask" and "if" functions? Currently when I ask a question and give the player 2 options yes and no, they are labelled as
1. Yes
2. No
and I just want to change it to say
yes
no
so that it flows with the design of the rest of my game.
Thanks!


If you're using the desktop version of Quest, you need to edit the function ShowMenu. Find the line:

msg (count + ": <a class=\"cmdlink\" style=\"" + style + "\" onclick=\"ASLEvent('ShowMenuResponse','" + EscapeQuotes(optiontag) + "')\">" + optionText + "</a>")

and change it to

msg ("<a class=\"cmdlink\" style=\"" + style + "\" onclick=\"ASLEvent('ShowMenuResponse','" + EscapeQuotes(optiontag) + "')\">" + optionText + "</a>")

If you're on the web version, or if you'd rather not change all menus, you can generate a menu manually by doing something like:

game.menuoutputsection = StartNewOutputSection()
msg ("Insert your question here")
msg ("<a class=\"cmdlink\" style=\"" + GetCurrentLinkTextFormat() + "\" onclick=\"ASLEvent('ShowMenuResponse','yes')\">yes</a>")
msg ("<a class=\"cmdlink\" style=\"" + GetCurrentLinkTextFormat() + "\" onclick=\"ASLEvent('ShowMenuResponse','no')\">no</a>")
EndOutputSection (game.menuoutputsection)
game.menuoptions = Split ("yes;no")
game.menuallowcancel = false
game.menucallback => {
  if (result = "yes") {
    // do something here
  }
  else {
    // do something else here
  }
}

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