Making Quest understand 'push button' as 'switch on'

I have a machine that has a button which the player pushes to switch on a machine. I'd like quest to be able to action the script after the machine has been turned on in the 'switchable' tab, but to do this the player would need to type "switch on button" instead of "push button"
I'm not certain if I should make the object "red button" the switching device or make the machine object the switching device. I don't want the player to know what the button does yet.

At the moment I have command that switches on the button when the player types "push button" but I don't get the message "machine is on"; under the tab called switchable I added this message to 'message to print when switching on' condition.


I think I may have solved the problem.
In the PushButton script I now have HandleSingleCommand("switch on button")


This topic is now closed. Topics are closed after 60 days of inactivity.

Support

Forums