Punish clicking through the story too fast.

Some people that have play tested my game don’t read the deaths and automatically click restart. This is bad because they miss out on important information. One of my characters, Jeb, is aware of the players choices, so I’d like it if the player clicks restart in a new ending within the span of 5 seconds, they’re brought not to the first section, but a different section where Jeb says something mean, throwing them off their groove and grasping once again the players attention.

Also, the restart button is not the blue restart button, but rather a button just like all of the other choice buttons. Don’t know how to explain it, so just check out my game if you want to see it for yourself:
http://textadventures.co.uk/games/view/pnmno4m7guu6zyjropbleg/the-world-ends-today-i-think


Anybody have any help with this?


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