' "Day In the Life: Teacher" ' Created with QDK Pro 3.53 define game asl-version <350> gametype singleplayer start game author game info define variable type numeric value <8> display end define end define define synonyms end define define room place description end define define room place place description define object take playerwin hidden end define end define define room place place description command goto end define define room place description define object look take if ask then { timeron destroy exit hide } else say speak <"HELLO????"|n[echo]> examine end define end define define room place description define object look take { msg show } examine invisible end define define object look take examine hidden end define end define define room place place description command goto end define define room place description define object take choose end define end define define room place place description define object look take { msg show give } end define define object look examine hidden end define end define define room place place description use { msg hide set numeric show } end define define room description define object look take if got then { msg goto set numeric } else msg examine end define end define define room place place place description define object look take msg speak <"Ms. Flatulant?"|n"Whaaat?"|n"Have a good day!"|n"Eh... go getcha head stuck in the exhaust..."> examine end define define object look take use msg end define define object take { msg set numeric goto } hidden end define end define define room place place place place place place description end define define room place description define object look speak <"Hello, Mrs. Vomat!"|n"Shaddup, whadyya doing in 'ere, anyway? Get lost, chump!"> examine end define end define define room place description define object <1st Class> look speak { displaytext hide <1st Class> set numeric show <2nd Class> } end define define object <2nd Class> speak { displaytext msg hide <2nd Class> set numeric show <1st Science> } hidden end define define object look take { if got then msg else { msg give show } } examine if got then msg else msg end define define object look take examine hidden end define define object <3rd Class> speak { displaytext hide <3rd Class> set numeric show <2nd Science> } hidden end define end define define room place description define object look speak if got then { msg <"Here, I found this package on my desk."|n"Thank you! SAY... it's my lunch!"|n"--LUNCH?? Oh no! I forgot my lunch!"|n"Here, you have it. I've already got a PB&J sandwich, and that's healthier than this Deluxe Cuisine!"|n"Thank you, Mrs. Swoon. That' very nice of you."> hide give } else msg <"Hello, Mrs. Swoon!"|n"Hi, Mr. Smith! Nice day today, hmm?"|n"Yes, good weather!"|n"Oh, well, I gotta go, my class is waiting!"> examine end define end define define room place description end define define room place description define object <1st Math> speak { displaytext set numeric hide <1st Math> show } hidden end define define object <2nd Math> speak { displaytext hide <2nd Math> show <3rd Class> set numeric } hidden end define end define define room place description define object <1st Science> speak { displaytext set numeric hide <1st Science> show <1st Math> } hidden end define define object <2nd Science> speak { displaytext hide <2nd Science> show <3rd Science> set numeric } hidden end define define object <3rd Science> speak { displaytext hide <3rd Science> show set numeric msg