You enter room 6 and realize it's actually an exit. You found the exit. Congratulations. You won. I guess.
<<set $gotsupplies = "yes">> The room is empty except for an old and dirty cardboard box in the left corner. You approach the box and look inside. You see some cleaning supplies and a card that says "please help me, human". You grab the supplies and head out back to the [[hallway|Shadowy Hallway]].
\n<<set $silverkey = "yes">> <<if $openedoddlyshapeddoor eq "no">> the room you enter is dark and smells of dust and mold. at the center of the room, you can barely see a wooden table. after a few minutes of looking around in the dark, you touch an object that feels cold. as you look closer, you realize it's a silver key. \nyou turn back and get [[out|Shadowy Hallway]]. <<else>> <<endif>> \n\n<<if $openedoddlyshapeddoor eq "yes">> You see the table where you found the silver key. it's now empty and there's nothing else inside this room. you turn back to the [[hallway|Shadowy Hallway]] <<endif>>
<<if $silverkey eq "yes">> <<set $openedoddlyshapeddoor = "yes">> You are back in front of the oddly shaped door. You take the silver key you got earlier out of your pocket and open it. you enter the [[room|room 1]] <<else>>\nAs you approach the oddly shaped soor, you see an equally oddly shapped keyhole and realize you'll need a key in order to open the door. You go back to the [[hallway|Shadowy Hallway]] <<endif>>
<<if $enteredroom5 eq "no">> You approach the fifth door but feel stupid for thinking that was the way out. it's just a normal door. better to start with the other ones. You go back to the [[hallway|Shadowy Hallway]] <<endif>>\n\n<<if $enteredroom5 eq "yes">> After hours of walking the hallway, you finally decide to give this door another chance. You don't know why you felt so wary of it before, but as soon as you approach it, you realize it's actually unlocked and easy to open. You enter the final [[room|room 6]] <<endif>>
<<silently>>\n<<set $silverkey = "no">>\n<<set $openedoddlyshapeddoor = "no">>\n<<set $gotpassword = "no">>\n<<set $gotsupplies = "no">>\n<<set $gothammer = "no">>\n<<set $enteredroom5 = "no">>\n<<endsilently>>\n\nYou get to the end of the tunel. As soon as you stick you head out, you see a dark room. The only light is a fluorescent light bulb on the right corner. on the other side of the room, there's a [[door|Shadowy Hallway]].
<<if $gotpassword eq "no">> <<if $gotsupplies eq "no">> As soon as you reach door four you try to crack the password, but you are unsuccesful. As if it would be that easy. Go find a way to open it that will actually work please. You go back to the [[hallway|Shadowy Hallway]] <<else>> <<endif>> <<endif>>\n\n<<if $gotpassword eq "yes">> <<if $gotsupplies eq "no">> You finally have the password. You type the digits and hear an unlocking sound. The door is now [[open|room 4]] <<else>> <<endif>> <<endif>>\n\n<<if $gotsupplies eq "yes">> There's no need to enter this room again. I told you to stop wasting time, you should listen more often, kid. You go back to the [[hallway|Shadowy Hallway]] . <<endif>>
<<if $gothammer eq "no">> <<if $enteredroom5 eq "no">>It's just a plain glass door. The room is dark so you can't see what's inside. You try to open it but it's locked. There must be another way to get inside. You go back to the [[hallway|Shadowy Hallway]] <<endif>> <<endif>>\n\n<<if $gothammer eq "yes">> <<if $enteredroom5 eq "no">> You now have the hammer. After a few minutes of thinking it through, you realize breaking the glass door with the hammer is the only way to get inside. Still not fully convinced, you do just that. The glass breaks in tiny little pieces. Some of them scratch your arm. Well, at least now you can enter the [[room|room 5]] <<endif>> <<endif>>\n\n<<if $enteredroom5 eq "yes">> You have already been here. I just can't deal with your stupidity anymore. Please go back to the [[hallway|Shadowy Hallway]] <<endif>>
<<if $gotsupplies eq "no">> <<if $gothammer eq "no">> As you approach the moldy door, you sense somthing odd. You try to touch it and the door starts moving. "IF YOU'RE NOT HERE TO HELP, THEN GET OUT!" it yells. Scared to death, you run back to the [[hallway|Shadowy Hallway]]. <<endif>> <<endif>>\n\n<<if $gotsupplies eq "yes">> <<if $gothammer eq "no">> The ancient looking door stares down at you, and then at your cleaning supplies. It simply closes it's eyes as you start the cleaning process. As soon as you're done, the door smiles and says "Thank you, human. As a reward, i'll let you inside this room. You can take anything that's in there. Good luck". You can now enter the [[room|room 2]] <<endif>> <<endif>>\n\n<<if $gothammer eq "yes">> Are you not even listen to me? Stop.Wasting.Time. There's nothing for you here anymore! Just go back to the [[hallway|Shadowy Hallway]]. <<endif>>
Rooms
Sol WB
<<set $enteredroom5 = "yes">> As soon as you enter, the room completely lights up but you see no source of light around. Weird. \nAs you look inside the room you realize there's absolutely nothing in here. You spend the next few hours looking for some clues, but find none. Finally, defeated, you decide to turn back to the [[hallway|Shadowy Hallway]].
<<set $gotpassword = "yes">> The password is "021098". Good luck. \nYou can now go back to the [[hallway|Shadowy Hallway]].
As soon as you go through the door, you find yourself in the middle of a long hallway. you look to your right and left and see six doors. The first [[door|door 1]] is oddly shaped. The second [[door|door 2]] is covered in mold. The third [[door|room 3]] is slightly open. the fourth [[door|door 4]] requires a password. The fifth [[door|door 5]] is made of glass. The sixth [[door|door 6]] looks completely normal.
<<set $gothammer = "yes">> This room is the darkest one yet. You walk blindly in the dark until something hits your head. You touch it with your hand and realize it's an object attached to a string hanging from the ceiling. With your expert hands you are able to detach it and take it. On closer inspection, you realize it's a hammer. You can now go back to the [[hallway|Shadowy Hallway]].
<<if $gotpassword eq "no">> You enter room one. it's not as dark as the rest of them thanks to the tiny lamp resting on the floor. you get closer to the lamp and inspect it for a few seconds. there's nothing out of the ordinary. You inspect the walls and while walking you feel a carving in one of them. You grab the lamp and point it to the carving. it's a [[password|password]].\n You can also go back to the [[hallway|Shadowy Hallway]] <<else>> <<endif>> \n\n<<if $gotpassword eq "yes">> You already have everything there was to find here. Stop wasting time. You go back to the [[hallway|Shadowy Hallway]] <<endif>>